I'm exceptionally excited for this game, and hearing Alan Wake's voice again was the cherry on top :) Send my well wishes to the team, and I'm looking forward to playing it already!Thanks! We had a longer take of playing around the with the light in that room...I'll try to get that clip online too :)
it is a bit subtle which, I think, is generally a good thing, but the changes in certain sections/features are very apparent such as the reflections in the first bit along with the closing scene with the lamp.
Stating the obvious but yeah, we of course ensure that our game looks stunning no matter what hardware you have.
The gap between PC and consoles next gen is going to feel huge unless these pack some ray tracing ready graphics cards. It's going to be specially hard for Sony since this gen was able to claim that most best looking games this gen were all their exclusives. That's not gonna happen this next time around.
Most pc gamers (and I'm one) won't have a RTX-enabled card in the next two years, so don't think the REAL gap is going to be that huge.
Not just that, but there are also some things which are exorbitantly expensive or even impossible with shadow maps (like overlapping realistic penumbras).If raytracing finally means an end to ugly aliased low res shadow maps I'm in!
Not bad improvement, but none of the raytracing implementations so far are nothing more then a better graphic setting.
Have high hopes for this tech in future games though.
Wow. Some of you really are clueless at what to look for and how dramatic it is.
It's really a rediculous point of view to think people's opinions on how big a visual jump is are less valid then others.
If a visual jump needs explaining on why it looks better, it is not that significant of a visual jump.
But your point is meaningless with no real examples to back up what you say.
This comparison clearly show the "problem" with real time raytracing.
I wasn't very hyped when I first saw the game. The fact that it was confined to one building, made me feel like it was sort of an indie game with repeat environments.
But the more I see of the game and the gameplay... I dig it. I love destruction and good use of physics, and this game seems to have all of that.
I just wish there are more environments than what we've seen so far.
This comparison clearly show the "problem" with real time raytracing.
Rasterization has already reached an high level of realism so many of us feel this scene without rtx as plausible. Even if RTX is more accurate, real, in the end there is not much difference between what is accurate and what is plausible for our brain. That's why comparing the two screens, we can't clearly say one is better than the other, but just different.
I'm going to spend so much time at this table lmao
Well in that side by side parallel to the floor comparison, sure. Maybe?This comparison clearly show the "problem" with real time raytracing.
Rasterization has already reached an high level of realism so many of us feel this scene without rtx as plausible. Even if RTX is more accurate, real, in the end there is not much difference between what is accurate and what is plausible for our brain. That's why comparing the two screens, we can't clearly say one is better than the other, but just different.
I'd say a setting which so overtly clashes the mundane with the surreal in a morphing, shape shifting building, with unexplained phenomena is leaking in, will get weird enough that this won't be an issue. And even confined to what little we've seen, it's already a pretty striking and well realized style.
Well in that side by side parallel to the floor comparison, sure. Maybe?
The camera there is looking at the wrong thing IMO to actually show what RT does magnitudes better.
You stated it as if it was fact. There was no "IMO" in your words.
If he said what he said then high chances are it was his opinion. No need to act like a snob and dismiss what he says because it doesn't align with your views on whether RTX is good or not. 🙄
I'm making an opinion too. A lot of people don't know what they are looking at. Saying "clueless" shouldn't be equated to acting like a snob. Several posters say things with strong vigor (i.e. "you are joking right?"). Shouldn't be taken personally.
No but still if he has to actually look deep into it to find out what is so fascinating about it, chances are it is not a big jump to him. This happens in all of the HDR threads and there aren't snobs that go around calling them clueless, they'd help them see what they should.
Get over yourself, you're always like this.
So what will you all turn off first to help performance. Rtx reflections or Rtx GI? I doubt anything besides a 2080ti will be able to handle both at 60fps 1080p or higher.
I do help all the time. I try to explain a LOT of things, but sometimes it feels like people just don't listen or ignore or don't want to hear the facts.
It's really a rediculous point of view to think people's opinions on how big a visual jump is are less valid then others.
So RT is for shadows and reflections? What about dynamic GI? Or will they use their own MSGI solution that they used in Quantum Break?
Or maybe use MSGI for consoles and on PC when RT is disabled and when RT is enabled it becomes RT GI ?
The indirect diffuse is GI, although not sure if it is selectively applied?
There actually are more and less valid opinions. All opinions are not equal. Some are more informed. Trump's opinions are not as valid as many other peoples', for example.
I won't say that Control RTX specifically is a depiction of a gargantuan graphical leap, though. The other guy was factually wrong about RTX. His opinion wasn't worth salt. Opinions aren't equal.
One issue I have with the RTX off scene is that the reflections can actually be better than what you see there even without ray tracing. It looks like there's no SSR there and just cubemaps, because otherwise the tree would be reflected appropriately and so would that small tree in the middle . If the SSR was there properly then I suspect the difference would be even less dramatic in this particular scene atleast.