Pretty much. Going from Super Mario World to Super Mario 64 was something that won't happen ever again.On paper, no clue, but in practice I doubt we'll ever see a jump like SNES -> N64 ever again.
Pretty much. Going from Super Mario World to Super Mario 64 was something that won't happen ever again.On paper, no clue, but in practice I doubt we'll ever see a jump like SNES -> N64 ever again.
That's a big misconception people have. VR can be the most relaxing way to game if you play the right games, given the greater mental stimulation. For example a version of Stardew Valley in VR would likely be the more relaxing version because you'd feel all cozy in your town with your animals and such. Granted, the headset size and lack of perfected display technology makes this not an ideal thing today, but it will be by the time it matures.No, nothing will ever top earlier advances in console graphics, from a visual standpoint.
As has been mentioned, other technologies apart from just visuals seem like where we'll get the most upgrades this time around.
That also said, coming from a guy who grew up playing cartridge only consoles for a significant period of time, it's about time we got back to instant loading. To me, this is less of a new thing, and more of a return to how things should've been.
That's entirely different display technologies, though. Not the console itself.
VR can be (and will be) used for much more than games - because it's an advance in displays, not solely an advance in video game hardware - as seems to be implied here.
Also, screw having to move around when I'm playing games.
It's going to be great for some games and occasions, absolutely. Driving games and first-person games especially.
But, I already feel lazy enough to not move for Wii pointer control games.
The last thing I personally want to do over and over when I get home from a 1 hour commute home in traffic is strap on goggles, completely lose visual contact with my family and move my head around like I'm tripping out.
That's a big misconception people have. VR can be the most relaxing way to game if you play the right games, given the greater mental stimulation. For example a version of Stardew Valley in VR would likely be the more relaxing version because you'd feel all cozy in your town with your animals and such. Granted, the headset size and lack of perfected display technology makes this not an ideal thing today, but it will be by the time it matures.
It should be noted also that consoles may eventually be the peripheral to VR/AR headsets. Sony has mentioned this idea before, and Nintendo's handheld hybrid Switch strategy kind of naturally evolves into a pair of glasses eventually anyway. Though it's also possible no physical console or processing box will be present and it will just be streamed.
Why break visual contact? Just have the headset be in a VR and AR mode simultaneously. The AR would look only at other people nearby so you'd still be fully immersed in the virtual environment and the built-in headphones would typically sit off-ear. And as households buy multiple Switches to play together, people will do the same for VR.This is going to get off-topic, so I don't really want to discuss everything about VR here but:
That doesn't address me coming home a breaking visual contact with my family while being in front of them with goggles strapped to my face after a horrendous commute.
If this is how people blow off then great - that's not ever going to be a good way for me to enjoy coming home, spending time with my family though.
Also, the family would have to enjoy video games, which mine...doesn't really.
Again, I think it will have many applications in the future. I don't see people picking it up en masse over the next 10 years solely for gaming, though, unless someone can really come through and market it to a wide audience, like motion controls did for the Wii. Maybe in 20 years? But, in 20 years, I somewhat expect to have technologies more revolutionary than just VR, so who knows.
Back On Topic:
The display medium shouldn't really count as part of the console when talking about generational leaps in this context.
VR is bigger than that and applicable to many more contexts other than gaming.
Because storage speed is fast enough that you don't need 64GB of ramOne of the smallest relative increase in ram, ps3 to ps4 was 8x.
SNES --> N64?
Also, isn't the PS5 the equivalent of a 2070 Super? Minor difference I suppose.
Console RAM is shared by the CPU and the GPU, the OP RAM configuration is right.
Alex from DF believes the PS5 is roughly equivalent to a 2060 Super.
I think the differences this time around will be in game design, moreso than visuals (although the leap will be huge there as well).Nothing is going to match the early changes in the industry ever again. The difference that going from different cartridge formats to CD to DVD made, extremely basic 2D all the way up to 3D, the technology gains itself where transformative even if the games didn't seek out to leverage new features. Next gen hardware is impressive but its simply impossible to match a leap like going from the SNES to a PS1.
I think the differences this time around will be in game design, moreso than visuals (although the leap will be huge there as well).
Game devs have been used to trickery in order to load areas in games. Crawling through tight speces, slow elevator rides, slower characters in general in order to easily stream in the next area...
All of these things, will be a thing of the past. Gone. Just like that... That's crazy to me - And I can't even imagine how it must feel for developers!
Ratchet on PS5 is currently the best example of this. I imagine God of War will blow our minds next year.
*Kratos voice*
YOU'RE NOT READY.
I think this upcoming generation will be transformative precisely for the reasons I mentioned. Developers haven't been able design games around moving several gigs of data in only a second, ever. From desiging games around 20 mb/s to at least 2,5 gb/s - That's simply crazy!These are all great refinements, but previous gens were not just about visuals either. We're talking about literal transformative changes like going from 2D SNES games to 3D N64 games. Completely new genres and types of interactions popped up during the PS1/N64 eras just by the nature of 3D being possible outside of highly specialized very limited experiences like SNES Star Fox.
And the move to CD as a storage format likely benefited sound design more than anything else. We actually had generations of console games where it was impressive if a game robotically spewed a handful of highly digitized words to full on voice acting in games.
This isn't a knock on the gains of the XSX or PS5, but the early generations of consoles were so limited in capability that every next gen experience was actually transformative. Fewer hidden loading zones isn't anywhere in the same ballpark as something like 'oh now Mario 64 is actually possible'.
You choosing to limit it to terms like "just fewer loading screens" is doing these new SSD's a disservice.
Sounds like upcoming VR games might be your thing, then. And no, I'm not being sarcastic - I think these consoles will be transformative for that as well (just imagine the PSVR2 games on PS5...)I know exactly what the SSDs can do, it was just a generalized point. The point is the while the SSDs can bring about a ton of QoL features, improved details, segments not possible on previous systems without strict loading points (Ratchet and Clank portals for example) fundamentally the gameplay isn't as different as what previous generations brought, because current gen consoles (PS4/XBO) aren't nearly as limited as prior tech was.
I'd go as far as to say that the straight up introduction of an analog stick on a default controller is a bigger generational leap for gameplay than the SSD tech in the PS5/XSX.
The hub world in Kameo was pretty awesome looking at the time.Kameo and Perfect Dark were pretty damn ugly but Project Gotham Racing 3 looked incredible and we could see Gears over the horizon.
Seriously can't stress enough how good PGR3 looked to me at launch.
On paper, no clue, but in practice I doubt we'll ever see a jump like SNES -> N64 ever again.