Rivatuner Statistics Server (RTSS).Is there a way to lock it to 30fps? I'm not seeing an easy way.
errrr mine says Version GWF-RELEASE-2700152_1076286-WIN-00.40...
Not my experience, you basically get free headshots when hip firing. If anything it's too good.Controller aim assist doesn't work? Guess I'm not picking this up then, until they fix it.
it's not supposed to be the pre-release build though! i got the day one patch and it had all the same features as the day one patch. it's supposed to be the up to date build. oddHah, definitely a different build, then. Weird to have bugs in the final/release version that weren't present in the review/pre-release one.
Here's hoping for a quick fix.
My setup: 7700K, 1080ti, 16GB of RAM and the game is installed on a SSD. Playing on a 1440p 144hz G-Sync monitor.
Playing on DX11, everything maxed except textures on high, it seems to average around the mid 60s in the first 30 mins of the game. For kicks I restarted it on DX12 and turned on just ray traced reflections. I think one frame loaded then the game froze and crashed out to the desk top. I never thought my $800 1080ti would already be past it's limits that much in less than two years.
I think it's the driver. If you have the latest driver it'll crash on GTX with Raytracing on. I rolled back to the previous driver and I can turn the effects on with 1080. Obviously the performance takes a huge hit, but it's cool to see what each thing does. The reflections seem to be the most demanding effect.
I have the same issue, mainly in cutscenes and transitions...anyone else getting random "stutters" that freeze for a split second tank fps down to 30s every so often?, doesn't feel like a normal fps dip but more like a problem reading from the SSD or something?
DX12
I get it randomly, actually mostly outside of cutscenes and just traversing. Are you running dx12 also?
Yeah it's a shame, it feels great at 60fps but to achieve that you really significantly alter the look of the game. I'm thinkin of locking to 30 as well.
A lot of people having this and saying DX11 makes it much better, but apparently loading times are longer. Shouldn't be an issue with an SSD, though (the DX11 loading times, not the stutter).anyone else getting random "stutters" that freeze for a split second tank fps down to 30s every so often?, doesn't feel like a normal fps dip but more like a problem reading from the SSD or something?
DX12
Can you do RT with DX11?A lot of people having this and saying DX11 makes it much better, but apparently loading times are longer. Shouldn't be an issue with an SSD, though (the DX11 loading times, not the stutter).
I don't hate 30 FPS, I'd just rather wait for a better version cause I have so many other games to play so I feel like I can wait it out. I might get it if there's a good deal down the line tho.Well on the other hand you can get perfect frame times at high on 30 fps with RTSS/Nvidia Inspector so it's still better then consoles, but yeah it's better to wait for next gen if you can't stomach 30 fps and don't want to invest in a 2 grand PC to run this at 60 fps.
You can't, unfortunately. Didn't know you were playing with RT. Hopefully they'll patch it quickly. Someone mentioned The Division (?) had similar issues when using DX12, but it was patched.
How's the performance at 1440p with a RTX 2060? RT is probably out of the question, I suppose?
Guess I should try this. You need GeForce experience right? I didn't want to install that honestly.How does sharpening work with nvidia and how do I activate it?
I want to try out 1440p with dssl and sharpening on my 2080 with RTX on.
Yeah, on a i54690k and GTX980 I still have to keep most things on low and off, even at 720p, and it looks blurry as fuck, and outputting at 4k even with render set lower tanks the framerate somehow. On my rig, the options are basically everything off, lowest settings, 900p/60fps, or turn the settings up to med-high and lock to 30fps.Last night, about 4 hours in - I just said "fuck it" and set the render resolution to 720p (while still outputting at 4k). In all honesty, it looks great to me and I can leave every single setting on high and never dip below 60fps. This is on a 6600k/1080ti.
Yup I get this, from pretty solid 60fps to all of a sudden 40-30 for split second, like you said feels like loading and happens at random.anyone else getting random "stutters" that freeze for a split second tank fps down to 30s every so often?, doesn't feel like a normal fps dip but more like a problem reading from the SSD or something?
DX12
I don't hate 30 FPS, I'd just rather wait for a better version cause I have so many other games to play so I feel like I can wait it out. I might get it if there's a good deal down the line tho.
How much can overclocking the 970 do for the FPS? I only ever used it for The Witcher 3 but I remember it showed pretty solid improvements
I have a 1080, you won't ever hit 60 at those settings, it'll be in 40s, however drop the resolution scale to 1080 and have the game reconstruct to 1440P + add 4x MSAA (to fix stuff like hair as reconstruction doesn't address those properly) and the game will run at 60+ most of the time with some drops to mid to low 50s in large areas with lots of volumetric. The reconstruction is good so it's worth it as there is no perceivable added blurriness.
If you further drop volumetrics to medium (the diff is so damn minor you will be hard pressed to notice it even when doing side by side comparison) you will hit 60 all the time with maybe an odd 58-59 here and there in the same situation as mentioned before. However if you drop MSAA to 2x from this setting you will never go below 60 ever even in the heaviest scenario. The diff between 2x and 4x MSAA in this game is minor.
Yeah in some areas it looks fine but in others its really bad.The indirect diffuse lightning produces some really awful artifacts where it looks like there is moving grain on the walls. Unlike the other effect, prefer to turn it off and would advice others to do the same.
Yeah in some areas it looks fine but in others its really bad.
It looks like the SSAO that Kiwami 2 used.
DLSS makes it way more pronounced so that doesn't help.
Overall I got used to it and still think the image looks better with it on.
Yeah, it looks absolutely horrible.The indirect diffuse lightning produces some really awful artifacts where it looks like there is moving grain on the walls. Unlike the other effect, prefer to turn it off and would advice others to do the same.
the very first area you are in the cement walls, esp the short ones, are the worst I have seen it. and yeah when I started they made me turn it off, but then as I got in further I turned it back on and have only seen that "overlay/filter"-like effect a few times. it adds a lot of depth to the IQ thoughHopefully it is not as noticeable latter in the game. If it is, I see no reason to turn that rtx effect on, especially given the performance hit.
Borderless should get rid of tearing with vsync off, if that's ok for you. Then you can use something like RTSS to cap the framerate so it doesn't max out the GPU when it's not needed.Switched to DX11 since people keep saying the stuttering isn't as bad there, but this version forces double buffering when using VSYNC no matter what. I've tried both in game and driver vsync.
Any ideas on how to solve this?
Gonna try fastsync and disabling full screen optimizations.
Is there any way to get SLI working? I'm trying the Quantum Break compatibility bits and it isn't working great. Also, googling settings for this game is a real pain because of the indistinct game title.
Has anyone managed to get a 1440p native 60 fps lock in the 2080 ti with most of the rtx effects on? I would absolutely sacrifice indirect diffuse lightning and volum lights to medium for better IQ if it is possible. And maybe more effects that provide little in terms of eye candy.