Look at that, a bunch of first-person-only games and isometric Infinity Engine-style RPGs. Truly, we are blessed with manna from the gods themselves.
Moving goalposts.gif
Look at that, a bunch of first-person-only games and isometric Infinity Engine-style RPGs. Truly, we are blessed with manna from the gods themselves.
I haven't really followed this thread so i'm not sure what incarnation of 3rd person cutscenes we do or don't have at this point but: Yes showing early gameplay has the potential of backfiring, though I feel that your game concept and planning having the possibility of completely cutting out a 3rd person perspective that's more than a graphics downgrade. That's how some people roleplay. "Look of the game" implies graphics. If this now includes a potential shift from mixed third/first person to only first I feel that's not very realistic gameplay being shown.
lol wow
think people have to understand that when developers show marketable material such as gameplay trailers regardless where it's shown, people are going to expect to see that in the game. Its not a far fetched idea, unless its otherwise specified in the trailer itself thats its not a representation of the gameplay itself.
There are literally less than two minutes of 3rd person cutscenes in the original demo. The demo is 48 minutes long and full of story moments. There was never an indication that a 3rd person perspective was planned outside of vehicles.I haven't really followed this thread so i'm not sure what incarnation of 3rd person cutscenes we do or don't have at this point but: Yes showing early gameplay has the potential of backfiring, though I feel that your game concept and planning having the possibility of completely cutting out a 3rd person perspective that's more than a graphics downgrade. That's how some people roleplay. "Look of the game" implies graphics. If this now includes a potential shift from mixed third/first person to only first I feel that's not very realistic gameplay being shown.
I haven't really followed this thread so i'm not sure what incarnation of 3rd person cutscenes we do or don't have at this point but: Yes showing early gameplay has the potential of backfiring, though I feel that your game concept and planning having the possibility of completely cutting out a 3rd person perspective that's more than a graphics downgrade. That's how some people roleplay. "Look of the game" implies graphics. If this now includes a potential shift from mixed third/first person to only first I feel that's not very realistic gameplay being shown.
"Look" in my opinion means visual fidelity. Not gameplay in and of itself. Unless otherwise specified.
"Before we start, a small and important disclaimer, the gameplay you are about to see, is from a work in progress version of the game, everything you see is potentially subject to change"
The first 50 seconds
I mean sure you're "technically correct", I watched those videos the same as everyone else. Lot's of games make those disclaimers! But when a game is introduced as a Third/First person RPG with a major character creator letting you be whoever you want and see that reflected in game, then that changes, like sure you made that disclaimer, but that's also what got people excited in the first place...
This wasn't introduced as a third/first person RPG, it was always a first person RPG. Literally at the two minute mark of the first demo.I mean sure you're "technically correct", I watched those videos the same as everyone else. Lot's of games make those disclaimers! But when a game is introduced as a Third/First person RPG
"Before we start, a small and important disclaimer, the gameplay you are about to see, is from a work in progress version of the game, EVERYTHING you see is potentially subject to change"
The first 50 seconds
a subject to change was known from last year, from the demo , its not newOkay sorry, hadn't read the updates. Still had the thread open from yesterday. Yall can chill.
They were selling this game as a first person RPG with shooter elements. You can play this entire game non lethally or not with guns at all.They knew the expectations and how they were selling this game as an FPS with RPG elements, they know their demographic and they decided to pull the legs from out underneath us regardless.
It's almost like I'm not a fan of old-school PC RPGs and don't get any value out of my protagonist being a zoomed-out paper doll that never does anything, can't emote, and can't meaningfully interact with other characters.
It's almost like that's the exact same reason I don't like first-person-only games. I like to actually be able to give a shit about my protagonist, and the player character being a floating camera or a zoomed-out paper doll works against that.
Come on man. That was last years trailer. This year they do a full blow out on how you can customize your character and how important that is and now you want to fallback on what was said then? Mmmmk. If that's your prerogative. They knew the expectations and how they were selling this game as an FPS with RPG elements, they know their demographic and they decided to pull the legs from out underneath us regardless. And to trivialize that point of contention is wholly unfair.
CD PROJEKT RED, creators of The Witcher and GWENT, are proud to present the first gameplay recording of their upcoming open world RPG — Cyberpunk 2077.
"What we're releasing today was recorded from a game deep in development." — says Adam Badowski, Cyberpunk 2077 Game Director and CD PROJEKT RED Head of Studio. "Since many of the assets and mechanics in the current version of Cyberpunk 2077 are most likely to be modified, we initially decided to show this gameplay only to media. Elements like gunplay (both in terms of visuals and how RPG stats influence it), netrunning, car physics, or the game's UI — everything's pretty much still in the playtest phase and we felt uneasy about publicly committing to any particular design. Animation glitches, work-in-progress character facial expressions, early versions of locations — all this made us hesitant to release what you're about to see."
"However, we are also well aware that many of you want to see what the media saw." — adds Badowski. "Although this is probably not the same game you'll see on your screen when we launch, we still decided to share this 48-minute video with you. This is how Cyberpunk 2077 looks today. Let us know what you think!"
I get that, sure. Different folks, different strokes, all that. But why are you so hung up on having a TPS option in this specific game? It's not like the market is starved on that account, there's probably more TPS games than any other type.
new from software game? Sucker punch game?Because the last game this developer made is one of my favorite RPGs of all time and it's frustrating that not only am I not going to get another game like that out of them for likely a decade, but there is nothing to look forward to to take its place from any OTHER developers, either. It sucks to feel like you're being left behind by an entire genre.
I really have no clue what version of the original reveal you guys have watched. Honestly the ONLY 3rd person cutscene is with V in the elevator and then in her appartment when V gets out of bed, the rest is ALL from a first person perspective minus vehicle driving. From the whole 48 minutes the third person cutscene is 2.5 minutes long. The whole thing def wasnt sprinkled in with 3rd person cutscenes. It was clear from the beginning that first person cutscenes are the main format of story delivery. I def have no clue why we now have a 28 page thread with people up in arms about it.I mean sure you're "technically correct", I watched those videos the same as everyone else. Lot's of games make those disclaimers! But when a game is introduced as a Third/First person RPG with a major character creator letting you be whoever you want and see that reflected in game, then that changes, like sure you made that disclaimer, but that's also what got people excited in the first place...
Edit: Like when I see "Everything here is subject to change" i'm imagining UI, gunplay, mission design, graphics. Not like, the fundamental pitch of the game.
yeah but if you play both , you can pretend like youre playing narrative focused rpgsFrom Software games are not narrative games, and Tsushima is not an RPG.
Don't you dare take away my sure to be embarrassingly awkward first-person perspective sex cutscenes away from me!!!
I really have no clue what version of the original reveal you guys have watched. Honestly the ONLY 3rd person cutscene is with V in the elevator and then in her appartment when V gets out of bed, the rest is ALL from a first person perspective minus vehicle driving. From the whole 48 minutes the third person cutscene is 2.5 minutes long. The whole thing def wasnt sprinkled in with 3rd person cutscenes. It was clear from the beginning that first person cutscenes are the main driving force.
I perfectly understand people being disappointed. My sympathy ends at the point where people start complaining about first-person being "forced" upon them, or questioning the developers' justification because specifically their desires aren't being catered to. I don't generally like the word "entitlement" being used in the context of gaming, I feel it's often not correctly applied; but for some the posts in this thread (not yours, to be clear), it's what immediately comes to mind.
?Because the last game this developer made is one of my favorite RPGs of all time and it's frustrating that not only am I not going to get another game like that out of them for likely a decade, but there is nothing to look forward to to take its place from any OTHER developers, either. It sucks to feel like you're being left behind by an entire genre.
I really have no clue what version of the original reveal you guys have watched. Honestly the ONLY 3rd person cutscene is with V in the elevator and then in her appartment when V gets out of bed, the rest is ALL from a first person perspective minus vehicle driving. From the whole 48 minutes the third person cutscene is 2.5 minutes long. The whole thing def wasnt sprinkled in with 3rd person cutscenes. It was clear from the beginning that first person cutscenes are the main format of story delivery. I def have no clue why we now have a 28 page thread with people up in arms about it.
?
If you're looking for third person perspective Witcher 3-like experiences, you've got the Horizon and Assassin's Creed franchises (since Origins anyway). Between just those 2 series, there's like over 200 hours of quality content available right now that you can play, and they're making new installments in both of those franchises right now as well.
To act like there is nothing like the Witcher 3 available now and in the near future is just untrue.
Honestly I doubt even the witcher 4 would get you hyped tbh.Neither of those franchises are anywhere remotely close to TW3 in terms of writing or quest design. Just because they're huge bloated open worlds doesn't mean they're worth my time. I finished Odyssey and I regret every minute I spent with that boring, glitchy pile of generic nothing.
And I couldn't even make it 10 hours into Horizon without getting bored. There's more to making a good game than just hyping up how big and/or pretty your overworld map is.
There's just nothing to look forward to moving forward if sequels to those games is all we're gonna get.
True. I'm sure they had a meeting in the pre-production phase about this and it's unfortunate that they chose 1st person instead of third person.Tbh I always thought it was a mistake for them to go first-person — especially so in a game where you create your own character but spend the majority of the game unable to see them lol!
Why would that be awkward? Many characters have died in first person games.I wonder if the Jackie death scene will be in third person. It would be super awkward if it was in first person.
Not enough. Still mad.
Don't sell me your game for months based on the badass character creation options and then tell me at the last minute I will almost never see my characters. That is fucking stupid.