AFAIK, this isn't even remotely analogous. Xbox own these studios, and their IP. There can be no divorce.we'll see. Every divorce starts with a happy marriage and sweet honeymoon phase.
Yes, i know i am a party pooper.
*ducks for cover*
*ahem* Lionhead *ahem* Bungie *ahem*
Lionhead were closed. Bungie bought themselves out with the Halo IP, what? Ten years ago now? New Xbox, new contracts etc.*ahem* Lionhead *ahem* Bungie *ahem*
RIP my notification. Imma leave the building before my inbox burst.
A disgruntled anonymous employee would have said something by now if the opposite was true.
Why start with skepticism.....why not jump in with optimism?
Is the world that bleak for you that anything good must have a catch or something?
hahahaha.Is the world so lacking in nuance to you that you never question things? Of course not, that would be a gross assumption on my part.
hahahaha.
read your post out loud.
Read the posts prior.
Then post again.
I can confirm that. Not once throughout the development of Blind Forest or Will of the Wisps has Microsoft forced us to implement one of their ideas. They leave it to us to do what we're doing best - and that's great :)
Hopefully there's another collaboration between both of ya'll on another game. Would love to see your creativity in a different genre with MS's funds.I can confirm that. Not once throughout the development of Blind Forest or Will of the Wisps has Microsoft forced us to implement one of their ideas. They leave it to us to do what we're doing best - and that's great :)
But social media click baiters told me that publishers are very bad! They know, they have a lot of experience working in the industry. :)
Third person adventure game.It'll be interesting to see what their next project is like now that they have Microsoft's backing. Haven't been impressed by either of their past games so far at all, but it seems like they're very creative. Contrast was a neat concept.
Oh all the platform hold are very bad, but not because of intrusiveness over creative visions. More your every day evil megacorporation capitalist stuff.
I'm really curious where this studio is heading next. I did not like their previous games at all. On a technical level you could objectively call them bad. They have a good art team though.
And well duh. It shows how bad Microsoft has been in the past that this even needs to be said.
Pretend if you want
Elenaire works under EA's watch.
Elenaire works under EA's watch.
So whatever posts they make should be seen with skepticism
Elenaire works under EA's watch.
So whatever posts they make should be seen with skepticism
Elenaire works under EA's watch.
So whatever posts they make should be seen with skepticism
Both side have a valid argumentinternet person: why would you join them?! screw you guys
dev: well they are actually really hands off and it lets us explore what we want to make and knowing we will be ok financially is great and we have a larger budget than we have ever had
internet person: you just say that because you are owned by them
MS-owned company has nice things to say about being an MS-owned company, more at 11.
What were they going to say, "Microsoft actually stifles creativity and makes us make certain types of games"?
I can confirm that. Not once throughout the development of Blind Forest or Will of the Wisps has Microsoft forced us to implement one of their ideas. They leave it to us to do what we're doing best - and that's great :)
I'm really curious where this studio is heading next. I did not like their previous games at all. On a technical level you could objectively call them bad. They have a good art team though.
I agree. It makes me wonder if they are working on something really promising that hasn't been announced yet. They are the acquisition that made the least sense to me.
This. And big reason MS got them. Story and world building they are really good at. The rest is kinda a struggle always for smaller teams.They put out a documentary a few days ago about the development of We Happy Few. There certainly were technical issues, but it seems like the main issues with the game came from the fact that they were beholden to their Kickstarter backers. They sold the campaign as a procedural survival game, and when people wanted it to be more like a Bioshock or immersive sim after that E3 trailer, they got trapped between two fanbases who wanted very different games. They had to stick with the survival game stuff since, well, that was the game they sold on Kickstarter, and it led to this really weird fusion between the two. Reviews talked quite a bit about how the game they wanted to be was held back by the game they originally were, a game they couldn't fully break away from.
They seem to have a much better understanding of their strengths now, impressions i've seen of the DLC (especially the most recent one) is way more positive, and now they don't have to worry about the budget and timeline that forced them into a survival roguelike in the first place. They did that because they felt they had to make that game in order to survive as an indie and get their game funded on Kickstarter. Having access to teams like The Coalition should help significantly on the technical side. Ideally their next game will play into their strengths in worldbuilding, story and presentation, and the resources and other 1st party teams at Microsoft can help them shore up the areas they're weak in like combat.
*ahem* Lionhead *ahem* Bungie *ahem*
RIP my notification. Imma leave the building before my inbox burst.
Oh all the platform hold are very bad, but not because of intrusiveness over creative visions. More your every day evil megacorporation capitalist stuff.
This. And big reason MS got them. Story and world building they are really good at. The rest is kinda a struggle always for smaller teams.
Wich "easy" can be improved with time, budget and help. Wich is alot harder for story and world building. Wich is kinda the studio has it or not.
Give me a fucking break.Elenaire works under EA's watch.
So whatever posts they make should be seen with skepticism
I agree with this sentiment. It'll be a few years before you face the actual pressures of being acquired. This sounds like someone a little who's being quite hopeful about the situationwe'll see. Every divorce starts with a happy marriage and sweet honeymoon phase.
Yes, i know i am a party pooper.
*ducks for cover*
Don't expect a response back :p
Things are definitely looking rosy now, as they're expected to. They are getting great support and not being asked to compromise their vision. Quick reminder though: at this point in Microsoft's journey with Xbox, everything is built to serve Game Pass. Uniqueness and diversity is important right now as is volume and turnaround of content. Any big changes that happen at the top should expected to cascade down to these studios. So basically, with GP being positioned as Xbox's principal focus, it stands to chance that changes will be made in how games are designed to suit. Maybe... maybe not, but there's one thing that is guaranteed is that time will tell.
I generally read the posts before mine, but your condescension is unwelcome nonetheless.
You seemingly missed the point you replied to, so I'll just politely ask you to consider refraining from making rash generalisations about people you know nothing about as it's a pretty uncool approach, internet or otherwise.
Hope this helps and best of luck with the optimism :)
It's all anyone really can do, if they want to observe change.
It's all anyone really can do, if they want to observe change.
It'll be interesting to see what their next project is like now that they have Microsoft's backing. Haven't been impressed by either of their past games so far at all, but it seems like they're very creative. Contrast was a neat concept.
He's not talking about moon studios.They dont necessarily have MS backing. It depends if they chose to have a deal with them, while im sure XGS has tried, Moon studios are ultimately independent.
?The linked position on gamasutra mentions all platforms including PS4.
It's most likely true but what do you expect them to say when they're currently employed by MS