Which first party consoles ecosystems do Capcom and Sega support with their own IPs?
Oh wait, none because they are not console makers. You can already buy every classic Rockman and Sonic game on 25 platforms so they're not used as software made primarily to sell hardware...
All these Nintendo fan games are for PC or other platforms, which takes away a selling point of Nintendo hardware, with some minor exceptions (spinoffs on mobile), if you want to play Mario, Pokemon, Zelda, Mario Kart... you need to buy a Nintendo console.
Q: Nintendo will lose their trademarks if they allow fan games!
A: No they won't! Why hasn't SEGA lost their trademarks for Sonic, then?
This is faulty logic. 'It hasn't happened to Sega yet with Sonic, therefore it will
never ever happen to a much much more valuable brand like Mario' is not how cause and effect works.
Q: If people would just seek permission instead of making fan games without permission, it wouldn't incur Nintendo's wrath!
A: I don't think this would work, sadly. I thought this was the case until I asked Nintendo if I could make a fan game and they refused me.
So, uh, bad luck chuck?
The argument is now 'I asked and was refused so fuck the law'? What are you, a small child stealing a lolly because mummy said no?
'Clearing some misconceptions' lol, these actually some of the most laughable arguments yet, at least (some) others have come up with genuine legal discussions and showed precedents elsewhere.
AM2R is better than SR in pretty much every way.
It really, really was not. It was a good amateur game but was patchy as hell and was a design mess on several levels. It would have been crucified as amateurish if released as a commercial product.
Fan projects have not and have never negatively impacted the existence of a product produced by the IP owner. That is nonsense. If done well, as AM2R was, it only helps awareness of the IP.
This is completely unprovable pure nonsense. You literally will not be able to cite figures to prove it, because they would be impossible to show.
But just like it can not be proven the extent to which piracy harms sales (pirated downloads would not all have been sales etc), it's self evident piracy harms sales to at least some extent. Fan games similarly self evidently can harm an IP, but making it appear less valuable by diluting it, and by being free alternatives to paid, official games. TO what extent we cannot know but it is insane to say they
have never negatively impacted sales. Wishful thinking to the point of outright lying.