As an all time SF fan, I really wanna see SFV's end. I'm tired of this game and its struggle to even be a decent fighting game. You see a step forward and the next day, You see 10 steps backward. I'm really tired of these stupid decisions and bad moves from Division 2. SF's current state is pathetic.Some people just want SFV to die and anything that can be used for ammo will be used.
The free trial was limited to a single week (December 11th-18th), they mentioned it when announced it. So once that week was over the free trial was removed.The free trial is also over, i believe, right? So i guess it makes sense.
This is nonsense. The game has been getting better and better since the end of 2016. They've reduced input lag twice, nerfed crush counters, balanced and filled out the roster, added VT2, arcade mode and the major tournaments have delivered exciting top 8s.As an all time SF fan, I really wanna see SFV's end. I'm tired of this game and its struggle to even be a decent fighting game. You see a step forward and the next day, You see 10 steps backward. I'm really tired of these stupid decisions and bad moves from Division 2. SF's current state is pathetic.
SFV is not dead. SFV is one of the most popular fighting games right now, maybe the most popular one.
I'm with you, people who don't like can disable them, and people who want some extra FM and don't care can activate them.Am I the only one that didn't find the ads to be a big deal? If you couldn't turn them off then sure, but you could.
As an all time SF fan, I really wanna see SFV's end. I'm tired of this game and its struggle to even be a decent fighting game. You see a step forward and the next day, You see 10 steps backward. I'm really tired of these stupid decisions and bad moves from Division 2. SF's current state is pathetic.
It opened poorly, but I would say they recovered rather well. I hope they can take the lessons and apply them to SFVI.
@Yurinka you sure? That's really surprising to me that it'd have more owners than T7/DBFZ. I don't have access to steamspy numbers though.
Because it was the safest sequel possible in regards to roster and mechanics, with actual marketing unlike SFIII and also unlike that game, released early on in the life cycle of systems that people actually owned in a gen where online play first became relevant and integral to consoles?
All of this. I just quit bothering with IV after the vanilla release, rather than wasting my time whining about it.It won't make SF VI appear any faster. There are some of us who like it despite the issues. It's nowhere near as bad as the hyperbole you state.
I didn't rant about wanting SFIV to end...I just stopped playing when I got tired of it.
yeah, not to mention it was hyped as the return of 2D fighting games lol and the return of Street Fighter.Because it was the safest sequel possible in regards to roster and mechanics, with actual marketing unlike SFIII and also unlike that game, released early on in the life cycle of systems that people actually owned in a gen where online play first became relevant and integral to consoles?
Well SFIII came out when arcades were still a primary business market for Capcom. IV came out in the tail end of that. Capcom barely focuses on arcades anymore, unlike Namco, which had a very successful Tekken 7 run in Japan.Because it was the safest sequel possible in regards to roster and mechanics, with actual marketing unlike SFIII and also unlike that game, released early on in the life cycle of systems that people actually owned in a gen where online play first became relevant and integral to consoles?
Yup, I'm sure.Yurinka you sure? That's really surprising to me that it'd have more owners than T7/DBFZ. I don't have access to steamspy numbers though.
On PC, but also in tournaments (if we look at the number of them and the number of people playing at them) and in Twitch. I did this graph about Twitch average daily viewers during the last year for the main fighting games some days ago with sullygnome.com:On PC? That's not surprising, since SFV has crossplay with PS4. There's no downside for SFV players on PC, but there are downsides for other fighting games.
yeah, not to mention it was hyped as the return of 2D fighting games lol and the return of Street Fighter.
It still annoyed me how so many insisted that there was no 2D fighting scene or any developers working on them before SFIV (it obviously revitalized casual interest in them and moved the industry toward 2.5D, but 2D fighters didn't cease to exist altogether).yeah, not to mention it was hyped as the return of 2D fighting games lol and the return of Street Fighter.
IV had an arcade release before releasing on consoles though, Capcom not bothering going console then arcades until V. Though unlike Namco and Soul Calibur (completely different kind of fighter, I know), they do at least maintain interest among Japanese arcade players, and I would be lying if I said I missed waiting years at a time after arcades for every console version of fighting games. Yet it was useful for refining the game and beefing up the roster ahead of launching on consoles.Well SFIII came out when arcades were still a primary business market for Capcom. IV came out in the tail end of that. Capcom barely focuses on arcades anymore, unlike Namco, which had a very successful Tekken 7 run in Japan.
And while IV was safer than III, that really helped it as well. IV felt like a traditional SF game. Zoning was back and so on. Parrying, especially 3S parrying, killed the traditional zoning game.
Moreover, the III series was a wake up call for Capcom not to abandon fan favorites. Originally III: The New Generation didn't have even have Ryu and Ken. That did not go well lol.
Yeah. I'm aware about the IV arcade release, but it was clear that IV aim was for console primarily and the arcade release was more for balancing and player testing.It still annoyed me how so many insisted that there was no 2D fighting scene or any developers working on them before SFIV (it obviously revitalized casual interest in them and moved the industry toward 2.5D, but 2D fighters didn't cease to exist altogether).
IV had an arcade release before releasing on consoles though, Capcom not bothering going console then arcades until V. Though unlike Namco and Soul Calibur (completely different kind of fighter, I know), they do at least maintain interest among Japanese arcade players, and I would be lying if I said I missed waiting years at a time after arcades for every console version of fighting games. Much like Namco would learn with SCV though, Capcom found out that consumers indeed don't respond favorably to soft reboots largely omitting series mainstays, with Tekken 3 being the only game to ever get away with it.
Yeah that's totally surprising to me. I kinda assumed T7 crushed SFV (even with the year late start) because the word of mouth on PC was so strong, and that SFV did much better on the PS4 (than PC).Yup, I'm sure.
You can check out the exact numbers in this Twitter thread I did a couple of days ago. I'm a SteamSpy patreon supporter, so I get more specific Steam owner estimations than if a random user goes to steamspy.com. The blue bars in the owners/price graph are owners and yellow line is the price.
SFV right now has a $7.99 sale, last month or so had a $9.99 sale and from December 11 to December 18 had a limited free trial promotion. This combined with Capcom Cup (Capcom Pro Tour finals), recent addition of Kage (Evil Ryu on steroids) and recent Season 4 gameplay improvements and rebalance created a good recent spike that you can see in the mentioned Twitter thread.
Regarding Kage, Evil Ryu was the top 4 non-SFV character in the most recent oficial character popularity poll, the 3 shotos are the most played characters every month in addition to the new characters added that month, and many people finds Kage a very fun character to play.
Quite, they were very much banking on console sales with IV even with the arcade release priming the game for the launch of those versions.Yeah. I'm aware about the IV arcade release, but it was clear that IV aim was for console primarily and the arcade release was more for balancing and player testing.
On PC, but also in tournaments (if we look at the number of them and the number of people playing at them) and in Twitch. I did this graph about Twitch average daily viewers during the last year for the main fighting games some days ago with sullygnome.com:
DBFZ had the typical spike during some weeks at launch and there are some other isolated spikes here and there, but SFV has been the most watched game across all the year.
i mean it's cool that they disabled it, but wat I really want to know is if Capcom/SF5 is really hurting for money that badly that they need to do stuff like this?? when no other video game seems to need to go to this extent
This is nonsense. The game has been getting better and better since the end of 2016. They've reduced input lag twice, nerfed crush counters, balanced and filled out the roster, added VT2, arcade mode and the major tournaments have delivered exciting top 8s.
You don't like it, cool. But 1 step forward, 10 steps backward? no.
I wasn't aware of his history here lol.Seems like a big bunch of nothing based on what I'm reading.
Amazing to see people still give subKappa-tier trolls like Vergilius and SaltyGeneralTso the time of day.
If we just look at the game sales both games had at launch Tekken 7 crushed SFV. But due to its GaaS nature SFV has been adding new costumes, colors, features, modes, characters, fixes, improvements, tweaks, gameplay rebalance and so on every week or month, so the game feels fresh and they keep adding interesting stuff that appeals more people, and the extra visibility from eSports also helps.Yeah that's totally surprising to me. I kinda assumed T7 crushed SFV (even with the year late start) because the word of mouth on PC was so strong, and that SFV did much better on the PS4 (than PC).
I wonder if SFV is at 3 million units sold at this point, and the Capcom financials Platinum Titles numbers dont reflect that because of a "SFV:AE" sku not being listed.
They said that ads weren't going to be there permanently, that during certain periods of time a sponsor would shown there, but that there were going to be times without ads/sponsors available. So somewhere in the future ads may come back announcing something else.Wait, people thought it was gonna be there permanently? It was stated to run only for a short period to promote Capcom Cup which was going through it's last part of the year.
Capcom just had its most successful game release ever, and SF5 - to my understanding, at least - is quite successful with DLC and post-release engagement/sales, even if the actual software sales haven't lived up to SF4's various revisions.
At the end of the day, nobody (sane) is going to argue that SF5's in-game ads were a good idea - and nobody likewise should really stand up for the Fight Money economy, which has been significantly worsened over the last year or so since AE launched (too many FM sinks, not enough opportunities to earn). But all of this is more chalked up to Capcom being confused and experimenting, unsure of what they actually want to do with Street Fighter in the future. Like, both of those feel like a shot at trying out more aggressive monetization with an eye towards a free-to-start SF6, imo, but the problem is in SF5 it's at odds with the other more traditional aspects of the game. Considering these experiments have been generally flawed, it'll be really interesting to see what they do with the next game. (I'd like to see large elements of it stay, like extra battle and FM as a concept, but make characters free and instead build the post-launch revenue model around costumes, stages and other cosmetic stuff. Basically, Overwatch.)
I don't think SF5 is finished just yet, but I wouldn't be surprised if after a full spread of content in 2019 if that's it for the game. I know Ono said in the past that they had plans through 2020 - so theoretically five seasons - but 2020 will very likely be next-gen time and SF5 seemingly is doing ok but clearly isn't as successful as Capcom had hoped. AE was a big roll of the dice for the game and, honestly, it didn't offer the recovery they needed and didn't even help SF5 to reach Vanilla SF4 numbers, leave alone the numbers that game went on to reach with the 'stand-alone' releases of SSF4, AE and USF4.
It's a great game underneath all the crap going on around it, though.
They just need to move onto SF6 and just slowly kill this game off because at the end of the day even if the gameplay and some other areas are good, hypothetically say it's all great, it'll still be dragged down by bullshit. Even if this didn't happen people still know what this game's history is. It needs to start fresh because it'll never completely get that stench off of it even if it is great now. That's just, nah man that's a bad look. Props to Capcom for doing what they can do to resist all of the problems and trying to make the game as great as possibly can be.
With that said SF6 is probably gonna be nasty. They've learned so much from this era of SF that they'll come out with a far greater product. It's only up from this point on.
Just in case someone is curious about how much SFV is dead I detailed it in these posts with some Steam and Twitch numbers and graphs and Capcom IR links:
Nah, I disagree with that. Best use the extra time and resources to disconnect from SFV and roll straight into SFVI's development. It doesn't matter if it's making them money or not, a great amount of people still have that aftertaste in their mouths from SFV. And if they are making money from SFV then all of that money needs to go towards making SFVI greater for casuals and those who were heavily disappointed by SFV day 1 compared to focusing on FCG and esports because those are the people who matter most to Capcom heads at the end of the day.The only reason Capcom should cease production on SFV early is if it's not making them money, and there's no real indication that SFV is not making money.
i mean it's cool that they disabled it, but wat I really want to know is if Capcom/SF5 is really hurting for money that badly that they need to do stuff like this?? when no other video game seems to need to go to this extent
Which one is it?Nah, I disagree with that. Best use the extra time and resources to disconnect from SFV and roll straight into SFVI's development. It doesn't matter if it's making them money or not, a great amount of people still have that aftertaste in their mouths from SFV. And if they are making money from SFV then all of that money needs to go towards making SFVI greater for casuals and those who were heavily disappointed by SFV day 1 compared to focusing on FCG and esports because those are the people who matter most to Capcom heads at the end of the day.
And I hope they don't go straight from SFV to SFVI one after the next too. They need to have some silence in between rather than having them connect. That'll be better in the long run for the series given it'll give more people time to disconnect from SFV.