Yeah guys, let's go!
Anyone playing @ 4K ultra settings with the highest RTX settings as well? What fps do you get??
No need to.
What tool is that?If anyone knows whether GFE already supports the game or doesn't, I'd love to know. I'm interested in trying out the new nvidia sharpen filter, and this would be the perfect game for it, given the hefty performance requirements at 1440p+RTX enabled.
i have the windows store version, maybe the steam version is better optimized?Well, it's not too bad now. You can run it in 1440p/60 with, or 1080p/60 without reconstruction.
I just replayed it a few days ago.
I kind of don't understand what DLSS does. I have a 1080p display but I usually downscale from 1440p. Should I be using DLSS on top of that? I know that it renders the game in a lower resolution but what is the point of that? Can't I just, well, lower the resolution on my own? What does DLSS add to the overall graphical fidelity?
I kind of don't understand what DLSS does. I have a 1080p display but I usually downscale from 1440p. Should I be using DLSS on top of that? I know that it renders the game in a lower resolultion but what is the point of that? Can't I just, well, lower the resolution on my own? What does DLSS add to the overall graphical fidelity?
Dlss will render at a lower resolution but use machine learning to fill in some of the missing details in each frame. It's supposed to be a performance gain with a minimal loss in graphical fidelity despite rendering at a lower resolution. In practice I haven't been too impressed, although I've heard the higher your base resolution the better it works. Its not necessarily geared toward 1080p as far as I know, although it does work.I kind of don't understand what DLSS does. I have a 1080p display but I usually downscale from 1440p. Should I be using DLSS on top of that? I know that it renders the game in a lower resolution but what is the point of that? Can't I just, well, lower the resolution on my own? What does DLSS add to the overall graphical fidelity?
maybe i'm wrong, but can a 1070ti do rtx at all?Need info on oc'd 3770k and oc'd 1070Ti.
- Can i get close to 1440p 60?
- Is ray tracing possible at 1080p 30 ( turning off some settings ofc)
- How good does NV's new image sharpening technique work?
So many questions..
Nice! Thank you!DLSS has more detail, and looks better (IMO) in motion than the standard Resolution Scaling option. Our guide will be live within the hour with comparisons and performance charts.
i have the windows store version, maybe the steam version is better optimized?
quantum was the only game that i was forced to play at 30 fps on pc, the only one...
im sorry but if it is still 60 fps+ its not bad unless the reductions from 80 to 60 are seriously bad.Performance is pretty bad on my 1080ti at 1440p. Settings are set on highest apart from shadows (medium) and volumetrics (low). Frame rate is anywhere between 60 and 80.
I can gain frames back by setting rendering resolution to 1080p but the game becomes very very grainy imo, so I would rather stick to native.
DX11 vs 12. From my limited comparison, there's not much difference in frame rate (1-2 FPS maybe). But one curios thing is that the CPU utilization is actually higher in DX12 which is odd since the whole point of DX12 is to reduce CPU overhead
i hope this is the case with control too.
If you want to get more performance your first options should be Screen Space Reflections and Volumetric Lights. As in many modern games, especially Quantum Break, those settings cost and could gain huge performance steps.
If you have a GTX 1070 and aim for 1080p at 60FPS you should set at least one of those to medium, preferable Volumetric Lights since the difference is smaller than going from SSR high to medium. If you aim for 1440p at 30fps (GTX 1070) you could leave both at high since fps are around 45 with both on medium.
MSAA comes with a very small performance hit (I have MFAA activated in the NVCP), around 3-5%, so I would leave it on 2x.
Nah, that happened with QB because the Windows Store uses DX12 while the Steam version uses DX11. And even then, only Nvidia cards saw some improvement in performance.
There is an editable .ini with rendering settings in the games folder but the preferences files in AppData are not in plain text.
Won't get to play until tonight, but my 2080 Ti and 4K gsync monitor is ready to ensure my older CPU isn't the bottleneck.
May even end up playing this thing at 1080p with integer scaling if needs must... But I need those rays traced.
Do we know if there's any meaningful differences between Direct X 11 and 12 for non-RTX users in this?
The description in the launcher suggests the two are generally identical, with RTX support in DX12 being the only difference as far as visual fidelity is concerned.
It's bad when every other modern game maxed runs at 100+ on my setup. Moreover, my target frame rate is not 60 but 144 so 60 fps is not going to cut it for meim sorry but if it is still 60 fps+ its not bad unless the reductions from 80 to 60 are seriously bad.
Oh yeah i love their detailed guides.Here's the NVIDIA Graphics and Performance Guide for Control: https://www.nvidia.com/en-us/geforce/guides/control-graphics-and-performance-guide/
The new Control driver mentioned at the end will begin hitting our servers in about 25 mins.
Intuition. Shadow of the Tomb Raider is so far the first and only game that runs better and more stable on DX12 than on DX11. Any other game was hugely disappointing or didn't show any difference, performance or quality-wise, on my end (same for Quantum Break). So I just went with DX11 here. It also says, when you start the game, that DX11 is suitable for "most users".Much appreciated mate , a few more questions:
- Why aren''t you using DX12?
- Have you tried any other AA techniques apart from MSAA? If it's even possible..(SMAA?)
This is good news. I may only have to tweak a few things from maxed out or maybe some DLSS tinkering to get it to run at 60fps at 3440x1440 (21:9) on the exact same hardware as you (2080ti & 9900k)I'm getting a consistent 55-65 FPS maxed out, x2 MSAA and no DLSS. 2080ti with a 9900k. 1440p.
The GOAT of all guides. Thank you for your work! Now I don't have to turn off setting for setting to see how much performance dips.Here's the NVIDIA Graphics and Performance Guide for Control: https://www.nvidia.com/en-us/geforce/guides/control-graphics-and-performance-guide/
The new Control driver mentioned at the end will begin hitting our servers in about 25 mins.
There will be games that goes cutting edge and require more resources than other games of the time, Control is one of these games.It's bad when every other modern game maxed runs at 100+ on my setup. Moreover, my target frame rate is not 60 but 144 so 60 fps is not going to cut it for me
Wow, I am actually confused by all those settings. Before starting a RTX game we must read an entire novel now.Here's the NVIDIA Graphics and Performance Guide for Control: https://www.nvidia.com/en-us/geforce/guides/control-graphics-and-performance-guide/
The new Control driver mentioned at the end will begin hitting our servers in about 25 mins.
Here's the NVIDIA Graphics and Performance Guide for Control: https://www.nvidia.com/en-us/geforce/guides/control-graphics-and-performance-guide/
The new Control driver mentioned at the end will begin hitting our servers in about 25 mins.
I'm getting a consistent 55-65 FPS maxed out, x2 MSAA and no DLSS. 2080ti with a 9900k. 1440p.
Really curious to see what applying the sharpening filter looks like compared to DLSS. Performance should be more or less the same, so it should be just a matter of what looks better.