Angel Express did get picked up since the release of Recettear/Chantelise.No plans to do so, and like waugh said the devs are not really active anymore,and I think the people in Carpe Fulgar now work on the Trails series for whoever localises that in the west these days.disregard this part, they only worked on Trails in the Sky SC.
It's a shame we never got Territoire but apparently EasyGameStation made a 2d platformer since then? I'm curious to try it considering how much I enjoyed Recettear.
No, they did some work on Sky SC with XSeed, but I don't think they've worked on any of the other games since then. Since Recettear, they've done various other Japanese indie localizations and I also believe they worked on a recent Gundam game.
The Atelier franchise scratches a bit of the itch. As I posted earlier I'm still hoping http://potionomics.com/ turns out well and truly hits that itch.
It's heavily inspired by recettear and they aren't afraid to admit as much :P
I couldn't believe it had been that long so went to try to figure out when I bought it, since I thought it was pretty shortly post-release, and I now feel kind of guilty about how little I paid:
IIRC Recettear was the entire reason for my interest in that bundle. Man I miss old Steam sales.
Who knows what cut the devs got from the massive, unexpected sales. Maybe they only got the licensing fee.It's really odd that there was never a sequel. It was such a hit.
Maybe Sakuna will be the next doujin darling. It's been in development for several years by now.
I'd say Astebreed got more recognition, but sure.That's by the Fairy Bloom team right? I've been looking forward to it for a while.
Who knows what cut the devs got from the massive, unexpected sales. Maybe they only got the licensing fee.
I wish I can say that all the time but people will just wonder why the "ho".To this day, I often think of "Capitalism, ho!". It's just so universally applicable.
That's great! Shame they didn't continue on as a group developing games, though. They were quite talented, and I love the 2.5d style.I don't know the exact figures, but talking to Andrew Dice from Carpe Fulgur, most of the Steam royalties went to the developer.
can you please elaborate on this? I just started playing am already met the little nightmare child you're Speaking of, but I don't wanna get wrecked. What exactly are you talking about?That said, it does have its flaws, as its tutorial sort of screws you over, which in turn results in the little nightmare child wrecking unsuspecting players' games.
Basically, every customer has a budget but will never ask to buy something they can't afford. Thing is, some customers are stingier than others, and the tutorial suggests values that make it very difficult to properly level up each customer (and their budget). This makes that little girl particularly dangerous, as you'll just think she never buys anything of value (which absolutely isn't true - it's all about percentages). Frankly, since it doesn't ruin the game, I suggest using a guide that surfaces the ideal percentages for each customer for buying and selling, since you still need to deal with the challenges of stocking your store and whatnot. I use this one:can you please elaborate on this? I just started playing am already met the little nightmare child you're Speaking of, but I don't wanna get wrecked. What exactly are you talking about?
I know opinions will vary on this, but I suggest limiting how many adventurers you unlock until you pay off your debt in its entirety. I really don't use dungeon runs to make money early on, and I make sure every dungeon visit goes as far as possible into unlocking new adventurers as early on as possible. Unlock Louie and Charme, but don't go much further than that until you've paid off your debt, as new adventurers will start with very low budgets and will need to leveled up, which means you'll need to have cheaper items available for them to buy relative to other customers.With all of that having been said, any tips for a beginner to build up funds quickly? What is the fastest way to earn in your opinion?
lol for real
Basically, every customer has a budget but will never ask to buy something they can't afford. Thing is, some customers are stingier than others, and the tutorial suggests values that make it very difficult to properly level up each customer (and their budget). This makes that little girl particularly dangerous, as you'll just think she never buys anything of value (which absolutely isn't true - it's all about percentages). Frankly, since it doesn't ruin the game, I suggest using a guide that surfaces the ideal percentages for each customer for buying and selling, since you still need to deal with the challenges of stocking your store and whatnot. I use this one:
Steam Community :: Guide :: Market Math Revealed
This guide blows up the skirt and rips back the curtain on this game's market math. If you want to enjoy the haggling and bartering in this game... you probably want to avoid this guide. Following tsteamcommunity.com
Thing is, you still need to stock cheaper items (even if only in your inventory) for new customers so you can give them an opportunity to level up. Just make sure you're buying at the extreme low of any given percentage value and selling at the extreme high of any given percentage value to maximize your profits. For example, if you want to sell something at 105% of its value to someone, then adjust the percentage up to 106% and reduce the value gradually until it hits the highest end of 105%. You should always maximize your combo, and that means buying and selling UNINTERRUPTED as much as possible in a row. You get a LOT more experience this way.
The little girl is notorious for interrupting people's combos, whether it's because they don't understand that you need to offer her lower pricing for things she buys, higher pricing for things she sells, AND you need to make sure you're stocking items she can actually afford early on. To be fair, everyone has these limits behind the scenes in a sense, but the little girl is far more difficult to deal with if you're following the tutorial's suggestions.
I know opinions will vary on this, but I suggest limiting how many adventurers you unlock until you pay off your debt in its entirety. I really don't use dungeon runs to make money early on, and I make sure every dungeon visit goes as far as possible into unlocking new adventurers as early on as possible. Unlock Louie and Charme, but don't go much further than that until you've paid off your debt, as new adventurers will start with very low budgets and will need to leveled up, which means you'll need to have cheaper items available for them to buy relative to other customers.
You apparently need to use a fork of Proton. You can find out more here:Does anyone know how to get this to work properly with the steam deck? It runs for me, but completely silently.
I played it when it first came out and remember loving it but never got very far because I didn't really understand the buying and selling mechanics as described above, really wanna give it another go.
The easiest way to make a LOT of money is to buy low and sell REALLY high. Basically, buy a lot of items that show up with blue text (meaning people aren't willing to pay what those items are usually worth) and try to hold onto those items until they show up in pink text (meaning people are willing to pay a LOT more than what those items are usually worth). You also need to maximize how many visitors you get during each stage of the day, which you can usually do by having a decent variety of items IN YOUR FRONT WINDOWS to attract more people. Upgrade your store when you can, as that gives you more display window space.Wow super detailed reply!!!!!!!!!!! Thanks for those tips man much appreciated! I'll definitely keep that in mind.
I just completed I think my third or 4th week, and now tear wants me to pay a whopping 80,000 PIX for next week's payment! Yikes!! How in the world am I going to raise those kinds of funds? I only have 11,000 PIX left, so not sure how I'm going to raise such a large amount in such a short period of time.
Anyway regarding the shop, I'm getting the hang of selling things, but I notice sometimes I get a string of customers that only wants me to buy their goods, and I don't know what a good strategy is, or whether or not it's even worth buying something every time it's offered to me. I always fear that I'll run out of PIX if I keep buying stuff.
Also you mentioned something I was unaware of.....that customers themselves can be leveled up, is this really true? I was completely unaware of that. So you're saying the little girls, the old man, the young average guy, and the housewife, can all be leveled up individually? Very interesting.
I suppose I'll have to do some heavy dungeon grinding, which brings me to my next question. Louie is level 18, while Charme is at level 9. I did a dungeon run with her, and she's OK, but not sure if I'm seeing anything special about her and compared to Louise. With her being a thief, I was actually expecting her to do some stealing from the enemies in the dungeons LOL but I guess I was wrong. Which adventurer would you say is worth hiring between those two?
Yeah, while there are definitely games influenced by Recettear on some level, I think those other games tend to make the core game play too complicated or too reliant on a lot of different systems. With Recettear, it's actually pretty feasible to get through the bulk of the game without engaging much (if at all) with many of the systems, so it feels as though you have more choice with regard to progression. I've purchased and played a number of games in my search for another Recettear, but nothing else comes close to topping it for me.I really should do another playthrough of this game, its been years since I played it.
I'm also looking forward to Potionomics when that comes out, as I haven't really seen anything similar to Recettear since
Yeah, that's why moonlighter didn't land with me. It was more of a hard roguelite action game with a store part prefunctorily tacked onFrankly, I don't really like the adventuring part of the game. (I could, on the other hand, easily accidentally play the shop portion of the game well into the next morning and not even realize I've burned HOURS. Haha.)
Essentially yea lol but also it's a good ass game
lol for real
it feels like Recettear and Cherry Tree High Comedy Club on Steam started it all