I just finished The Inpatient. Off the bat, The Inpatient has the best graphics of any PSVR game. The environments, lighting and character models are fantastic and give me hope that in the future we'll have amazing VR movies and TV series that we, the gamer / viewer actually get to be in. And that's what The Inpatient is…..you're a character in a horror movie for (I clocked in at two and a half hours). My main problem with The Inpatient is that it's not a good horror movie. Ok, I will admit that I was scared and kept my eyes squinted out of fear of jumpscares throughout much of the game. But the story, pacing, sense of tension and action are frankly, not good. This would be a movie that you'd really be bored watching at 2am on a saturday night. The Inpatient has two basic types of gameplay - either 1) you're stuck, helpless, in an environment and can't do anything but watch what happens, similar to the Resident Evil 7 quasi demo, Kitchen, or 2) you can walk very slowly, too slowly (probably to keep the graphics looking at that quality level) from point A to point B. This is your main interaction with the movie you're in. I played with a DS4 and strangely you can walk forward and turn (slowly) and can just back up one step. You can't walk backwards. You have to do a 180 quick turn. There are glowing things that you can stare at which trigger flashbacks. And occasionally you can awkwardly open a door or hit an elevator button but that's it. I've read many complaints about the "game time". To be honest I wouldn't want it to be longer because, like I said, it's just not a well-written story. Had the story and characters been of the calibur of Until Dawn, ok, I would have wanted it longer.
To sum up, because it's in VR, moreso than Until Dawn, The Inpatient really feels like being in a movie. It's quite a cool experiment. Unfortunately, it's not a good movie.
Graphics: 10 Gameplay: 4 Story: 5 Overall: 6 / 10