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b0uncyfr0

Member
Apr 2, 2018
944
Im noticing some slight texture pop in on some objects when turning around quickly, anyone picked up on this? A 1070 should have no issues with Ultra i believe. Will try dropping down to High.

Also why cant I change the Screen space setting - it's greyed out?
 

GavinUK86

Member
Oct 25, 2017
2,736
I've definitely got something going on with the global reflection setting. Surely that's not right.

onhykkr.jpg


off0yjgc.jpg
 

ABK281

Member
Apr 5, 2018
3,001
So it's a driver issue? Guess I'm not updating then, unless I have stability issues.

Did you notice an overall performance improvement, at least?
Sorry, I haven't actually tried the new driver so I can't say for sure. I will say my performance seems to be relatively in line with benchmarks I've seen. Though I imagine those were done on the same driver I'm currently using.

Here's proof that it's not dropping to 30 fps with vsync on though

aTBxXsc.png
 
Oct 27, 2017
5,329
I'm confused by DLSS as I've seen it praised but every time I try it in a game that supports it all it does is make it look like it is being played at a resolution that is much, much less than the native resolution of the monitor which I can't for the life of me understand why anyone would want that kind of experience as it looks horrible. Getting the same results here with Control. FWIW, I'm using a RTX 2080.
 

b0uncyfr0

Member
Apr 2, 2018
944
Turned off ingame V-Sync, turned it on via Nvidia Control Panel/Nvidia Inspector for Control. Limit fps to 30 via RTSS.

Yap this is nice, but i think half refresh rate in NVCP feels abit smoother, try it out. For any 1070 users or even 1080 users, i'd suggest maxing the game out at 1440p and locking to 30 fps if you cant hit 60 fps or don't want to drop Volumetric and SSR to medium. It looks abit nicer too as 2xMSAA finally looks like its doing something.

Im just about to try SMAA/FXAA as it doesnt seem like anyone has yet..
 

ThreepQuest64

Avenger
Oct 29, 2017
5,735
Germany
Here's proof that it's not dropping to 30 fps with vsync on though
It's weird. It's not dropping to 30 but considerable more than with v-sync of. It drops at certain scenes from 60 to 33-37, without v-sync it drops from 60 to 56-58. Playing on DX11.

I'm almost at the point to just play it on 30fps and don't bother anymore. Those hiccups from 60 down to almost 30 are way more annoying.

For any 1070 users or even 1080 users, i'd suggest maxing the game out at 1440p and locking to 30 fps if you cant hit 60 fps or don't want to drop Volumetric and SSR to medium.
Seeing your post after mine, I second that. Those v-sync related fps drops are just too huge for my taste. And turning v-sync off gives bad screen tearing and also bad frame pacing. I have to admit that locked 30fps so far was way smoother overall.

I'll try half refresh-rate, although it's already smooth and I can't imagine it can get any better at 30fps.

EDIT:
Interesting. The mentioned frame drops from activated v-sync don't occur with DX12. Loading times are also significantly faster: 12sec with DX12 opposed to 44sec with DX11.
 
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plagiarize

Eating crackers
Moderator
Oct 25, 2017
27,511
Cape Cod, MA
I'm confused by DLSS as I've seen it praised but every time I try it in a game that supports it all it does is make it look like it is being played at a resolution that is much, much less than the native resolution of the monitor which I can't for the life of me understand why anyone would want that kind of experience as it looks horrible. Getting the same results here with Control. FWIW, I'm using a RTX 2080.
Think of it like this. A game like Control can't run at native 4K with RTX on at anything close to 60 fps on your card.

So, you can either turn off RTX (which I'm not sure will get you to 60 fps in this game, but it might) or if you want to play with RTX lower the rendering resolution.

DLSS is a fancy upscaling method. It has a number of benefits over other upscaling methods. It is temporarily very stable. It produces very clean edges. But it isn't likely to look better than native out side of games that have *terrible* temporal AA methods like Final Fantasy 15 that destroy the native image so much that DLSS upscaling from a lower resolution actually looks better most of the time.
 

Rams

Member
Dec 13, 2017
49
After a few hours of tweaking and playing, it's otherwise solid but the hitching is very annoying.

First through it went away when I disabled RTX effects. It came back.

Then though it went away after rebooting based on advice from here - and I'm pretty damn sure it really did, for about 10 minutes.

Otherwise I would not mind but these are severe hitches that occur in the middle of combat as well. Super jarring and actually detrimental to gameplay. Throwing stuff seems to be a common cause, but it's common outside of that as well.

Going to give it a few days for either a patch, or some way to fix it.
 

Wowzors

The Wise Ones
Member
Oct 27, 2017
1,699
I'm going to find out in about 6 hours when I get home but just thought I'd ask.

Anyone with a gtx 1080 tried running this maxed out (no rtx) at 1440p? I went with it on PC over Xbox one x and PS4 Pro and am kind of second guessing my self reading these performance numbers here.
 

asmith906

Member
Oct 27, 2017
27,359
How come people are using DLSS? Isn't it basically obsolete now that Nvidia updated their sharpening filter.

 

Deleted member 7948

User requested account closure
Banned
Oct 25, 2017
1,285
Game is running well for me with a GTX 1070 Ti at 2000MHz.

I'm playing at 1440p 40FPS locked with a LG C9 at 120Hz (1/3 v-sync).

Volumetric lighting and screen space reflections at medium and 2xMSAA with MFAA enabled.
 

Reinhard

Member
Oct 27, 2017
6,592
I'm confused by DLSS as I've seen it praised but every time I try it in a game that supports it all it does is make it look like it is being played at a resolution that is much, much less than the native resolution of the monitor which I can't for the life of me understand why anyone would want that kind of experience as it looks horrible. Getting the same results here with Control. FWIW, I'm using a RTX 2080.
Dunno where you are seeing DLSS praised aside from Nvidia fanboys or people who want to convince themselves that tensor cores were worth doubling the price of the highest end Ti cards? DLSS produces horrible results in most cases, although Control is definitely one of the better implementations of it. In the vast majority of cases, you get far better results running a game at 4k and doing 80% rendering than DLSS. Also, supposedly the new sharpening filter present with Freestyle in the GeForce Experience app does just as good of job if not better than DLSS.
 

Dictator

Digital Foundry
Verified
Oct 26, 2017
4,930
Berlin, 'SCHLAND
How come people are using DLSS? Isn't it basically obsolete now that Nvidia updated their sharpening filter.


DLSS and radeon sharpening do not even do the same thing though. DLSS literally does image reconstruction - it can create complete lines out of aliased partial ones.
Sharpening cannot do that!

Better to view different things as different things and not "competing".
 

Nooblet

Member
Oct 25, 2017
13,624
Am I right in concluding that this game has an internal reconstruction method going on when render resolution is lower than display?

Also one of the things I've really disliked about Northlight since Alan Wake is the dithering on several of its shaders, in Alan wake it was the low res volumetrics and aggressively low res shadows that caused it. In QB it was the shadows, and in Control it seems to be the shadows (primarily AO) and diffuse reflections that are full of dithering causing a weird crawl-y effect. The dithering retroactively makes the reconstruction look worse overall, did so in Quantum Break as well. Control also seems to have issues with slow loading textures on texts, I am running on SSD and quite often the game takes ages to load proper readable textures and the quality seems to drop at a pretty short distance as noticeable on the various signboards.
 

sym30l1c

Member
Oct 25, 2017
722
Ah you might be who I needed to talk to! I'm definitely enabling dlss. 30fps is a no go for me. I'll just let gsync do its thing at 50-60fps.

Is indirect diffuse lighting not noticeable or something? I need all the rays.

You definitely notice the difference if you look at static images. Whether it looks better or not, I guess it's up to personal preference. Some people seem not to like it, but it doesn't look bad to me. I've been playing around without paying attention to the game/story, just to test performance, and I think that even under 60 it plays great with freesync.
 

chandoog

Member
Oct 27, 2017
20,071
Any laptop 1060 impressions so far ?

Sounds like I might be better off half-sync refresh cause 60 FPS with decent settings seems impossible for an i5 w/ 1060.
 

Dictator

Digital Foundry
Verified
Oct 26, 2017
4,930
Berlin, 'SCHLAND
You definitely notice the difference if you look at static images. Whether it looks better or not, I guess it's up to personal preference. Some people seem not to like it, but it doesn't look bad to me. I've been playing around without paying attention to the game/story, just to test performance, and I think that even under 60 it plays great with freesync.
Indirect diffuse is very big difference on dynamic objects. Static ones? A lot less!
Am I right in concluding that this game has an internal reconstruction method going on when render resolution is lower than display?

Also one of the things I've really disliked about Northlight since Alan Wake is the dithering on several of its shaders, in Alan wake it was the low res volumetrics and aggressively low res shadows that caused it. In QB it was the shadows, and in Control it seems to be the shadows (primarily AO) and diffuse reflections that are full of dithering causing a weird crawl-y effect. The dithering retroactively makes the reconstruction look worse overall, did so in Quantum Break as well. Control also seems to have issues with slow loading textures on texts, I am running on SSD and quite often the game takes ages to load proper readable textures and the quality seems to drop at a pretty short distance as noticeable on the various signboards.

The game's techniques in general are pretty grainy/stochastic I think yeah. Without RT even.
 

Nooblet

Member
Oct 25, 2017
13,624
Indirect diffuse is very big difference on dynamic objects. Static ones? A lot less!


The game's techniques in general are pretty grainy/stochastic I think yeah. Without RT even.
Cheers.
MSAA also doesn't seem to have much of a performance impact, I'm not sure why. Perhaps their reconstruction uses it by default, but I'm not sure what the 2x and 4x setting do in that case.
 

Rams

Member
Dec 13, 2017
49
After a few hours of tweaking and playing, it's otherwise solid but the hitching is very annoying.

First through it went away when I disabled RTX effects. It came back.

Then though it went away after rebooting based on advice from here - and I'm pretty damn sure it really did, for about 10 minutes.

Otherwise I would not mind but these are severe hitches that occur in the middle of combat as well. Super jarring and actually detrimental to gameplay. Throwing stuff seems to be a common cause, but it's common outside of that as well.

Going to give it a few days for either a patch, or some way to fix it.

DX11 fixed pretty much all of this. I feel stupid for not trying it sooner. I hope DX12 gets patched. Bought this game partially for the tech.
 

patientx

Member
Oct 26, 2017
851
Getting black screen after a while (don't think its 15 min more like 2-3 mins, and I disabled the touch screen service and updated to latest gpu driver (amd rx480 8gb) as well)

It has been a long while that I am having a problem with a new game. It is really frustrating ...
 

Deleted member 420

User requested account closure
Banned
Oct 25, 2017
7,056
4790k + GTX 1080 can't run this at 1080p 60 on the high quality setting preset.

desperately need new CPU
 

ABK281

Member
Apr 5, 2018
3,001
Okay so I downloaded the new driver and I'm still not noticing any performance degradation with vsync on so at least for me I'm not having that issue new driver or old. I will say that in the area I was testing there's no performance difference between the new driver and the previous game ready driver. Doesn't mean there aren't other parts of the game that benefit from the new driver, though.

I can run this game completely maxed out except for medium volumetric lighting at 1080p with DLSS set to 720p render resolution on my 2070. It looks somewhat ugly without Nvidia's new sharpening filter, but turn that on and I think it looks completely fine, assuming of course you're only on a 1080p monitor. I don't plan on using those settings on my 4k tv as I'm sure it looks hideous on that.
 

sym30l1c

Member
Oct 25, 2017
722
Here are two images for comparison. Both on highest settings with RTX High:

4K DLSS (1440p render):

s3SB5VT.jpg


1440p with 80% Nvidia sharpening filter:

B46tINg.jpg
 
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b0uncyfr0

Member
Apr 2, 2018
944
The Sharpen filter is pretty neat - it cleans up the image quite nicely. 1080p doesnt look that muddy anymore..
 

plagiarize

Eating crackers
Moderator
Oct 25, 2017
27,511
Cape Cod, MA
My mistake. I took the second picture at 1440p not at 4k. I've uploaded a new pair of images. They should be OK now.
Thanks! I actually think I prefer DLSS here. Can you use both? I know there's a performance cost but I'm interested to see if they can combine in a positive way.

Edit: Thinking about things DLSS often struggles with (sub pixel detail, foliage, etc) Control's environments and art style is probably a best case scenario for the effect.