To be actually fair, they could have literally talked to any trans person before they started work on their game.
This was my reaction when the voice/gender deal was revealed. There is absolutely no way that they listened to trans folks - or if they did, that they
listened to what they were told - if that was their solution to have non cis characters. There is no way the people who made this decision lived around trans people. And yeah, I am a cis dude.
And it's that thing: they could be honest and said "So, we didn't plan for trans/nb dialogue and it the development process is super complex and we are midway through it. Sorry, the game won't have that option. But, we will have good non cis characters involved in the story and the world. We can still do good on our promise of representation."
But nah. Instead they doubled down on how diverse they are while infusing transphobia and fetishism in the game and refusing to talk about it, or the piss poor character creator decision.
It's maddening. They went for pink money (if the term doesn't apply to trans folks, just LGB, I apologize) with their advertising and all the talk about embracing the futuristic aspects of cyberpunk, body modifications, etc and
of course it was all talk. Everything and everybody who is not the """"normal"""" is a product or a fetish. But that's ok because it's just a game! But also it's much more than a game, it's revolutionary and mature and avant agarde! Like, fuck those quotes from Adam Badowski:
What is more, there is strong correlation between openness to "the other" and its effect on creativity and motivation. In my opinion this results mainly from an increased feeling of security. In an environment where you can simply be yourself it becomes easier to have frank discussions, share ideas and express opinions — and that provides a starting point for many interesting activities.
The status quo is overcome through bold action. If we say that a "revolution" has occurred in some discipline, the very word "revolution" implies a disruption of the status quo. When a revolution in spaceflight is brought about, it is because some guy in California dared imagine it. When a revolution in RPGs takes place, it is because a team of bold women and men has had the audacity to express its ideas. Our role as executives is to manage this process — with matching courage and rationality.
For example, Mike Pondsmith's manual, published in the 1980s and providing the source of inspiration for our game, is quite liberal when it comes to gender modification. The whole issue is regarded as relatively minor compared to the need to express one's personal style — and this provides for much greater fluidity. I truly hope that, much like in the case of The Witcher games, Cyberpunk 2077 will surprise everyone with how many bold, mature and astute narratives can be conveyed by the video game medium. I will gladly come back to this issue after the November release once I'm at liberty to share more information.
Katarzyna Kucharczyk: – The LGBT rights issue has become a hot topic. On top of that, the Company had postponed Night City Wire in light of the social unrest in the USA. Why does CD
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