Their combat/encounters haven't been so hot since 2003 IMO, and that potential improvement is what excites me about Control
Strange that with MS backing they ended up making Alan Wake and Quantum Break which people think is off the mark, yet the moment they went full independent again they're said to be "back to form"
I mean have we even seen anything from it yet since e3 last year?
Yes, there's a link in the OP to a video from December showing more gameplay. HereStrange that with MS backing they ended up making Alan Wake and Quantum Break which people think is off the mark, yet the moment they went full independent again they're said to be "back to form"
I mean have we even seen anything from it yet since e3 last year?
Strange that with MS backing they ended up making Alan Wake and Quantum Break which people think is off the mark, yet the moment they went full independent again they're said to be "back to form"
I mean have we even seen anything from it yet since e3 last year?
People should get this game so Sam Lake could secure the funding for AW2.
Strange that with MS backing they ended up making Alan Wake and Quantum Break which people think is off the mark, yet the moment they went full independent again they're said to be "back to form"
Well, that's totally on par with what I saw from quantum break, if talking about a gameplay stand point onlyYes, there's a link in the OP to a video from December showing more gameplay. Here
That plus all of the rest of the info I put in the OP is why this is looking like an improvement.
Yes, it's not magical. I'm taking what they're saying at face value. Non linear play with an even wider repertoire of powers (especially levitation) and a renewed focus on combat would be a marked improvement over QB, but also a departure from the norm linear design for Remedy. Feels like I explained this all in the OP, though. Whether it pans out remains to be seen.Well, that's totally on par with what I saw from quantum break, if talking about a gameplay stand point only
It's still very early sure, but I can't imagine how the final game could be much better. I would still definitely pick this up, but saying this has some magical quality that far exceed AW or QB is far stretching to me
For me there's a difference between MP2 and AW where their narrative creativity went sky high but the rest of the game didn't follow. People can like Remedy's style while holding the opinion that their recent games missed some marks.Alan Wake was one of last generations best games. Quantum Break this generations most underrated game. Remedy never stopped being great.
Strange that with MS backing they ended up making Alan Wake and Quantum Break which people think is off the mark, yet the moment they went full independent again they're said to be "back to form"
I mean have we even seen anything from it yet since e3 last year?
I played it on PS2 originally and still loved it. You're right it was rough. Replaying on Xbox and PC years later was eye openingI feel like the art direction, graphics, setting, and basic gameplay mechanics all look brilliant. They just need a few things to connect the dots and make it a cohesive experience:
- A deep story, rather than just a hodge podge of ideas thrown together
- Really responsive controls (no pun intended), like an inFamous game
- Good level design
- Good encounter design that lends itself to dynamic combat
The Playstation version of Max Payne 2 was really rough, just FYI. There was an enormous gulf between that and the PC version.