Too bad he made the wrong choice. Especially because DMC5 isn't looking like something I want from the franchise.
So you're saying this could already be something in the works?
I mean - yes and no.
I'm playing DD online and to be honest most players just Rush through the experience or go straight for the loot.
I guess what I'm saying is that you always end up either being left behind or going ahead to ear experience or loot first.
There is no sense of unity and slow paced exploration.
But I suppose having it be optional would be great- but this comes with the cost of investing more resources into the sequel.
So I don't know, I'm conflicted about coop online I guess.
Just make world and exploration actually interesting in the sequel, because the first game has only one good aspect - the combat.
The fact he was able to say this means DD2 must not be in any greenlit form.
So i'm guessing, he's wanting to see how DMC5 does before making a plan on what to do next.
If he insists on being the main director for both series, both franchises will have sequels every 6 years. That's if Itsuno decides to only ever work on these two franchises going forward.
Honestly, as the guy who sat in this interview and listened to this answer, I firmly believe the opposite. I don't think he would've raised this fact if he didn't know DD2 was what he was now going to now that DMC5 is done. Everything about the phrasing - saying, moments apart, that DMC5 is now done, and that he had ideas for DD2 years ago, and also saying the original is the game he's most proud of.
I mean, one thing is clear: they have their next game greenlit. "I'm already gearing up for my next project. We can't say what it is, but we're looking forward to getting to work on it." Given this was said in the same breath as talking about DD2, I'm personally inferring it's almost certainly that. It'd be bad PR to give this answer otherwise, as it'd just be an unfair tease. And in the past, say a year ago at E3, Itsuno was answering DD2 questions by saying "I know there's a fanbase, please ask Capcom" and the like - this is a very different tone of answer.
You do have the best knowledge on this. Just from my perspective, it's crazy to me that he'd be able to essentially say out-loud what will be happening next for him and his team. Even if not directly, this is definitely very outside the realm on how Capcom staff usually talk about any upcoming projects. Typically things never go past "I would like to do that in the future if possible" or "Perhaps i'll be able to get the chance, if enough fans wish". Though it could just be part of Itsuno's charm and character.
That's honestly what I like about Capcom these days. They give just enough transparency to properly level expectations while still maintaining the hype.I just don't think Capcom is as hardcore "KEEP THE SECRETS" as a lot of Japanese devs (like a Square Enix or whoever). Like, if DD2 is coming, this is exactly the thing I'd want to let out as part of a PR plan. It slowly builds hype. Fans begin to get excited.
This is a company that teased and teased RE2 in similar ways in interviews and little nods, right through the RE7 promotional cycle... and then announced they were doing it in, like, a Facebook post (or something like that - where did they post the 'We do it?' thing?) The important thing about RE2, and the thing that I think Capcom has realized/nailed, is that it's OK to say stuff like this 'cos the fans aren't dumb.
By saying out loud they were doing RE2 remake they didn't kill the excitement of that actual reveal trailer at E3. If anything, they enhanced it: fans speculated for years, and waited and waited, and so when it was announced there was an explosion of excitement. Now, sure, they could've got that explosion of excitement through secrecy then an announcement, but this is where it's smart. For one, they avoid leaks. It can't be leaked that they're doing RE2 Remake, because they've revealed the fact themselves (this, a note taken from the movie production playbook. With hundreds of devs and many contractors outside of the sealed offices of developers working on games now, is it really viable to try to keep projects 100% secret any more? Why not just say what you're doing?)
But two, they were able to coast for a few years without fans going WHERE THE FUCK IS IT (see FF7 Remake) and then release the game less than 9 months after properly 'revealing' it. This also means you can have a really air-tight, clearly planned promotional plan. Like, here's point A, the official reveal, here's the release, months later - let's do this at Gamescom, this at TGS, a press preview here, an influencer hands-on there. Again, contrast this to a FF7 situation: drips and drabs here and there, suddenly gameplay footage then nothing for years, then a key render and nothing for years. Now, FF7 can pull all this back when they are ready to show stuff (this year, hopefully), but imo makes a difficult battle more difficult.
EA/BioWare's done this a lot as well, to their credit. Like, after Mass Effect 3 shipped and once the ending dust had settled they very quickly outlined what was happening - that the core team would make a new IP (Anthem) and a new team would make a new Mass Effect. Likewise, they never made a secret that they had more Dragon Age coming after Inquisition... but then announced them all later. BioWare hit a lot of problems with these games, but their management of the fans and their expectations has generally been masterful, imo.
Anyway... I'm not saying I expect a DD2 announcement to be handled the same as RE2 - director and producer choice clearly plays a lot into that and with DMC5 Itsuno went for surprise (though he was also still openly saying "new game incoming" on twitter in the run up to E3, just not what it was), but what I am saying is that Capcom of recent years has been pretty happy to think outside the box and be a little more transparent.
I just don't think Capcom is as hardcore "KEEP THE SECRETS" as a lot of Japanese devs (like a Square Enix or whoever). Like, if DD2 is coming, this is exactly the thing I'd want to let out as part of a PR plan. It slowly builds hype. Fans begin to get excited.
This is a company that teased and teased RE2 in similar ways in interviews and little nods, right through the RE7 promotional cycle... and then announced they were doing it in, like, a Facebook post (or something like that - where did they post the 'We do it?' thing?) The important thing about RE2, and the thing that I think Capcom has realized/nailed, is that it's OK to say stuff like this 'cos the fans aren't dumb.
By saying out loud they were doing RE2 remake they didn't kill the excitement of that actual reveal trailer at E3. If anything, they enhanced it: fans speculated for years, and waited and waited, and so when it was announced there was an explosion of excitement. Now, sure, they could've got that explosion of excitement through secrecy then an announcement, but this is where it's smart. For one, they avoid leaks. It can't be leaked that they're doing RE2 Remake, because they've revealed the fact themselves (this, a note taken from the movie production playbook. With hundreds of devs and many contractors outside of the sealed offices of developers working on games now, is it really viable to try to keep projects 100% secret any more? Why not just say what you're doing?)
But two, they were able to coast for a few years without fans going WHERE THE FUCK IS IT (see FF7 Remake) and then release the game less than 9 months after properly 'revealing' it. This also means you can have a really air-tight, clearly planned promotional plan. Like, here's point A, the official reveal, here's the release, months later - let's do this at Gamescom, this at TGS, a press preview here, an influencer hands-on there. (DMC clearly had a plan like this too, where it was E3 reveal, TGS Dante hands-on, pre-launch V hands-on - a clear arc from announce to release that doesn't exhaust with either too much or too little information). Again, contrast this to a FF7 situation: drips and drabs here and there, suddenly gameplay footage then nothing for years, then a key render and nothing for years. Now, FF7 can pull all this back when they are ready to show stuff (this year, hopefully), but imo makes a difficult battle more difficult.
EA/BioWare's done this a lot as well, to their credit. Like, after Mass Effect 3 shipped and once the ending dust had settled they very quickly outlined what was happening - that the core team would make a new IP (Anthem) and a new team would make a new Mass Effect. Likewise, they never made a secret that they had more Dragon Age coming after Inquisition... but then announced them all later. BioWare hit a lot of problems with these games, but their management of the fans and their expectations has generally been masterful, imo.
Anyway... I'm not saying I expect a DD2 announcement to be handled the same as RE2 - director and producer choice clearly plays a lot into that and with DMC5 Itsuno went for surprise (though he was also still openly saying "new game incoming" on twitter in the run up to E3, just not what it was), but what I am saying is that Capcom of recent years has been pretty happy to think outside the box and be a little more transparent.