I hate that term, but disappointing if true. I played SFV ranked and I would say my experience was better than SF4, but I don't have a wide opinion as I didn't get into many fighting games this gen. Just SFV and Smash really.,
Sadly, it has been infuriating to see AAA fighting games with crap netcode, and the response especially from Japan devs has been like as if they didn't care. Like they did not want to implement GGPO, or even rollback in some cases, and they double down on using their internal netcode.
Smash's netcode suffers from being developed by Bamco, and Tekken 7 doesn't exactly have good netcode. But Smash's netcode is one of the worst offenders ever.
DBFZ? Ayy.
It has been mostly western devs that either work on ports or original games with good netcode. Heck, Killer Instinct has good netcode this gen. Same with Power Rangers BFTG.
Skullgirls and Them Fighting Herds share the engine, and also share Netcode.
It's sad that it took a global pandemic to bring this issue to the forefront, with no offline tournaments to distract from this.
A few of Garou's ports recently got rollback netcode, so it can be retrofitted.