Making me wavedash perfectly three times in succession in DIFFERENT DIRECTIONS was not cool. Somehow wavedashing left just breaks my brain. And I imagine I still have a loooong way to go lol.
Which would be fine if that was a requirement to access the level.I assume it's because they wanted to make sure you've been through 7B at a minimum so that you know about super walljumps.
It uses 2b mechanics as well. There are probably other things learned throughout the b sides that come into play subtlelyI assume it's because they wanted to make sure you've been through 7B at a minimum so that you know about super walljumps.
Yeah, I kinda wish it'd been broken down like this as well.If I was to criticize this, jamming it into one super long level of insane difficulty wasn't really the wisest choice. Breaking it into the traditional A/B/C structure would at least make it more accessible.
I still haven't finished it of course. I expect it's going to take a while.
I disagree. Each section has a mood and piece of the story. The varied introduction of old and new mechanics and building tech play a role in building this mood. It's not something you could easily divorce from the music and room design and place all in an easier and shorter a side. The level is already like an a, b, and c side in that order complete with the beat block section at the end of the "b" side and an marathon room at the end of the C side section. Assist mode is there for you FOMO folks.
The chapter ramps up in difficulty much like A/B/C progression would. I think they probably put it all in one continuous chapter without breaking it up for story purposes. The difficulty of Celeste has always been thematically tied to the plot. If they broke it up into A/B/C sides then they would have had to either cram all the plot moments much more closely together in the A side (and place those plot moments beside gameplay challenges that were much easier than they intended while writing it) or they would have needed to have plot in the B and C side which doesn't happen anywhere else in the game.Which would be fine if that was a requirement to access the level.
Second the suggestion that they should have broken this out into A/B/C accordingly. Make A "easy" for the story, B and C for the insanity.
To be fair, I haven't gotten that far into it just because even early on, it's been a brick wall. It's probably because I've been away from the game for like a year, so it feels like it starts off really damn hard (relatively speaking). I finished all the A/B/C content without assists, so it's not like I'm shit at these games. But boy do I feel that way right now. LOLI disagree. Each section has a mood and piece of the story. The varied introduction of old and new mechanics and building tech play a role in building this mood. It's not something you could easily divorce from the music and room design and place all in an easier and shorter a side. The level is already like an a, b, and c side in that order complete with the beat block section at the end of the "b" side and an marathon room at the end of the C side section. Assist mode is there for you FOMO folks.
I disagree. Each section has a mood and piece of the story. The varied introduction of old and new mechanics and building tech play a role in building this mood. It's not something you could easily divorce from the music and room design and place all in an easier and shorter a side. The level is already like an a, b, and c side in that order complete with the beat block section at the end of the "b" side and an marathon room at the end of the C side section. Assist mode is there for you FOMO folks.
If it took you an hour you are probably doing a hyperdash instead of a wavedash. They have similar trajectories and speed but a wavedash regains your dash prior to leaving the ground. Check your hair color after doing the dash. If it's blue you didnt perform it correctly and need to dash into the ground from higher off the ground.I got to the part where you need to use the different dash types and they give you the dash tutorial and my progress has some to a screeching halt. I don't know if I just can't coordinate well enough or if it's my analog stick being a little worn down, but I can barely do one dash, let alone a series of them. It took me over an hour just to do the tutorial part when you first learn it and have to follow the AI doing it. If I couldn't even barely do that, then I suspect I'm in a world of trouble actually completing this without assist.
If the rest of the game is going to require complex series of these jumps, then I'm done for. I'll try a new unopened controller to see if it helps any better, but for the life of me I can't get these jumps down. My brain gets all confused and I spaz out. And I didn't have trouble at all with the base Celeste game Chapters 1-8, nor did I have too much trouble in Chapter 9 to this point. But I guess as gamers we all have our strengths and weaknesses and these dashes may be my undoing. I've always sucked at button combination presses, I guess it's why I never was any good at Fighting games.
I wanna beat it legit, so if anyone has any tips, I'd appreciate it. Also, I'm assuming that going forward I will need to seamlessly integrate these jumps in en masse off and on depending on the screens?
Yeah, just about every room going forward is going to want you to wavedash or super walljump or both. Have you tried practicing the wavedash with the d-pad instead of the stick to see if it's any easier? Only time I use the stick in this game is in rooms with the feathers and I hate every second of it lol.I got to the part where you need to use the different dash types and they give you the dash tutorial and my progress has some to a screeching halt. I don't know if I just can't coordinate well enough or if it's my analog stick being a little worn down, but I can barely do one dash, let alone a series of them. It took me over an hour just to do the tutorial part when you first learn it and have to follow the AI doing it. If I couldn't even barely do that, then I suspect I'm in a world of trouble actually completing this without assist.
If the rest of the game is going to require complex series of these dashes, then I'm done for. I'll try a new unopened controller to see if it helps any better, but for the life of me I can't get these dashes and button combinations to execute them down. My brain gets all confused and I spaz out. And I didn't have trouble at all with the base Celeste game Chapters 1-8, nor did I have too much trouble in Chapter 9 to this point. But I guess as gamers we all have our strengths and weaknesses and these dashes may be my undoing. I've always sucked at button combination presses, I guess it's why I never was any good at Fighting games.
I wanna beat it legit, so if anyone has any tips, I'd appreciate it. Also, I'm assuming that going forward I will need to seamlessly integrate these jumps in en masse off and on depending on the screens?
Yeah, just about every room going forward is going to want you to wavedash or super walljump or both. Have you tried practicing the wavedash with the d-pad instead of the stick to see if it's any easier? Only time I use the stick in this game is in rooms with the feathers and I hate every second of it lol.
OMG I BEAT YOU BY ONE2005 deaths, and six hours later...
Shoutout to that final room, which lasted two minutes without a checkpoint and alone took an entire hour to beat.
Wait, what happens?Jesus I thought the last room was bad but if you do this:
Go left after breaking the electric box at the end
You can make it TWICE as bad.
No idea what you mean. What rooms are you going through where there's too much room for error?
How is the game on Switch? It's pretty cheap and I'm got a Hori D-Pad this week or the next.
This post saved my sanity.Just tried it. Man, these new screens really make you think. I got to the screen where some fish first appear, I'll continue tomorrow
Fast falling is your friend
It's funny because I feel like I'm constantly finding the most complicated way to solve these levels.did not know you could do it that way and it makes a lot more sense than how i did it
It's funny because I feel like I'm constantly finding the most complicated way to solve these levels.
I guess it's a good thing that a platformer as tough as this one actually allows for a little bit of creativity.You're the only person I've seen who stalls then catches up to the moving arrow platform; every other person including myself that I've seen gets way ahead of it by blowing up the fish and then timing a dash to stall while it catches up and grabbing the side of it.
I guess it's a good thing that a platformer as tough as this one actually allows for a little bit of creativity.
did not know you could do it that way and it makes a lot more sense than how i did it
Funny I did it weegian's way too and when I saw my brother do it the way you describe I thought wow that makes so much sense.You're the only person I've seen who stalls then catches up to the moving arrow platform; every other person including myself that I've seen gets way ahead of it by blowing up the fish and then timing a dash to stall while it catches up and grabbing the side of it.