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Nassudan

Member
Oct 27, 2017
4,349
Getting a lot of slowdowns playing through the opening area. This needed more time in development easily.
 

Chance Hale

Member
Oct 26, 2017
11,846
Colorado
It feels so bad on pc agh, random dips while running around and using 10% of my gpu at 8K lol.

Also crazy that the combat will randomly run at 60 fps for a few seconds and then back to 15
 

Urfe

Member
Oct 25, 2017
779
I'm noticing no slowdown, is that because I'm on Switch or just oblivious.

I'm comparing this to the Final Fantasy PSX ports, and it seems just as good to me. I wasn't expecting anything else. I'm happy I can finally finish this game, after getting halfway about five or six times.

edit: I usually play games in Japanese, but for nostalgia I've played all the PSX Final Fantasies in English. I've started this in Japanese, but kind of tempted to do it in English as well. I guess with new game play I could do a second run in English.
 

Shadowrun

Member
Oct 26, 2017
1,748
Yes, I do.

Once you've cleared both Chrono Cross and Radical Dreamers at least once, sit through the (considerable!) length of credits from the main menu screen. At the end, and mind you it's all text-based so don't expect anything visually splashy, you'll get dialogue from Guile reflecting on battling the Time Devourer with Serge and Kid. I'm not gonna go into details because I think it's cool and y'all should experience it for yourselves, but the twist here is that Guile has been, well, inducted into canon as Magus after all.

Whoa. A great injustice has finally been corrected. So awesome!
 

Atom

Member
Jul 25, 2021
11,492
It's pretty depressing that it seems like Square Enix has put out yet another bad port. Was really hoping this was gonna be a great way to play it.

I know that the ps1 original has a fair bit of slowdown even when exploring -- does it feel like that is being replicated here?
 

GaussTek

Member
Oct 30, 2017
255
For those playing the PC version, try switching to borderless mode, that got ride of the tearing for me. Also, try switching between classic and new graphics options, I found that classic is overall smoother for me, but that's in my case.

Edit. I will also wait to grab the physical Switch version. Does anyone know if the game is available in other site aside from Play Asia?
 

Firebricks

Member
Jan 27, 2018
2,136
For those playing the PC version, try switching to borderless mode, that got ride of the tearing for me. Also, try switching between classic and new graphics options, I found that classic is overall smoother for me, but that's in my case.

Edit. I will also wait to grab the physical Switch version. Does anyone know if the game is available in other site aside from Play Asia?

Hey, that worked for me in conjunction with forcing it in the Nvidia panel. Thanks!
 

Jazzem

Member
Feb 2, 2018
2,684
So err, going 50% or more zoom on the PC version gets weird for me...the shadows under characters sometimes become square, the pause menu background goes black and pressing Select to swap party leader botches character models:

20220407224707-1.jpg




Also...whether by mod or patch, I desperately want to turn the bilinear filtering off in both Cross (character + 3D environment textures) and especially in Radical Dreamers:

20220407224106-1.jpg


^That's taking me back to the X360 era of 2D retro rereleases with an unremovable smeary filter 😵‍💫
 
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Capra

Member
Oct 25, 2017
15,630
Well, the smeared backgrounds don't really stand out to me on my ancient 720p TV so I'm all good.

Is there anyone who hated the battle theme originally finding themselves liking it more with whatever they did to clean up the sound quality? I think the complaints were always more about the weird time signature and repetitive nature of the composition but, just figured I'd ask
 

OdjnRyu

Member
Nov 8, 2017
775
Well, the smeared backgrounds don't really stand out to me on my ancient 720p TV so I'm all good.

Is there anyone who hated the battle theme originally finding themselves liking it more with whatever they did to clean up the sound quality? I think the complaints were always more about the weird time signature and repetitive nature of the composition but, just figured I'd ask

Legitimately don't understand the hate for the "Gale" battle theme. Loved it in the original. The version in Radical Dreamers is neat, too.
 

Modest_Modsoul

Living the Dreams
Member
Oct 29, 2017
23,686
The updated character portraits really good to look at.

Better than the original in my opinion.

And finally confirmed that Guile is Magus.
 

Lukar

Unshakable Resolve - Prophet of Truth
Member
Oct 27, 2017
23,424
Where's the preorder wallpaper located on PC? I have the DLC for it installed, but I can't find it in the game's install folder.
 

Nano-Nandy

Member
Mar 26, 2019
2,302
Loving this on Switch!!
Can't believe I'm replaying this after so many years; one if my favorite games ever. :)
 

HorseFD

Member
Oct 25, 2017
2,025
Melbourne
I haven't even started Chrono Cross yet, I'm still playing through Radical Dreamers. I never thought we'd see this game translated to English officially. It's kind of incredible that we have it at last.
 

Spliced-Up

Member
Oct 29, 2017
246
I don't think the slow downs are tied to FPS at all. It runs at a constant 60fps, possible that the animations and camera pans are capped at a certain FPS. Saying it has crappy performance isn't really accurate if the game itself is designed to play like that.
 

jett

Community Resettler
Member
Oct 25, 2017
44,663
can you really not change that blue gradient on the sides to pure black? wtf
 
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Nairume

Nairume

SaGa Sage
Member
Oct 25, 2017
6,944
I just got through Viper's Manor and actually noticed something different that came about as a result of them tweaking how the Slow-Mo and Fast-Forward features work. It used to be FF actually helped you with the dragon feeding mini-game and slow-mo kept you from being able to easily finish the 100 feeding tier, but now it's the opposite. The FF toggle makes it a lot harder to beat the minigame and you can actually easily win it with slow-mo.
 

BrandoBoySP

Member
Oct 27, 2017
1,178
I think Square is learning, but part of it also boils down to very specific contexts behind some of these projects. SaGa Frontier got the specific care it did because Kawazu is a long time exec within the company and also had the backing of another major internal exec, along with the good will earned by a very successful mobile title. The same probably goes for Legend of Mana. Chrono Cross was probably never ever going to get the support it needed for a proper remaster of the like that people wanted and a proper remake (which is probably what the game needed all along) would have been way more expensive than they'd probably ever care to do.


Not to mention Radical Dreamers needing entirely new localization work and whatever went into porting it.

Yeah, that makes total sense. The team is scattered, from what I understand, and we haven't really seen anything Chrono-related in ages besides a couple of minor tie-ins. Frankly, I'm a little surprised they ended up doing this remaster at all, considering the state of the franchise. (Thank you for the combat primer, btw! It's been decades since I last played it, so it's sure to be helpful!)
 

NeoBob688

Member
Oct 27, 2017
3,639
I bought this mainly to support Yasunori Mitsuda and legacy RPGs, but this port kind of sucks. (Steam)
Imagine having no v-sync and screen tearing in a 2022 game.
The cutscenes look barely better than original with a smoothing filter. The backgrounds are blurry. It will take a PhD thesis to decipher what the fuck is going on with the framerate.
I mean this is only barely better than PS1 emulation.
I'll revisit this in 6 months after patches and mods.
 

Chance Hale

Member
Oct 26, 2017
11,846
Colorado
I don't think the slow downs are tied to FPS at all. It runs at a constant 60fps, possible that the animations and camera pans are capped at a certain FPS. Saying it has crappy performance isn't really accurate if the game itself is designed to play like that.
Cross was one of the few big ps1 jrpgs I didn't play so first time but it's so bizarre how the framerate will randomly go up to 60 fps in battles(and look good) and then plummet back to 15 for the majority. If it was locked like FF789 I'd get it but this is unpleasant

Walking around is 30 but there's stutter on the camera pans which is also unpleasant
 
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Nairume

Nairume

SaGa Sage
Member
Oct 25, 2017
6,944
Cross was one of the few big ps1 jrpgs I didn't play so first time but it's so bizarre how the framerate will randomly go up to 60 fps in battles(and look good) and then plummet back to 15 for the majority. If it was locked like FF789 I'd get it but this is unpleasant

Walking around is 30 but there's stutter on the camera pans which is also unpleasant
That's basically how the game always played. Not that it *shouldn't* be better, mind.
 

Spliced-Up

Member
Oct 29, 2017
246
Cross was one of the few big ps1 jrpgs I didn't play so first time but it's so bizarre how the framerate will randomly go up to 60 fps in battles(and look good) and then plummet back to 15 for the majority. If it was locked like FF789 I'd get it but this is unpleasant

Walking around is 30 but there's stutter on the camera pans which is also unpleasant

I definitely agree that it's jarring to say the least, just not necessarily a performance issue. Wonder how big of an undertaking it would've been to get all the animations and panning to run at 60 fps. Do emulators have the same issue with the game?
 

Jhey Cyphre

Member
Oct 25, 2017
3,094
Um... yeah, this port is trash.

Controller won't work... even though it's being detected by the game and the vibration function is working. Tons of screen tearing and it doesn't seem like anything was done to clean up the FMVs. Getting sound popping as well... WTF. It sounds like I am running the PS1 version on an emulator, on a PC that can barely handle it.

EDIT: I don't really mind the visuals, but it really needs some kind of CRT filter.
 

Chrno

Member
Oct 25, 2017
3,599
sounds like I need to wait for community updates/moguri style enhancements.

edit: and there are those bad steam reviews.
 

Spehornoob

Member
Nov 15, 2017
8,947
Alright so I'm playing this for the first time, knowing basically nothing about it except the above-mentioned spoiler.

Boy a combat tutorial would be nice lol.
 

Capra

Member
Oct 25, 2017
15,630
The combat in this actually reminds me a bit of Baten Kaitos Origins. String physical attacks from weak to strong in order to build MP and then release it all in powerful spells.

When are we getting that remaster, Nintendo/Monolith?!
 
Oct 28, 2017
117
any compariosn between version ? like switch vs ps4?
i love to collect the physical asian version of the game on switch than digital one, but if it's lacking i'd go for digital
 

Schopenhauer

Member
Oct 27, 2017
868
I don't think the slow downs are tied to FPS at all. It runs at a constant 60fps, possible that the animations and camera pans are capped at a certain FPS. Saying it has crappy performance isn't really accurate if the game itself is designed to play like that.
Yeah, it feels very reminiscent of the ps1 version which had stilted and rough animations but otherwise ran just fine. That said I did occasionally suffer from a bit of slowdown when playing the psn version on the Vita, so maybe that has returned in some versions of the game.
 

Psxphile

Member
Oct 27, 2017
6,529
Playing on Steam, and I was getting some screen tearing and frame stutters too until I switched to Borderless Window mode as suggested earlier in the thread.

Alright so I'm playing this for the first time, knowing basically nothing about it except the above-mentioned spoiler.

Boy a combat tutorial would be nice lol.

The leader of the village you start in has a tutorial
also, some boss battles where the game teaches you other slightly-more advanced battle mechanics as you journey along
 

Capra

Member
Oct 25, 2017
15,630
The field affinity stuff also seems pretty similar to what was in Romancing SaGa 3 so that's pretty intuitive to me too.

I think I remember people saying the combat in this was really convoluted but really it feels like people needed to play more experimental JRPGs
 
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Nairume

Nairume

SaGa Sage
Member
Oct 25, 2017
6,944
The field affinity stuff also seems pretty similar to what was in Romancing SaGa 3 so that's pretty intuitive to me too.

I think I remember people saying the combat in this was really convoluted but really it feels like people needed to play more experimental JRPGs
It honestly is pretty straightforward once you figure out the individual mechanics and then see how the work together.
 

Abylim

Member
Oct 29, 2017
5,030
Australia
I must have misread something, but you can't steal an item from a boss, run away and steal a second. It says you drop the item when you run, and it doesn't stay stolen.

Am I crazy?
 

Poppy

Member
Oct 25, 2017
18,275
richmond, va
the combat in chrono cross is like an amazingly underexplored creation, because the game is so easy (which isnt a bad thing or anything)

i feel like with some tweaks and making encounters with more challenge it could really achieve greatness

anyway god the fps changing and everything feeling like the controls are lagging behind is so ridiculous lmao
 

Poppy

Member
Oct 25, 2017
18,275
richmond, va
you can't steal and run away no, because you can run away from every encounter in the game, and i dont think they want you to get 3 elemental plates from every dragon
 

Quinton

Specialist at TheGamer / Reviewer at RPG Site
Verified
Oct 25, 2017
17,291
Midgar, With Love
(Just to avoid any potential confusion, while you can run away from every battle, a fair few of the most important ones will restart immediately after the boss says something typically unkind about your antics.)
 

Jhey Cyphre

Member
Oct 25, 2017
3,094
the combat in chrono cross is like an amazingly underexplored creation, because the game is so easy (which isnt a bad thing or anything)

i feel like with some tweaks and making encounters with more challenge it could really achieve greatness

anyway god the fps changing and everything feeling like the controls are lagging behind is so ridiculous lmao

There is an excellent ISO hack that does just this. Rebalanced elements and just makes encounters a lot more interesting. It's called Time's Anguish.
 

Meows

Member
Oct 28, 2017
6,399
It might just be my mind playing tricks on me but I do think the lag is less on classic mode. But I love the new models and artwork, I don't know if I'll commit.
 
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Nairume

Nairume

SaGa Sage
Member
Oct 25, 2017
6,944
I must have misread something, but you can't steal an item from a boss, run away and steal a second. It says you drop the item when you run, and it doesn't stay stolen.

Am I crazy?
Seems like it was something that got changed, because I used to exploit it to get elemental armor. Maybe it only works in certain circumstances, but Ive updated the OT to reflect it not working. That said, running can still help with stealing if you whiff a steal against a boss.
 

Duxxy3

Member
Oct 27, 2017
21,771
USA
Went into this version mostly blind. PC frame rate is awful. Refunded. Glad I bought it direct on Steam.
 

Slaythe

The Wise Ones
Member
Oct 25, 2017
15,866
Beyond performance, bad filtering etc...

One thing that is blowing my mind that I hadn't seen people brought up before, is that they didn't bother fixing the warping ?????

Not only that but they made it WORSE.

Now every character is fucked up.

Serge literally gets a third eye texture randomly now.