Yeah, Takuya Aizu and Yoshihisa Tsuda started at Capcom almost at the same time and left after three years with some other coworkers.Aren't Inti Creates former Capcom devs like Platinum and Tango Gameworks?
Jump and down slash. You are never punished for dashing, but you are not supposed to stay on the ground all the time either. Enemy placement and level design in MMZ is extremely deliberate and well thought out. There is a reason most enemies die with a single jump slash or dash slash - or with one of the two + any other single attack.Both are flawed. Inti has never put out steaming Mega turds like X6, X7 and X8. On the flip side Inti often made baffling design choices. Like why don't I get my retries back in Z1? Why do I have to grind to use my power ups? Why is every thing tied to an arbitrary rank system? And who the fuck created the maps in ZX? The gba games have screen crunch so what does Inti do? How about rolling enemies that take multiple hits to destroy, punish you for dashing and come out of the blue seemingly at random? Why!?
Capcom.
That being said, Mega Man 9 is the best game in the entire series and y'all know it's true. So, I have big respect for Inti.
Bringing Mega Man's moveset back to basics is one of the main reasons I absolutely adore the game. So, that's not a flaw for me at all, it's actually a huge positive imo.That is a funny ass joke
But if you are serious the random reversion of Megaman's abilities and then giving them back to a dlc character at the time is what is holding that game back from greatness.
That is a funny ass joke
But if you are serious the random reversion of Megaman's abilities and then giving them back to a dlc character at the time is what is holding that game back from greatness.
That is a funny ass joke
But if you are serious the random reversion of Megaman's abilities and then giving them back to a dlc character at the time is what is holding that game back from greatness.
It's kind of a strange comparison due to the non-2D games factoring in. I wasn't sure what to expect.
Bringing Mega Man's moveset back to basics is one of the main reasons I absolutely adore the game. So, that's not a flaw for me at all, it's actually a huge positive imo.
I genuinely consider MM9 to be a perfect video game.
The charge shot isn't really fun or interesting, so removing it is perfectly fine. The slide is a mild shame, but 9 is balanced around Mega Man's standard moveset enough that its removal doesn't really matter much.
MM9 was designed around no slide or mega buster which is fine, they were clearly going after that MM2 Nostalgia. It's an incredible game and just like other members have said in this thread, I easily consider it the best Mega Man game ever made. You don't miss those skills for a second because MM9 has the best set of weapons in the whole series as well, it's just too good.
It's perfect imo, it's the one game I can back to replay and finish in under an hour and never get sick of it. I consider it my favorite game of all time for a reason.
I could not care less about Proto Man or whatever DLC it had, and even then it was a 10 dollar game and now part of the collection with all the content included.
The only other Mega Man game that even comes close is Zero 3, another Inti game.
*shrugs*
Honestly don't get you guys, Harkening back to MM2 is was a cool idea, but there was zero need to strip features away and walk back the graphics twice. MM9 and 10 truth be told felt like they were holding back the franchise IMO. I get wanting things to be boiled down to the basics but a good MM game shouldn't require to be just like MM 2 as far as options go. MM2 wasn't even the best of 1-8.
It's why I am so glad for 11's existence and it's Fantastic weapon selection and level design that was designed around weapon abuse without having to gimp any of Megaman's options or movements to keep the same level of fun and engagement.
Judging by your comments is probably clear you like 9 more than 11, but because of the above I think 11 walks all over 9 with extreme prejudice.
But that's just me.
AgreedCapcom
When Initcreates do it they make certain things harder than it needs to be.