I liked the combat and art design but the story and voice acting were objectively horrendous. The level design from a game play perspective is also bad
sounds like the best idea Bamco has with this game other than infinite wearable hatsCant get over how bad and edgy the art design looks.
Whose idea was it to make a giant Hatsune Miku with a spear as a boss?
It's hilarious comparing this to From Software's take on a giant elegant corrupted monster woman warrior.Cant get over how bad and edgy the art design looks.
Whose idea was it to make a giant Hatsune Miku with a spear as a boss?
Don't let them get away with this Sega!Cant get over how bad and edgy the art design looks.
Whose idea was it to make a giant Hatsune Miku with a spear as a boss?
Fuuuuuck that shit. I fucking live for animated cinematics.On a side note, I'm hoping that one day anime-style games can move past having animated cinematics.
man the lifeboats, kids. you'd be better off replaying a from game...
Music made me think I was listening to something from the mid-90s and I felt instantly old.
Haven't payed attention to this game, only what's been shown at conferences I think. Didn't know this game had an involved story or that many characters. It's going to be fun to play through for one reason or another lol.
Kinda unnecessarily hostile but okay.Same. People with the "MAKE EVERYTHING IN-GAME, GRAPHICS ARE GOOD ENOUGH NOW" mentality can fuck off honestly. There's even people saying Tales of Arise shouldn't have Ufotable cutscenes.
.....Cant get over how bad and edgy the art design looks.
Whose idea was it to make a giant Hatsune Miku with a spear as a boss?
it'd be better if the game didn't take itself so seriously