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Snefer

Creative Director at Neon Giant
Verified
Oct 30, 2017
340
Slightly strange headline though.. of course the monetization model does not impact development. If they said "does not impact financials" I would raise an eyebrow, since gamepass is literally a financial deal for a developer.
 

Laver

Banned
Mar 30, 2018
2,654
Slightly strange headline though.. of course the monetization model does not impact development. If they said "does not impact financials" I would raise an eyebrow, since gamepass is literally a financial deal for a developer.
Spill the beans, how was The Ascent ruined by Game Pass and when are you adding live service features?
 

cw_sasuke

Member
Oct 27, 2017
26,353
Microsoft has cross gen games in the pipeline and is mandating devs make games on both the Series X and the Series S, yet that didn't stop the dev from saying that developing on hardware of varying power profiles is a headache.
Thats just common sense, of course developing for multiple hardware targets takes up more resources than just having to worry about one set of specs.

Though,
why would they comment on GamePass - you dont see publisher owned dev teams commenting on the price their publisher is charging or how it would negatively affect the development. Why would a first party MS studio ever have anything negative to say about GamePass ? Even if this was the case (which i doubt), this just doesnt make sense.
Spill the beans, how was The Ascent ruined by Game Pass and when are you adding live service features?
Because of these kinda snarky replies devs will never open discuss these kind of things.
It would result in big headlines and bad PR with fanboys doing the most out of a statement.

Ofc having a game Day 1 on Sub service will have impact on the financials - ask the the Outrider Devs or Scarlett Johanson.
The person spoke of impact on financials. nothing about ruined or even implying a negative impact.
 

cw_sasuke

Member
Oct 27, 2017
26,353
But we've had multiple devs talk about the impact of Gamepass on their games before.
Yeah but those are usually about the business side of things and not how or why it would negatively effect the actual development process.

If anything its the other way around and we have seen development cycles being prolonged and improved because of the secure GamePass income. Though this differs from deal to deal.

As of now I can't see a scenario where GP has a negative impact on the game development, but at the same time I don't think a first party studio would ever really disclose any kind of issues of that kind.
 

Iron Eddie

Banned
Nov 25, 2019
9,812
Not a hard question, just irrelevant so less of the condescending baiting tone please.
If anything suggesting it's easy to say because they own the studio is actually more condescending. So why don't you tell us all about the negative impact of reaching more people through Game Pass? A game like We Happy Few is going to have more exposure through it.
 

phonicjoy

Banned
Jun 19, 2018
4,305
Dev of game published on gamepass says positive thing about game pass. No shit.

its the structural long term issues with the service model and unproven business model that worries people. What exactly are we supposed to learn from this quote?
 

bruhaha

Banned
Jun 13, 2018
4,122
You…imagine there'd be a subscription service where significant funds aren't being invested for content?

Subscription services that last need to balance how much they spend with how much revenue they're receiving. Microsoft is still in the lose-money-to-grow-userbase stage with Game Pass and it is an open question whether future revenues will sustain what they need to spend to run X number of first party studios. You're right that a service has to spend significant funds to succeed, but there are services that have shutdown because they couldn't continue to spend those funds.