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May 7, 2020
2,819
quick wikipedia

Cold Fear is a 2005 survival horror third-person shooter video game developed by Darkworks and published by Ubisoft for PlayStation 2, Xbox and Microsoft Windows. It was Ubisoft's first horror game, and Darkworks' second game, after Alone in the Dark: The New Nightmare in 2001.

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why no one talks about it or even mention it?
this was one of the best survival horrors I've ever played.
this section blew my mind at the time
 

pronk

Member
Oct 26, 2017
1,643
I remember this, it was pretty cool. They should make an HD remake.

It looked pretty good on Xbox I think, nice weather effects.
 

Gush

Member
Nov 17, 2017
2,096
I played it last year and thought it was pretty good

Hell of a soundtrack
 

Mifec

Member
Oct 25, 2017
17,733
Ofc I do, it was one of the better RE clones. Soundtrack is great too.
 

Tambini

Member
Oct 25, 2017
5,381
I just bought it in the steam sale few days ago, had never heard of it until quite recently but looks interesting
 

Edgar

User requested ban
Banned
Oct 29, 2017
7,180
I remember really liking it, especially the whole section on the ship/first half , I was impressed by the waves back then. Also I played it before I even played RE4 lol
 

Maeros

Member
Dec 21, 2017
381
Even though i only played a demo disc, so just a short part of the game on the boat. I still remember it vividly and i can even say that its one of my favourite horror games even though i only played the demo lol. It was so impressive the rocking boat and the waves. One day i want to buy a CRT tv and play a lot of those games i missed back then.
 

Kazuhira

Member
Oct 26, 2017
4,166
Yeah, it was pretty good and the plot was almost a copy of RE4 iirc.
Scratched that RE itch after replaying those games to exhaustion.
It was also during the early years of the ps3 and i couldn't afford it so i have to find substitutes for those franchises that moved on to next gen.
I've discovered games like Rule of Rose,Clock Tower,Haunting Ground,Siren,Obscure and this game during that time.
 

Shads

Member
Jun 6, 2020
89
I came in thinking Deep Fear by Sega. But wow, I don't recall this game at all.
 

thepenguin55

Member
Oct 28, 2017
11,797
I was actually interested in this game but never really played it due to middling reviews. I believe it was pushed as an "RE4 killer", right?
 

Calvinien

Banned
Jul 13, 2019
2,970
I think the reason nobody mentions is is that is came out in close proximity to re4.

You are however overlooking the best aspect of the game,which was the marketing. They did an awesome viral campaign which pretended to be actual scientific research on newly discovered ocean life. Below is the only picture remaining online.

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MistahS

Prophet of Truth
The Fallen
Sep 2, 2018
3,734
I defo remember it. I think the boat would actually rock back and forth and alter your aim, no? Never got a chance to play it though. I think I saw it in a GameInformer.
 

Deleted member 11413

User requested account closure
Banned
Oct 27, 2017
22,961
I came in thinking Deep Fear by Sega. But wow, I don't recall this game at all.
I mean this game is very similar in concept and inspiration to Deep Fear. Both are RE clones that take place in a marine setting (Cold Fear on a ship, Deep Fear on an underwater base).

Funnily enough RE would eventually do the same thing with Revelations.
 
Oct 27, 2017
20,757
Always wanted to try this because it looked like cheesy fun but I always assume it was an inferior RE clone. Will try it the next time I find a copy somewhere
 

Musubi

Unshakable Resolve - Prophet of Truth
Banned
Oct 25, 2017
23,611
Yeah, i actually just bought this after I remembered it. Its like $3 on the steam sale FYI.

 

Dusk Golem

Local Horror Enthusiast
Member
Oct 25, 2017
5,804
I talk about it.

So there's this really fascinating unofficial "series" of horror games that all have a straight line through them in a fascinating way. Deep Fear for the SEGA Saturn, Carrier for the Dreamcast, then finally Cold Fear, which was PS2/Xbox/PC.

All of them are sea-faring horror games that all feature almost the exact same protagonist (similar appearance, similar personality) that deals with some sea-faring mutation. The comparisons between them get even wilder when you start dissecting they have some of the exact same sequences shared between them just changed up a little, and they all end in the exact same way (you go between previous locations of the game planting explosives, then running from the explosives as the section floods/collapses, then go on to fight the final boss which is a twisted form of some character you were previously friends with mutated with some kinda' environmental message).

Cold Fear is maybe the most fascinating of the bunch because it's some weird hybrid of a classic styled horror game and aping RE4 some, and one of the few games that experiments using both fixed camera angles & behind-the-shoulder OTS.

I wrote a review back when I played it on Steam, I'm just going to repost it here as I think I summarized my thoughts well (wrote this review in 2013, so nearly 7 years ago now):

"I had heard about this game previously mainly because it is a Resident Evil 4 clone (or as some call it, Resident Evil Boat or Resident Evil 4 Lite). This is not too surprising when you consider that the studio that made it, Darkworks', previous horror game before this was Alone in the Dark: New Nightmare, another Resident Evil-clone game. In fact, the studio seems to have this big thing for horror, as they have released six games in the last 15 years, and half of them are horror titles (the newest one they released was I Am Alive).

Cold Fear plays like possibly the truest form of new Resident Evil meets old Resident Evil I have seen. The game switches up between a Resident Evil 4-style camera (when you're aiming, during certain gameplay segments), and fixed camera angles (ala' old-school Resident Evil). Assuming you aren't horrible with fixed-camera angle controls, the transitions were done pretty well and weren't nearly as disorienting as I thought they might be. They were handled and placed well in my opinion. A few good subtle scares, mixed with shoot-shoot, bang-bang, but with some limited ammo edge (though not extensively). And while it isn't the prettiest game around (even back for when it came out in 2005) it is not a bad-looking game, and had a few special effects throughout I thought were pretty ace.

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The audio was also pretty nice. The voice acting was surprisingly okay to good, the music fit the mood perfectly with a few rather unnerving tracks, and the sounds in the environment did a lot to help build up the couple of locations that appear in the game.

I also have to mention now that I love ocean settings, and though Resident Evil Revelations most recently took place on a ship in the RE universe, this game handled its ocean setting much better I feel. They included things like furniture sliding around based on the turn of the ship (yes, the ship occasionally will churn itself back and forth), waves that sweep up onto the ship decks you have to watch out for or else they might sweep you away, actually pretty good rain effects, Some slight sea-fairing mist in a few places... The setting felt a lot more believable and more oceanic, which is good in my eyes.

Probably the single most surprising elements for me was how interested I got into the story. Not so much the character drama (which there's a bit of, and not many of the characters are that-well fleshed out) but the story told in the files in the game. While it wasn't mind-boggling and there wasn't any twists to be found, I found the background story and papers about the monsters and people who were here immensely interesting, probably the most interested I'd been in a horror games files in a long while. There was one file towards the end of the game that was a bit stupidly long, but they were mostly well-lengthed as well. Unfortunately the game has one of the most disappointing endings I've experienced in a while as well.

The combat in the game felt a bit like a poor-man's Resident Evil. It was serviceable and fun, but not anywhere near RE or Dead Space levels, though I must give credit that a lot of the monsters were rather original for this type of game. What is unfortunate is that some of them were almost hilariously cheap. The lesser 'cheap' enemy of the two I refer too is actually one of the main enemies in the game, which is this parasite thing that kind of looks like a starfish with extendable limbs. Ala' RE4, these things sometimes pop out of enemies when you kill them (they make a distinctive chirping sound). What is cheap about them is how fucking tiny they are, and how stupidly long their reach is. They can crawl on walls and ceilings, and can be hard to spot, but from several meters away (like, the length of five grown men from head to toe) they can extend their limbs to attach onto you and start rapidly draining your health away. They won't let go until you either get out of their range, or kill them, and they can drain health fast. And they almost never appear alone, they usually have a pack of themselves around.

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The second annoyance, and the biggest gripe for me in the game, is an enemy takes on the form of a dog-like thing. He appears in the second half of the game, and HE IS CHEAP. This enemy can crawl on ceilings, usually appears in really dark locations (where you can only see its eyes), can crawl into vents and appear elsewhere (this was before Dead Space, so wasn't inspired by that), and is the fastest enemy in the game. This would all be fine, EXCEPT when the enemy gets two meters close to you it will ALWAYS, ALWAYS trigger a one-hit kill move. There is a chance to avoid it with a REALLY quick QTE, but it's hard, and this enemy does this so fucking much, and it doesn't even make sense as the attack takes about 2-3 seconds to do, which would be enough time to get away from the bastard, but the moment he triggers it you're locked into an animation with him and can't move. You don't face many in the game, but god dang it, they killed me more than anything.

And it wouldn't be as bad, but the saving system in this game only happens at story intervals. Sometimes you'll go long segments of gameplay without a saving point, sometimes you'll get a save point almost immediately after the last one. Typically appear around cutscenes, but think something more Resident Evil 1 or 4-ish would of worked better here, especially as you do some backtracking in this game (like the older Resident Evils).

But outside of my complaints above, I actually really enjoyed the game. Some of the enemies were really interesting (and most pretty fair), some of the scenarios and scares were actually pretty well-done. It was a pretty good length, and while a few rough edges, I would say the game was a pretty decent knock-off, worth it for those who like this sort of style of horror game. It has an action-survival focus, but it was scarier than any recent Resident Evil game I can recall. And like a lot of good horror games from yesteryear, and though I couldn't say it's a 'great' game, I think it's a good game that is worth it for anyone who is interested in this type of thing. It's well-priced for what it provides, and I honestly do think it's a shame this game never got a follow-up.

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But it also reminded me of how I actually miss the days of games like these being circulated. Horror games have never stopped circulating with clones (just look at all those Slender, Amnesia, and Dear Esther clones out there), but game's like this, maybe not amazing or groundbreaking, but competent and entertaining B-tier games that have a bit of heart in their soulless ripping-off methods and some twists to everything to make it their own... A reminder why the middle-tier game almost being non-existent these days is so disappointing. Even with the horror genre on the up-rise again, it doesn't seem like these type of games will be continuing anytime soon.

But modern sentimental feelings aside, I think this type of game might be more appreciated now as it was really one of the last of its kind before developers decided that the horror genre was dead and that middle-tier games are a dying breed. I'm even impressed to say that Resident Evil Revelations, which I thought was a pretty good game, is at ends with me on Cold Fear, as I feel Revelations does some things better, while Cold Fear does other things that tops it at times.

Tl;Dr: I played a boat with zombies on it. Starfish are bitches, and I am sentimental about B-tier and horror games like this. Spare the time to give the game a good checking out if this type of thing is up your alley, though some frustrations do await.
 

Huey

Member
Oct 27, 2017
13,181
So there's this really fascinating unofficial "series" of horror games that all have a straight line through them in a fascinating way. Deep Fear for the SEGA Saturn, Carrier for the Dreamcast, then finally Cold Fear, which was PS2/Xbox/PC.
Sorry for the bump, but wondering how are deep fear and Carrier? I'd always wanted to try them.
 
Oct 26, 2017
12,541
UK
I had this game ps2 but don't think I got very far into it.

Would definitely be up for replaying it if it was available on modern consoles.
 

Dusk Golem

Local Horror Enthusiast
Member
Oct 25, 2017
5,804
Sorry for the bump, but wondering how are deep fear and Carrier? I'd always wanted to try them.
Deep Fear is probably not worth hunting down, especially at its current price. The gameplay itself is rather ho-hum and I think the first half is paced badly. This said, it has a REALLY GOOD OST for some reason (the composer on things like Ghost in the Shell, Higurashi, etc did the music), the voice acting is hilarious, and the second half has some fun with its story, character deaths, and some creative mutations.

Carrier I actually quite liked, more than I expected to. So firstly it has this actually neat system where you rescue people, the people come at you sometimes like the enemies in the game, if you shoot them in surprise you kill them. You rescue them of you touch them without killing them (some are trapped or stuck someplace so have to go out of your way to rescue them). Saving them has little rewards, some actually really cool. The whole game almost kinda plays like an arcade horror game, like you can do these special maneuvers in the game, your gun works almost like the Gunstar Hero gun but in 3D with different types of firing abilities. The monsters and environments are varied, and due to the almost arcade like nature the bosses are actually pretty good.

I've never really played a horror game like Carrier before, but I did enjoy it. There's also a second campaign you unlock after beating the main campaign which has a different story, different locations in parts, and different bosses, so that's neat.
 

Indy_Rex

Banned
Sep 20, 2020
759
It was Dead Space before Dead Space was cool.

Also, if you played it on a PS2, it'd corrupt your memory card/save file...

(I did.)
 

SnazzyNaz

The Wise Ones
Member
Nov 11, 2019
1,872
I played it last Spooktober. It's thoroughly 7/10 and feels like a hodgepodge of MGS2 and RE4. It's someting I'd probably replay it in a couple years and it's an easy recommend for a couple bucks on PC.
 

medyej

Member
Oct 26, 2017
6,424
I liked it, not amazing or anything but good vibes and setting as well as being an interesting experiment in bridging classic survival horror with modern RE4 type camera/controls.
 

Huey

Member
Oct 27, 2017
13,181
Deep Fear is probably not worth hunting down, especially at its current price. The gameplay itself is rather ho-hum and I think the first half is paced badly. This said, it has a REALLY GOOD OST for some reason (the composer on things like Ghost in the Shell, Higurashi, etc did the music), the voice acting is hilarious, and the second half has some fun with its story, character deaths, and some creative mutations.

Carrier I actually quite liked, more than I expected to. So firstly it has this actually neat system where you rescue people, the people come at you sometimes like the enemies in the game, if you shoot them in surprise you kill them. You rescue them of you touch them without killing them (some are trapped or stuck someplace so have to go out of your way to rescue them). Saving them has little rewards, some actually really cool. The whole game almost kinda plays like an arcade horror game, like you can do these special maneuvers in the game, your gun works almost like the Gunstar Hero gun but in 3D with different types of firing abilities. The monsters and environments are varied, and due to the almost arcade like nature the bosses are actually pretty good.

I've never really played a horror game like Carrier before, but I did enjoy it. There's also a second campaign you unlock after beating the main campaign which has a different story, different locations in parts, and different bosses, so that's neat.
Interesting, thanks. I remember being interested in deep fear at the time given it was segas attempt at resident evil but I think it didn't release in NA, IIIRC?

carrier sounds really interesting. That and Blue Stinger I recall having my eye on during the DC's run but reviews were ho hum so I held off. Dreamcast was suuuuch an interesting horror console though - I mean obviously RECV is the big one (Which I still love) but D2 is also a really interesting game that I still have my copy of. Illbleed was the other one but also never had a chance to play.