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XaviConcept

Art Director for Videogames
Verified
Oct 25, 2017
4,984
Oh also dont forget that developers have plenty of proof that theres a big disconnect in what fans SAY and what fans DO
 
Oct 27, 2017
42,898
I think you underestimate the interest. Millions of people watch Youtubers like Emma Chamberlain go to buy a iced coffee or watch someone else do a Muckbang where all they do is eat food.

I'm a member of TIGSource, which is an indie game dev community, and they have a Dev Logs board which people post updates on their progress. The thing is you just see the updates, send they're usually days apart, because otherwise it's just a slog of people trying to get things done or implementing
 

Slayven

Never read a comic in his life
Moderator
Oct 25, 2017
93,606
Way more trouble then it is worth, unless you are crowd sourcing
 

carlsojo

Shinra Employee
Member
Oct 28, 2017
34,046
San Francisco
Good Kickstarter games i.e. Bloodstained and Original Sin with Larian are pretty cool. It looks like Baldur's Gate 3 will be a similar "open" development style so I'm looking forward to updates.

Should ALL games be this open? Maybe? I can't think of a reason why not?
 

entremet

You wouldn't toast a NES cartridge
Member
Oct 26, 2017
60,663
Fans are too crazy and don't know anything about game development.
 

dock

Game Designer
Verified
Nov 5, 2017
1,381
Struggling with problems is a big part of the time spent in game development. Failing, trying out different looks, rewriting, removing stuff, moving content about.

I've worked on a game where graphics assets from the game was removed for RAM. It's visible in an early trailer but no one online spotted it.

Being raked over the coals by 'fans' for doing something one way or another would be insufferable.
 

Wetalo

Member
Feb 9, 2018
724
Broken Age did exactly this! Detailing its development in a documentary series as it was in development, with a new episode launching every few months.

It was great for people interested in game development, and caused a lot of headaches for the team with how some people reacted to news as it was being shared. (Interesting part about that, though, is the next episode sees how the team reacted to the public's reaction!) amazing documentary in terms of open game development.
 

Slayven

Never read a comic in his life
Moderator
Oct 25, 2017
93,606
Spiderman's Puddlegate is a very big reason why this is a bad idea
 

Deleted member 28076

User requested account closure
Banned
Oct 30, 2017
1,147
I think the Broken Age fiasco proved that if you completely open up game development you're only asking for armchair project managers to shit on every aspect of your project.
 

dock

Game Designer
Verified
Nov 5, 2017
1,381
On more than one game we had to edit the rocks to be less phallic.
 

Le Dude

Member
May 16, 2018
4,709
USA
Too many things change during development of medium to large titles for a multitude of reasons to make this viable.

Not only that, but there's great risk in showing/talking about work that is still being iterated on, as people might (read: will) latch onto an idea of your product and then it'll be much harder to change their mind vs. having just shown it when it was ready. Show off too many different iterations of your idea and it seriously starts to muddle the message of what your game is.

There are basically no (or very few) advantages and many, many disadvantages to ever doing this. Maybe more viable with smaller projects that are more akin to a cinematic experience vs. a game with actual systems, gameplay, and scope that changes drastically from pre-production to launch.

Exactly. A movie pretty much has to be set in stone before it really begins production. A game is completely different as things aren't often locked down until it's a year or two from release, which is when games are typically announced.

I mean, imagine Splatoon. The initial proof of concept had no squids and would of had people scratching their heads. Then we'd hear it might become a Mario game and be even more confused.

I could see it working for series that have pretty regular development, like Assassin's Creed, Call of Duty, Battlefield, and a few others. But for the cast majority of games it just wouldn't work and it's an awful idea.

Plus it can really deflate excitement for a game. For movies we may get a cast list and general synopsis when it enters production. Maybe a few unintentional set photos, but we don't really get trailers or promotional material until a year or so before release, just like games. Mount and Blade Bannerlord is a game that has been in development forever and they try to do regular and open updates, but at this point my excitement has dropped down substantially, even though I am sure the end product will be good.
 

8byte

Attempted to circumvent ban with alt-account
Banned
Oct 28, 2017
9,880
Kansas
"Completely Transparent Game Development" sounds incredibly vague, and also doesn't make much sense outside of the handful of people who are super interested in the process. It's a bad idea.
 

finalflame

Product Management
Banned
Oct 27, 2017
8,538
Thinking more about this, one title I think did this well was Stardew Valley.

ConcernedApe launched the website to give fans updates pretty early on, and I followed it consistently for the few years it was up until launch. I think that was one of the exceptions -- somewhat "niche" (at the time) game with a relatively tight community, where one person exerted all the creative control and had a strong vision that his player base was basically already on board with.
 

Anno

Member
Oct 25, 2017
6,991
Columbus, Ohio
I'd love to see more of it but I 100% understand why it's not really done. It sucks that more people wouldn't use it as an opportunity to learn more about how a game is made, but that's the world we're in, I guess.

I really do like to watch Brendon Chung livestream (some of?) his development sessions.
 

WillyFive

Avenger
Oct 25, 2017
6,988
Transparent game development has the unintended side effect of making the game seem like a disaster, when in reality all games go through the "disaster" process. It's just an invitation for bad PR and development of a bad narrative.
 

Inugami

Member
Oct 25, 2017
14,995
Rust was completely open and honest. Heck, their bug and feature tracker is available to the public to look at at any time.
 

ak1287

Banned
Oct 28, 2017
1,935
Literally every gaming enthusiast forum has led me to believe that this would be a horrible fucking idea for the devs.
 

Deleted member 12790

User requested account closure
Banned
Oct 27, 2017
24,537
It takes a ton of work to write up documentation on what you are doing. Ti the degree where thete are serious discussions about how and when to comment your source code. Doing this will both take away from time that could be spent actually working on the product, and double peoples workload. Not to mention that some things cant be dumbed down for laymen to understand, and when laymen dont understand things, they start using dumb words like "scam" and "downgrade."
 

hanshen

Member
Jun 24, 2018
3,892
Chicago, IL
No every one enjoys being watched. And the discussion around game development is toxic enough that we don't really need more fuel.
 

Nintendo

Prophet of Regret
Member
Oct 27, 2017
13,388
No, it shouldn't happen at all. Never. Not in a world where people nitpick and outrage over "downgrades" and shit.
 
Apr 21, 2018
6,969
I just want to chime in and say I love when games include behind-the-scenes featurettes. I think I remember....was in Uncharted that did it? It's really cool, and reminds me of the good old days of DVD bonus menus.

I don't need to see a daily blog though, unless it's a Smash Bros. Dojo.
 

Troast

Banned
Oct 31, 2017
844
I wish every game was like Apex Legends and just drops outta nowhere with it available the instant its announced.
 

Deleted member 12790

User requested account closure
Banned
Oct 27, 2017
24,537
I have a feeling that any such "open development" would turn into people throwing out buzzwords to second guess developers. "Why isnt this using ECS" is something that has become almost a meme in indie development circles.
 

Shy

Banned
Oct 25, 2017
18,520
Star Citizen already does that Eternalgamer
--------------
I used to wholeheartedly believe in open development (as i find the subject super interesting) But then gamers completely changed my mind about that.
Spiderman's Puddlegate is a very big reason why this is a bad idea
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Don't forget about Cyberpunk, Slay. Even though they (CDPR) shouted at the top of their lungs about the gameplay demo being still in development. Which was the reason they showed it behind closed doors.

And when they did release it. After all the whiny bitching from gamers. They (gamers) still fucking screemed bloody murder, even though during the released footage the narrator kept saying this is still WIP.
 

More_Badass

Member
Oct 25, 2017
23,655
A lot of indie devs basically already do this. See TIGSource devlogs or developer Twitch streams or Screenshot Saturday and other places
 

kiguel182

Member
Oct 31, 2017
9,473
I love dev blogs so I won't really be against it.

I think it's a little impractical for big teams to do it. Like 100+ devs.

More documentaries are always welcome.

But, in the end, each dev should do whatever they feel better with.

Edit; and yeah, a lot of indie devs do it.
 

teacup

Attempted to circumvent ban with alt account
Banned
Oct 28, 2017
686
I'd love more behind the scenes stuff but it doesn't necessarily have to be "live".

I'd also love more transparency. Like in the other spoiler announce thread someone said "what, are they meant to announce last of us 3 right after 2???"

As if that spoils anything. By that token every tv show should pretend they are canceled after a season and deny they are even filming (even while set pics leak) and then only admit it when a trailer comes out for the new season?

Get outta here. We know what movie studios are doing sometimes 5 years in advance. Gaming is different but knowing things a little bit in advance isn't a bad thing, leaks don't kill business (I don't necessarily think it should be completely open but a leaks a leak- who cares) and people complaining that they read about the new souls game from a leak vs reading it on a blog two days later aren't losing anything, as much as their bullshit spoiler culture war mindset makes them think they have.
 

Elfforkusu

Member
Oct 25, 2017
4,098
You can only do it if expectations are low or nonexistent.

Think about how much shit Shenmue 3 has gotten for being just a little transparent. Most games look rough for most of their development, being fully transparent without it backfiring requires a level of patience that observers just don't have.

So, if no one is watching, it could work out.
 

Deleted member 12790

User requested account closure
Banned
Oct 27, 2017
24,537
We know what movie studios are doing sometimes 5 years in advance.

People keep bringing up "movie studios" but they're just as protective of leaks. You see it every time a movie trailer leaks before the official unveiling, and you get DMCA requests to try and scrub it from the internet. Get a better example.
 
Oct 29, 2017
13,606
People would still want more. If devs showed everything, people would then complain that they should be allowed to vote on what is goin into the game.
 

teacup

Attempted to circumvent ban with alt account
Banned
Oct 28, 2017
686
People keep bringing up "movie studios" but they're just as protective of leaks. You see it every time a movie trailer leaks before the official unveiling, and you get DMCA requests to try and scrub it from the internet. Get a better example.

Read my post. Video game news isn't a spoiler. A trailer leak is worse than what most get in games and movies and is rightfully copyrighted down.

I'm talking about "a game is at e3!! Spoilers omg!"

It's a fine example.
 

Deleted member 12790

User requested account closure
Banned
Oct 27, 2017
24,537
Read my post. Video game news isn't a spoiler. A trailer leak is worse than what most get in games and movies and is rightfully copyrighted down.

I'm talking about "a game is at e3!! Spoilers omg!"

It's a fine example.

It really isn't, because there are tons and tons of movies which get cancelled without ever getting revealed every year. YOU just don't know about them.
 

durrrklin

The Fallen
Oct 25, 2017
734
The Best Coast
Nope. You have people who run in gleefully calling everything shit the minute they see something short of perfection. Imagine working on a game for years while you have those people constantly berating your work.
 

Crossing Eden

Member
Oct 26, 2017
53,573
I think you underestimate the interest. Millions of people watch Youtubers like Emma Chamberlain go to buy a iced coffee or watch someone else do a Muckbang where all they do is eat food.
Yet those videos get WAYYYYY more views than GDC talks....what you're talking about is relatable and self inserty. Game development is not that.
 
Oct 25, 2017
26,560
Nope. The second someone sees something that isn't in the final game, that's a wrap, that's only one of another 100 problems.

Behind the scenes at the dev and publishers discretion is the best you could reasonably hope for.
 

Feep

Lead Designer, Iridium Studios
Verified
Oct 25, 2017
4,624
Absolutely not, and I prefer to be as open and honest with consumers as possible.
 

Crossing Eden

Member
Oct 26, 2017
53,573
Struggling with problems is a big part of the time spent in game development. Failing, trying out different looks, rewriting, removing stuff, moving content about.

I've worked on a game where graphics assets from the game was removed for RAM. It's visible in an early trailer but no one online spotted it.

Being raked over the coals by 'fans' for doing something one way or another would be insufferable.
Remember that time the Hellblade devs talked about the vertical slice and how they threw it out to work on the main game and we had to go through like a year of peeps saying in nearly EVERY Hellblade game that the game was in trouble cause they interpreted that as the devs "restarting development."
 

Wolf

Member
Oct 25, 2017
4,872
Absolutely not.

Games are competitive business and ideas are stolen on a regular basis. Complete transparency is like throwing a competitive edge out the window. NDAs and trade secrets are a thing for a reason.
 

skeezx

Member
Oct 27, 2017
20,323
no but i think big developers should consider flirting around with the early access model in some specific cases.