Among the documentation includes a presentation on political correctness and advertising materials, and how to avoid drama and controversy. This includes avoiding the use of language that can be deemed as discriminatory or prejudice, and will result in new guidelines for each region's PR and advertising material creators.
This includes gender neutral cosmetic options, only featuring certain ethnicities or portraying them as unequal or stereotypical, and avoiding sexual or obscene language and jokes unless inevitable based on the context of a story or narrative.
Sexuality, LGBTQ, and women were also discussed. One slide features The Last of Us Part II and Shadow of the Tomb Raider as being positive examples of LGBTQ characters; and that such characters should be portrayed as appealing as male characters (and promoted in the same way). Capcom do note that certain regions view LGBTQ characters negatively.
Meanwhile, Nintendo's Princess Peach and Zelda were used as examples of negative stereotypes of women due to being damsels in distress. This is in spite of the image used for Zelda being from Breath of the Wild; where the character takes a more pro-active role.
The presentation also asks to defer to the localizers of different regions and vendors to make sure certain content is appropriate. Examples include Arab localization and content featuring pigs, the use of Happy Holidays over Merry Christmas, and numbers or expressions that may refer to the Nazi party.
The presentation recommends characters that appeal to a wide range of people, with male and female player characters being treated the same within a video game. Custom characters should be able to have any haircut or facial hair, and various body types.
Sex appeal, such as bikini costumes or lewd poses and costumes, should be equal between men and women, and serve a purpose in the context of the story. However, costumes cannot appeal to only one kind of user base, such as only one gender.