Enough about the graphics, it also seems to be a damn cool game from what I've seen. Excited for it!
Thank you. We really, really are working hard to make the gameplay as great as possible, to get that balance right.
Enough about the graphics, it also seems to be a damn cool game from what I've seen. Excited for it!
I don't understand what you're talking about. All he's saying is that next generation games i.e. PS5/Scarlett games will end up looking "next gen" when compared to a game released in 2019 due to several things...one of them being geometry. That's a fair statement to make. Sure Metro Exodus uses ray traced GI which is a huge step up in real time rendering, but it's still a game launched in 2019, as such a game launched in say 2021-2022 even on consoles could look superior overall due to advancements in other areas of technology....even if it's not necessarily ray tracing.
Unless you are saying we've hit the peak with rasterisation and ray tracing is the only way visuals can improve from here and now...which is just bollocks. Because even Metro isn't a fully ray traced game and the rasterised elements it's using can and will be improved upon.
Uncharted 4 had significant improvements to poly count and effects, over uncharted 3.
That's not true, for Control at least. Reflections are much more demanding since they need more rays per pixel and higher quality denoising to minimize artifacting.
But not over any games during it's generation. You are assuming that games now will suddenly be much worse than games for next-gen -- maybe for consoles. But the render target is indeed the PC. And that's not going to happen. Certain PC games have features that when combined require "next-next" gen hardware.
I don't disagree with that either, plus I mentioned it myself just a few posts above how tessellation in Metro is everywhere, unlike other games. Still there's room for improvements in other areas which is what that other person was trying to say to VFX.
Shaders for one, geometry also matters for water/surface deformation and scene density (in terms of how much a scene can be packed and how far it can render at that density) which can and will be improved upon as well even when compared to current tessellated implementation, then ofcourse there's the physical interaction with the world that's actually gotten worse on average over the years in games due to a shift in design philosophy that would rather use the available resources for something else other than world simulation, the actual quality of direct lighting which can still be rather poor at times due to inaccuracy and sub par shaders, particles despite being GPU accelerated today still have a lot of room for improvements left to be made.Like I said, other than subjective art -- which has been the basis of argument for years now -- there is no way that a next-gen title will look "next-gen" over current gen games strictly for geometry reasons. You'll still see polygon edges, etc.. unless tessellation is used heavily. But then, that has already been done with quite a few games on PC.
We have hit the point of diminishing returns. If you don't agree, then state a tech that would put it above what we see now that's not ray-tracing?
Shaders for one, geometry also matters for water/surface deformation and scene density (in terms of how much a scene can be packed and how far it can render at that density) which can and will be improved upon as well even when compared to current tessellated implementation, then ofcourse there's the physical interaction with the world that's actually gotten worse on average over the years in games due to a shift in design philosophy that would rather use the available resources for something else other than world simulation, the actual quality of direct lighting which can still be rather poor at times due to inaccuracy and sub par shaders, particles despite being GPU accelerated today still have a lot of room for improvements left to be made.
While it's a PC game and an extreme example. I look at something like Star Citizen, which despite being a non ray traced game, is still a generation or half beyond Metro Exodus with ray tracing in several ways and even that can be improved even without considering ray tracing into equation.
Post of the year so far.