Yes, it gets better in terms of locations, it literally expands into different locations that aren't nearly as generic as the first location.
You're super early into the game like others have said, and I managed to use the ability to kill the first boss.
You're not paying attention, nor are you reading the documents in the game that you can pick up and read. Everything you're talking about is absolutely answered. You're just being picky and not paying attention like I said. You're literally told in the opening monologue by Jesse that she was bought to the location by the voice within her head. S
he even mentions in the beginning "I know I shut you out sometimes, I'm always glad to hear from you. It's just that I get my hopes up so many times, it's led to nothing. I found nothing." She then directly talks to what's in her head saying
: "I'm here, why did you bring me here?" at the end of the opening monologue and she clearly isn't talking to you (the gamer), when she references shutting something out and that she likes to hear from it literally in the first opening line of the game. These connections are not hard to make.
If you got more than, I don't know, about 25-35 minutes into the game, you meet other individuals within the beginning who explain all of these questions you are asking. Literally, everything you want to know in terms of :
- What is an object of power?
- How do they exist?
- Why do random objects become OOP?
- What is the Hiss?
You get the answers simplified by certain people in the game early on but you've already mentally checked out, didn't listen to the opening scene which sets things up and on top of that, you're not listening to Jesse who talks to herself and explains small details regarding the story. In fact, when you meet one of the first individuals (NPCs), she asks a question which tells you
exactly why you're in the building to begin with.
And yes, it gets better.
It also contains one of the best sequences in a game throughout this entire generation, however, you're clearly not into the game already and you're not really paying attention to things that are being told to you. This game doesn't spoon feed the story and tells the story in an interesting way that grows over time via conversations, items, Jesse talking, meeting other people and cutscenes. It's a fantastic game slightly hindered down by a few performance issues, and the combat isn't perfect, but its really good. Also, the game is super short can be completed in like a day if you don't do post-story missions.
Jesse isn't phased by this because of reasons already told you in the story. Literally, the reason you're in the building to begin with is exactly why she is not phased and she isn't shocked by seeing these things so far at the point in the game. Like, I don't know what to tell you cause I'm not spoiling it. Also to add onto "Why is there no urgency from the characters?", it's because in the world of this game it's existed for a lot longer than you'd think and you find out more about all of this within cutscenes in the game. That's why it seems like 'everyday' business to these people.