Whatever they do, I hope they bump up the quality of these models over the course of some time in the background. For some pokemon, like Spectrier, just look like straight up dollar store plastic dolls. Cheap. On top of updating the engine.
The unnecessary gloss, the very plain look to them, very synthetic as if not trying to convey they are creatures/ animal-like beings, etc. doesn't look that appealing to me.
I like its design, but it looks so weird in 3d.
Something I would have liked is like how Mario suits in odyssey have this small detail added to it that gives it dimension:
Or characters in Animal Crossing having this finely done work that makes it appear as though they have fur:
Or more extreme case, Donkey Kong having literal fur:
Of course this may be a more extreme case^
I'm not asking for photorealism, just... higher quality than what we have at some point and for it to be worked on in the background, paying attention where it would be nice to have? Maybe specifically on the key pokemon like starters and the legendary pokemon. But for water types? I expect gloss like that for those:
For this(below) I expect something like the way they did it for Tom Nook or Isabelle
Ultimately, it is more attention to detail where it counts, Spectrier is one example and so is Eevee, others like Gyarados which suit the pokemon in question (water type that lives in water), the gloss adds to it and fits. Same with Quagsire and such. Some like Buizel/ Floatzel? a mix for the tubing being the gloss but the body having a different look to it.
Maybe the appearance of what gives the impression of scales? whilst not actually being real scales? But that would work with something like Salamence more. Possibly all fish and dragon pokemon?
I'm also not asking this for DP, just a future game.
It was fine on the 3ds that barely handled a coherent shadow, it seems a bit off on the switch who can hold a coherent shadow.
edit: I would like to see something like it happen in the future, not that it would necessarily happen.