Good thing I read through the thread. I was about to post this.
Good thing I read through the thread. I was about to post this.
Why does a computer have an increasingly large cleavage?Good thing I read through the thread. I was about to post this.
Sorry, but I can't take the Maria Renard redesign seriously.Castlevania Judgement the Thread
I unironically love all these designs
Bigger SSD, duh!
Me too.Tbh I'd played the shit outta of an R-rated edgy Mario game with this design.
Alucard, from this in Castlevania III:
To this in Symphony of the Night:
What could've been. Cole from Infamous 2 before fans got upset at how much less boring this design was compared to the first game.
It's less bombastic, but that's the whole point. He's a father figure in that game instead of the protagonist.
He also doesn't actually look anything like the actual character he's supposed to be in a game that only takes place a few weeks after the original.As a huge inFAMOUS fan, I really liked this Cole redesign. Sometimes gamers are insufferable. Especially when their entitlement kicks in. I hope that Sucker Punch learned a valuable lesson from this, and sticks to their vision for their games, only addressing fan "input" when it comes to actually improving gameplay, like the QoL stuff they're adding to Ghost of Tsushima next week along with the new co-op mode content.
I mean, inFAMOUS 2 was still an awesome game to play, and the "updated Cole" for that one is fine enough, but this one I thought was a really cool redesign. I felt like it was simple and understated. Not overdesigned, and fit where Cole was at both character wise and the new settings (a warm, probably humid environment, as New Marais is a New Orleans analogue). If we ever get a remake of inFAMOUS 1 and 2, they should go with this design for both games (obviously, give him the jacket from inFAMOUS 1, then ditch it for 2, but with everything else from this design).
As a huge inFAMOUS fan, I really liked this Cole redesign. Sometimes gamers are insufferable. Especially when their entitlement kicks in. I hope that Sucker Punch learned a valuable lesson from this, and sticks to their vision for their games, only addressing fan "input" when it comes to actually improving gameplay, like the QoL stuff they're adding to Ghost of Tsushima next week along with the new co-op mode content.
I mean, inFAMOUS 2 was still an awesome game to play, and the "updated Cole" for that one is fine enough, but this one I thought was a really cool redesign. I felt like it was simple and understated. Not overdesigned, and fit where Cole was at both character wise and the new settings (a warm, probably humid environment, as New Marais is a New Orleans analogue). If we ever get a remake of inFAMOUS 1 and 2, they should go with this design for both games (obviously, give him the jacket from inFAMOUS 1, then ditch it for 2, but with everything else from this design).
Rathalos from Monster Hunter. Both the 1st redesign (Middle row) and 2nd redesign (Bottom row) were massive improvements over the original look of the monster.
It's especially noticeable when you put the oldest model right next to the newest.
Urianger from FFXIV, I really disliked his first look
his new look:
Then I suggest you look closer? Just because the changes are more subtle than some of the others in this thread doesn't mean they're not there. Longer nose, smaller and neater teeth that don't jut out of the mouth when closed, larger lips, completely different color patterns. Not to mention the much larger wings and shorter, more bird-like body proportions.
But they weren't redesigned. Just had more polygons addedThen I suggest you look closer? Just because the changes are more subtle than some of the others in this thread doesn't mean they're not there. Longer nose, smaller and neater teeth that don't jut out of the mouth when closed, larger lips, completely different color patterns. Not to mention the much larger wings and shorter, more bird-like body proportions.
Next year, we're likely gonna have the 2nd version of Rathalos (Smash Ultimate, Monster Hunter Generations Ultimate) and the 3rd version of Rathalos (Monster Hunter Rise) on the same hardware.
Considering I actually thought 4's was Dante... yeah. Yeah, that was a good redesign lol. (Didn't play DMC til V, didn't follow it much at all either)Some might disagree but...
Nero DMC4
to DMC5
DMC5 is better imho, stands out more from Dante.
Love Crash 4, but Alt-Tawna is pretty "meh" design wise (It's good that her gameplay is fun though because if it wasn't I legitimately think she'd be as contentious as Sonic's post-Sonic 3 & K pre-Colors friends). Honestly, this would've been so much better imoThat Tawna redesign is really bad. Not sure what they were thinking.
As a huge inFAMOUS fan, I really liked this Cole redesign. Sometimes gamers are insufferable. Especially when their entitlement kicks in. I hope that Sucker Punch learned a valuable lesson from this, and sticks to their vision for their games, only addressing fan "input" when it comes to actually improving gameplay, like the QoL stuff they're adding to Ghost of Tsushima next week along with the new co-op mode content.
I mean, inFAMOUS 2 was still an awesome game to play, and the "updated Cole" for that one is fine enough, but this one I thought was a really cool redesign. I felt like it was simple and understated. Not overdesigned, and fit where Cole was at both character wise and the new settings (a warm, probably humid environment, as New Marais is a New Orleans analogue). If we ever get a remake of inFAMOUS 1 and 2, they should go with this design for both games (obviously, give him the jacket from inFAMOUS 1, then ditch it for 2, but with everything else from this design).
Honestly, I wanna watch the movie with that freak on the left now to see if it's still enjoyable.
It's just so horrible
Nah, Team Ninja just couldn't do this badassery justiceI personally think Ryu Hayabusa is one of the best examples of this in gaming to the point it seems like the re-design completely overshadows and replaced the original in pop culture osmosis due to be more unique, striking and memorable (plus it being more promoted like being in Halo 3 helps):
I personally think Ryu Hayabusa is one of the best examples of this in gaming to the point it seems like the re-design completely overshadows and replaced the original in pop culture osmosis due to be more unique, striking and memorable (plus it being more promoted like being in Halo 3 helps):
Heels. Some weird-ass breast-plate or bra.
The concept art may look great but what they did show looked horrendous and nothing like Cole.
There are unfinished bonus scenes on the bluray you can find on youtube. It's .... worse than you think.
I've mentioned flaws.It's an amazing design, I'm not sure what you're going for here.
Wait until you see this feature: nsfwHadn't seen this design before, I like it about on par with the Xenoblade 2 design, nice!
Also wow the KOS-MOS hate is strong in this topic, dang
That was another version. I'm not talking about what they ultimately went with for that early reveal trailer, but the specific look from the concept art. Cole's redesign went through a lot of different iterations. I'm not a fan of the one from that screenshot, but I like the one from the concept art, and thought it would have been a better one to go with than the one they chose for the announcement/reveal trailer.
...We literally have the devs describing the specific redesign processes (Structure of the feet, overall body proportions, longer nose) in writing for Tri.