Zero and there's not a lot of benefit to gaming from SSD anyway.
I think you're underestimating how much HDs will also drop in price. A 1TB drive is little over $40 today. By the time 1TB SSDs reach $50, we'll be able to get 8 or 10TB HDs for that price.
I think you're underestimating how much HDs will also drop in price. A 1TB drive is little over $40 today. By the time 1TB SSDs reach $50, we'll be able to get 8 or 10TB HDs for that price.
SSD is obviously zero... But I have pretty good hopes for an optane-lite like solution. Something like 32gb up to 64gb of soldered cache storage.
If not, I hope that at least support from both hardware and devs will be better in regards to drives with faster reads.
I think you're underestimating how much HDs will also drop in price. A 1TB drive is little over $40 today. By the time 1TB SSDs reach $50, we'll be able to get 8 or 10TB HDs for that price.
Yeah, but you can still increase the capacity keeping the same price.A hard drive is a mechanical drive with parts required where it cant go lower than certain price
Yeah, but you can still increase the capacity keeping the same price.
I just think 2 years aren't going to be enough for the appropriate pricing. However by mid-gen refresh in say 2023, it should be doable.It doesnt matter
Do you see sony selling ps4 with 4TB HD? they exist
There is no reason to sell 8-10TB even if they existed
2 years on console life they can drop higher SSDs too properly at lower cost too if they wanted. This us where the tech is going
Western digital just closed down 2 big hard drive manufacturers because demand is going down
Samsung/micron/intel is creating more and more SSDs as we apeak duo higher demands for nand tech overall
Where are you getting those prices? The best 2TB price I have seen for a reputable vendor
was for a crucial 2TB and that was for $300 or so after eBay coupon.
A normal 500gb cost is about $100-150 depending on a sale. Next gen systems won't have anything less then 1TB which is $170-$200 from reputable vendors. Now I would imagine that's going to be quite a bit lower directly from vendors but even $80 to system cost will most likely be unacceptable. Remember that they will want to hit $399 most likely.
I just think 2 years aren't going to be enough for the appropriate pricing. However by mid-gen refresh in say 2023, it should be doable.
Inland is not a reputable drive vendor. Micron certainly is though.Dude 70$ gets you decent 500GB SSD already
reputable vendor?
Amazon 500gb 70$~
https://www.amazon.com/gp/product/B...6d3eee007a647120INT&smid=A1UVTGP6WV0D1P&psc=1
Look up micron SSD 1100
2TB costs 240$ right now online from multiple reliable stores
It all depends on price difference. And no, not using an SSD is absolutely not a death sentence.Yeah
Wont happen
Imagine the reviews
XBOX two XXXXX Game
Loading 3sec
Ps5 version
Loadong 15sec
Reason: we wanna save 10$
Good business move
Not using SSD is death sentance
The argument that ssd not enough because games will be bigger is awful
Bigger games need faster speed
Every website will report and compare loading speeds if one tried to pull this off
Inland is not a reputable drive vendor. Micron certainly is though.
It's game dependent of course but even with Doom the difference isn't something which I'd be willing to pay for. I mean, it takes what, 15-20 seconds on an HDD to load the level. Hardly anything to worry about. And in most games loading is limited to the speed of data processing more than actual storage throughput - shader compilation and assets creation / preparation take a lot more time than actual data loading.Must just be the games you play - there is a pretty massive difference of opening up Doom 2016 on an SSD or 7200 RPM, or natural selection 2, or - god forbid something like Star Citizen which requires an SSD to function properly.
Sheer complexity and visual fidelity don't directly translate into the amounts of data which needs to be loaded. It does however translate into the amount of processing a game must perform on the loaded data before it can be used - and no SSD will ever help you with this.With the sheer complexity of games on the rise not to mention visual fidelity, I think that an HDD will feel like a bottleneck more than ever in Next-Gen consoles...
QLC is still questionable from longetivity perspective. Can they even last say 6-7 years under heavy use? Of course with consoles it's mostly reads but still.
Dude 70$ gets you decent 500GB SSD already
And this is retailer cost (aka making a profit)
Mass production ssds for a company for sony WITH upcoming QLC will properly cost them 30$ max
reputable vendor?
Amazon 500gb 70$~
https://www.amazon.com/gp/product/B...6d3eee007a647120INT&smid=A1UVTGP6WV0D1P&psc=1
Look up micron SSD 1100
2TB costs 240$ right now online from multiple reliable stores
Still waaaay to expensive / the price gap is still too big. Don't forget that Sony and MS surely do no thave to pay retail prices for their HDDs as well...
Let's say Sony could get a 1 TB SSD for just $10 more than a classic HDD. That $10 premium already includes savings resulting from the smaller form factor of a SSD. So, Sony wants to build how many PS5 in the upcoming years? Obviously something in the 80-120mn ballpark. Multiply that number with $10 and you know exactly why the chances of SSD happening anytime soon in a mainstream SKU is Zero.
Sony already allows this with a PS4. I have a 1TB SSD internal in my Pro and 4TB spinning disk external. You can move applications within PS4 OS.I personally don't expect it. However, I hope that both Sony and Microsoft allow the users to replace the hard drive. I'm ok with externals, but I'd gladly use a internal SSD for the OS and games I play the most or suck with loading times.
I can see maybe a 128 m.2 drive as a built in caching system to speed up os and most used apps
Sony already allows this with a PS4. I have a 1TB SSD internal in my Pro and 4TB spinning disk external. You can move applications within PS4 OS.
Notably if you are patching a game on external, the patch will download internally first then has to unpack and copy down to external drive which is a bit of a slow process.
Pricing, Endurance, and Warranty (MSRP)
The Intel SSD 660p ships with a 5-year warranty, so they are clearly confident in the longevity of their QLC implementation. Endurance figures are lower than what we've seen for TLC parts, but 100TBW on a 512GB part comes to over 50GB per day, every day (including weekends), for five years. Considering a full Windows + Office + driver reinstall results in less than 25GB of writes, that should not be an issue. Professional/power users requiring higher write endurance should opt for the 1TB model (>100GB/day) or look into the 760p or other TLC / MLC products, but 100-200TBW is just fine for the vast majority of users/gamers out there.
- 512GB - $100 ($0.20/GB) 100TBW
- 1TB - $200 ($0.20/GB) 200TBW
- 2TB - $400 ($0.20/GB) 200TBW
QLC has reduced the cost per GB of SSDs to $0.20 per gig, so I don't see why it wouldn't be possible, especially if there's improvements in QLC endurance/longevity.
Sure but that's still like 5x the price per GB compared to a HDD. I mean MS and Sony are probably spending $20-$30 on the HDDs currently being used in their consoles. I don't think they are going to be able to get an SSD with enough space that falls in that price range in the near future.
Still waaaay to expensive / the price gap is still too big. Don't forget that Sony and MS surely do no thave to pay retail prices for their HDDs as well...
Let's say Sony could get a 1 TB SSD for just $10 more than a classic HDD. That $10 premium already includes savings resulting from the smaller form factor of a SSD. So, Sony wants to build how many PS5 in the upcoming years? Obviously something in the 80-120mn ballpark. Multiply that number with $10 and you know exactly why the chances of SSD happening anytime soon in a mainstream SKU is Zero.