Source: http://www.capcom.co.jp/ir/english/news/html/e191029b.html
Regarding Digital Contents:
What that means is, they're down in Net Sales YoY because they didn't have as many physical games to ship.
When you have Iceborne being mainly a digital only title (ignoring Master edition), it means Capcom can't ship millions of copies at launch which gives them money from retailers so they're relying on consumers to buy the game from the relevant digital platforms.
Source: http://www.capcom.co.jp/ir/english/data/html/result/2019/2nd/4.html
Capcom Co., Ltd. today announced that in its consolidated business results for the six months ended September 30, 2019 net sales were 37,272 million yen (down 14.0% year-over-year), operating income was 13,992 million yen (up 33.2% year-over-year), and ordinary income was 14,002 million yen (up 36.0% year-over-year). Net income attributable to owners of the parent was 9,846 million yen (up 43.7% year-over-year).
This quarter, despite a dip in net sales year-over-year, in the core Digital Contents business Monster Hunter World: Iceborne shipped 2.8 million units supported by consistent popularity, driving profitability improvements, while sales growth of high-margin digital downloads, including major catalog titles such as Resident Evil 2 and Devil May Cry 5, also contributed, resulting in the highest profit at all levels at the end of a second quarter in company history.
Regarding Digital Contents:
- a. In this business, Monster Hunter World: Iceborne (for PlayStation 4 and Xbox One) experienced solid sales and led profit growth. In addition, healthy sales of high-margin catalog titles also boosted profit. Specifically, sales of Resident Evil 2 (for PlayStation 4, Xbox One and PC) and Devil May Cry 5 (for Xbox One, PlayStation 4, and PC), both hits in the previous fiscal year, continued to grow due to an expanded user base. Monster Hunter: World (for PlayStation 4, Xbox One and PC), which was launched in January 2018, also continued to display its long sales life.
- b. The resulting net sales were 29,163 million yen (down 14.7% from the same term in the previous fiscal year) due to an increase in the percentage of digital sales. Operating income was 14,503 million yen (up 23.4% from the same term in the previous fiscal year) mainly due to contributions from Monster Hunter World: Iceborne and catalog titles.
What that means is, they're down in Net Sales YoY because they didn't have as many physical games to ship.
When you have Iceborne being mainly a digital only title (ignoring Master edition), it means Capcom can't ship millions of copies at launch which gives them money from retailers so they're relying on consumers to buy the game from the relevant digital platforms.
Source: http://www.capcom.co.jp/ir/english/data/html/result/2019/2nd/4.html
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