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fireflame

Member
Oct 27, 2017
2,275
A common criticism adressed against many games is that enemies youfight have to be seen as bad people. In GTA-likes, people complain that cops you kill are corrupted. But in many novels and movies and real world, enemies are often morally wrong. I feel it is harder to get involved in a character who would kill innocents and good people. Certainly, it might be done for the sake of being subversive.But once you get past that, to what extent is it hypocritical?

Yes we want to spend our energy and time in a hobby where there is some violence, and yes, the fact enemiesare bad makes us more comfortable(often).

But then now how would we call the extremeopposite stance, if we only played games where we only killed innocents?Andif we played a game where we kill both inocents and bad people, this would be about being a mercenary, a soldier, a corrupted cop?

Exception can be madee about games without story, but otherwise, this criticism of "hypocritical violence" is made ina society were we alsotry to justify violence in general. No country invades another country saying it does it for fun or that the enemy is a good guy.And out of the context of war,society only accepts violence if it is done in necessary situations, like defending someone froma rapist,murderer,etc.
 

Cactuar

Banned
Nov 30, 2018
5,878
You need to provide some examples. I'm finding it hard to make any type of point out of what you're attempting to say.
 

BDS

Banned
Oct 25, 2017
13,845
I don't know what strawman you're addressing but generally when people complain about violence in games they're asking for more games that don't revolve around killing people at all.
 
Oct 27, 2017
12,055
I was always uncomfortable with the violence in previous God of War games because Kratos was a literal monster killing innocent civilians for health, and he was no better than the gods he was killing.
 

Hawkster

Alt account
Banned
Mar 23, 2019
2,626
Tbh with you, OP, your topic kinda reminds me of Spec Ops The Line and how much I soured on it.

Last thing I need is a shooter trying to make me feel bad for killing people.

Funny how Ghost Recon Breakpoint is one of my most anticipated games of this year despite the baggage it carries.
 

Manmademan

Election Thread Watcher
Member
Aug 6, 2018
15,993
A common criticism adressed against many games is that enemies youfight have to be seen as bad people....

But then now how would we call the extremeopposite stance, if we only played games where we only killed innocents?Andif we played a game where we kill both inocents and bad people, this would be about being a mercenary, a soldier, a corrupted cop?

1502826715874.jpg
 

danmaku

Member
Nov 5, 2017
3,232
I don't get where the "hypocrisy" is supposed to be. People that complain against violent games usually don't like violence at all, or they don't like how violence is glorified or shown as "cool".
 

The Unsent

Member
Oct 25, 2017
19,425
In many games the hero kills many poilce officers and security guards. Many people on here thought Athur Morgan was a good man in a recent poll or at least sympathectic despite him being a mass muderer. And Nathan Drake famously threw a security guard off a museum ledge, knowing he likely wouldn't survive the fall. It's open to critism imo.
 
OP
OP

fireflame

Member
Oct 27, 2017
2,275
You need to provide some examples. I'm finding it hard to make any type of point out of what you're attempting to say.
The list of examples is quite large I feel.Most of games depict your enemies as bad. In heroicfantasy games youa re going to fight demonsindaing your lands, evil sorcerers, mad kings...You are not going to kill peasants in general... Unless we talk about dungeon and dragon games with choices,but geenrally the story is more built in favor of a "good" character.
In military fps, your enemyies will be terrorists or politicians with over inflated ego

Very few games are about killing onpurpose kind or good people, and in games where it happens itmaybe intended to make you reflect on subjectivity, absurdity of war,etc.
As soon as there is a bit of story, it is hard to find example of games where you kill ordinary people.
Some critcized hitman for having a lot of targets who are not good peole. While you may kill innocents in Hitman, your targets are often corrupted to some extent
 

Morrigan

Spear of the Metal Church
Member
Oct 24, 2017
34,315
Very few games are about killing onpurpose kind or good people, and in games where it happens itmaybe intended to make you reflect on subjectivity, absurdity of war,etc.
As soon as there is a bit of story, it is hard to find example of games where you kill ordinary people.
Some critcized hitman for having a lot of targets who are not good peole. While you may kill innocents in Hitman, your targets are often corrupted to some extent
Yes.... and?

What is your point exactly? Where is the hypocrisy?
 

Redcrayon

Patient hunter
On Break
Oct 27, 2017
12,713
UK
The list of examples is quite large I feel.Most of games depict your enemies as bad. In heroicfantasy games youa re going to fight demonsindaing your lands, evil sorcerers, mad kings...You are not going to kill peasants in general... Unless we talk about dungeon and dragon games with choices,but geenrally the story is more built in favor of a "good" character.
In military fps, your enemyies will be terrorists or politicians with over inflated ego

Very few games are about killing onpurpose kind or good people, and in games where it happens itmaybe intended to make you reflect on subjectivity, absurdity of war,etc.
As soon as there is a bit of story, it is hard to find example of games where you kill ordinary people.
Some critcized hitman for having a lot of targets who are not good peole. While you may kill innocents in Hitman, your targets are often corrupted to some extent
Im not sure what your point is here. Are you disallowing enemy units in warfare that are combatants from being 'kind and good' by virtue of them being capable of defending themselves?

Sure, some enemy forces are depicted as having signed up for a dubious cause of their own free will (often mercenaries working for villains, terrorists, nazis, conveniently inately-evil fantasy factions or black ops units in modern games). But various other fantasy/strategy and shooter games also pit you against an enemy army where the people are no more or less 'moral' than you. It's just that your commanders and theirs (either of whom might not be telling the whole story) have competing strategic aims that can't co-exist. You could also take a step further into the murk where some of those troops are conscripted civilians forced to take up arms against you- I don't think they are suddenly not 'good' or 'kind' people when they don't have much choice and are forced to take on the overpowered player character in endless hopeless battles (from their point of view). At that point, the conflation of 'enemy' and 'bad' is often at least part of the point. Fire Emblem: Three Houses illustrates this on the fantasy end, with various characters pushed into battle they don't want and framed as the enemy by some and a faultless victim by others. In wargames like Total War, whether those people are 'good' or 'kind' is something none of the competing factions care about, moral superiority falling way behind strategic dominance as the player fights to colonise further with troops conscripted from the lands they conquer. It's hard to find much 'good' on any side there.

Where there is a story involved, there's usually some attempt to frame the player as being in the right (Fire Emblem does this heavily, as whichever faction you choose is shown as acting fairly reasonably while sanctioned by a higher power, with the others eagerly jumping the moral event horizon in response to your victories). However, I don't agree that 'being good' or 'kind' is something that a character loses just by virtue of being on the wrong side of the battlefield to the player. That's equating being the protagonist with always being right and good. It's in the players interest to cast them as a 'baddie' and of less moral worth so you can cut them down while feeling sanctioned by whatever higher authority is pulling the strings. Sure, there's loads of actually truly 'less good' or 'evil' opposition forces in games, but really them being a situational opposing force might not have anything to do with morality at all, more just competing geopolitical objectives that leave a lot of dead npcs on the ground at the end. That's what the commentary on war in various games about it often tries to get at, some with more elegance than others.
 
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Sharivan

Member
Dec 29, 2018
411
Belgium
I was always uncomfortable with the violence in previous God of War games because Kratos was a literal monster killing innocent civilians for health, and he was no better than the gods he was killing.

This. I did like the first two God of War games, but I felt a bit guilty playing them. This is also the main reason why I don't like games ike GTA.
 

Fredrik

Member
Oct 27, 2017
9,003
I don't get where the "hypocrisy" is supposed to be. People that complain against violent games usually don't like violence at all, or they don't like how violence is glorified or shown as "cool".
Or they have kids and don't want to wait until late at night to play games :/

Seriously, violence in AAA games is slowly killing the hobby for me. It was fine when the kids were young and went to sleep like 19:00, but not today... I sacrifice my own health and simply stay up at night and sleep too little just to be able to play through some games.
Thank god for racing games!
 

freakybj

Member
Oct 26, 2017
1,428
I think that violence in games (and media in general) is sanitized by the fact you are killing bad guys that are trying to kill you. Even in media where the bad guy killing innocents is a protagonist they often face their comeuppance at the end when they are killed or sent to prison. If games that glorified murdering innocent people were more mainstream (like Hatred) then the video game industry would not be able to shrug off criticism from law makers. This is why that content depravity line shouldn't be crossed by mainstream game companies.
 

Ralemont

Member
Jan 3, 2018
4,508
I am unsure whether the point you're making is that we shouldn't mind violence in games because it's usually done against the morally corrupt, or that we should have more games with violence against "good" people as it would make us question our preference for violence in video games?
 

Deleted member 37739

User requested account closure
Banned
Jan 8, 2018
908
Not sure what the thrust here is, but I've always found it weird to have heroes who indiscriminately dispatch hundreds of opponents in ordinary gameplay and then come over all noble and refuse to finish off the game's big bad, as though they have some kind of moral code.
 

Mirage

Member
Oct 25, 2017
9,561
Not sure what the thrust here is, but I've always found it weird to have heroes who indiscriminately dispatch hundreds of opponents in ordinary gameplay and then come over all noble and refuse to finish off the game's big bad, as though they have some kind of moral code.
There definitely is a weird disconnect between the gameplay and story when that kind of thing happens.
 

Sylvie

Member
Aug 26, 2019
35
A common criticism adressed against many games is that enemies youfight have to be seen as bad people. In GTA-likes, people complain that cops you kill are corrupted. But in many novels and movies and real world, enemies are often morally wrong. I feel it is harder to get involved in a character who would kill innocents and good people. Certainly, it might be done for the sake of being subversive.But once you get past that, to what extent is it hypocritical?

Yes we want to spend our energy and time in a hobby where there is some violence, and yes, the fact enemiesare bad makes us more comfortable(often).

But then now how would we call the extremeopposite stance, if we only played games where we only killed innocents?Andif we played a game where we kill both inocents and bad people, this would be about being a mercenary, a soldier, a corrupted cop?

Exception can be madee about games without story, but otherwise, this criticism of "hypocritical violence" is made ina society were we alsotry to justify violence in general. No country invades another country saying it does it for fun or that the enemy is a good guy.And out of the context of war,society only accepts violence if it is done in necessary situations, like defending someone froma rapist,murderer,etc.
the cops might be seen as "corrupt" in GTA, but i don't think many are mistaking the intent to play as a criminal and committing various heists/crimes.. the lawyer that gets you out of prison in VC, is portrayed as corrupt for getting you out of custody/charges constantly. i prefer games though, where the morality is either complex/absent
 

Thera

Banned
Feb 28, 2019
12,876
France
First, OP, your space key is broken.
The thing is, most game don't represent what it is to shoot / kill someone. The screaming and crying and any manifestation of fear and pain are not represented. So in your mind, you still shoot AI because they don't react much when you are done with them.
This is one of the focus of TLoU2 and it is unsettling to watch. At one point in the demo, you kill someone and one of his friend scream his name, "Eddie". So you didn't some random AI, you killed Eddie, and one of his friend is pretty sad / furious about it.
 

gebler

Member
Oct 27, 2017
1,269
depicting antagonists as bad a a "pretext" for the player to quench a thirst for violence.
With that clarification I believe I understand what you mean in the OP. I wouldn't call it it hypocrisy, at least not without knowing more about the stated and actual/suspected motivations. You can make cops corrupt so that the player will have less qualms shooting at them (actual motivation), without being hypocritical about it. Pretending that your motivation was totally different, or maybe criticizing others for similar things while doing it yourself, that could be seen as hypocritical. I also think people can enjoy playing violent games without being motivated by a thirst for violence, so if that is part of the assumption I'd question that as well.

I basically agree with what you're saying in the OP, but haven't actually seen this type of criticism first-hand, so there might be more to it than you conveyed. Things can be bad for other reasons than being hypocritical.
 

ThreepQuest64

Avenger
Oct 29, 2017
5,735
Germany
So, what are we gonna discuss? Why there are so few games where you kill innocents and why we need the moral assertion to kill bad folk? I don't quite get the point yet.

What is this hypocritical criticism and what's the relevance and established ground in this discussion?
 
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OP

fireflame

Member
Oct 27, 2017
2,275
So, what are we gonna discuss? Why there are so few games where you kill innocents and why we need the moral assertion to kill bad folk? I don't quite get the point yet.

What is this hypocritical criticism and what's the relevance and established ground in this discussion?
the argument I read was basically "if they were not hypocritical, you would kill enemies regardless of their ethics/morality"A form of "manichaeism" in the violence and the use of morality as a shield to make it more acceptable.

I for myself don't share that view and admit I would be ill at ease with kiling good guys in a game. Does it make me hypocritical? According to such criticisms, maybe.I admit that I feel more comfortable knowing enemies are "on the wrong side", even though this is just fiction.
 

Secretofmateria

User requested ban
Banned
Oct 27, 2017
8,424
Playing shadow of the tomb raider. Its odd how lara talks about what murderers trinity are while she hunts them from tree tops and literally strings up and displays their corpses from the branches like the she is the predator. The next tomb raider game needs to tone that stuff down. It doesn't fit her character at all.
 
OP
OP

fireflame

Member
Oct 27, 2017
2,275
Playing shadow of the tomb raider. Its odd how lara talks about what murderers trinity are while she hunts them from tree tops and literally strings up and displays their corpses from the branches like the she is the predator. The next tomb raider game needs to tone that stuff down. It doesn't fit her character at all.
I feel that's the direction the series took in a weird way.Even the advertising of the game felt more "antagonistic" with Lara saying "time to end this".They say thety wanted Lara to get rid oof past clichés and lok strong, maybe they have exaggerated those elements? I have only played the two first games of the "reboot", in those games the enemies are shown as clearly not respecting people they meet? Is it enough to justify Lara's violence?
 

KushalaDaora

Member
Oct 27, 2017
7,838
depicting antagonists as bad a a "pretext" for the player to quench a thirst for violence.

In games like Dishonored and Deus Ex, many mook enemies (mainly guards) are not necessarily evil, they just don't know that they are following orders from the big bad. I refuse to go lethal on these guys.

Honestly I wish more game offer non-lethal alternative (I like in MGSV you have the option to use rubber bullet for example). RDR2 is really frustrating in this regard.
 

Wulfram

Member
Mar 3, 2018
1,478
Not sure what the thrust here is, but I've always found it weird to have heroes who indiscriminately dispatch hundreds of opponents in ordinary gameplay and then come over all noble and refuse to finish off the game's big bad, as though they have some kind of moral code.

It can be weird if done incorrectly, but there's a difference between killing a surrendered or incapacitated enemy and killing someone who is fighting back.
 

Aztorian

Member
Jan 3, 2018
1,456
I don't feel bad for killing anyone or anything in videogames. I am very capable of keeping reality seperated from fictional videogames.
 

Secretofmateria

User requested ban
Banned
Oct 27, 2017
8,424
I feel that's the direction the series took in a weird way.Even the advertising of the game felt more "antagonistic" with Lara saying "time to end this".They say thety wanted Lara to get rid oof past clichés and lok strong, maybe they have exaggerated those elements? I have only played the two first games of the "reboot", in those games the enemies are shown as clearly not respecting people they meet? Is it enough to justify Lara's violence?

I would get killing out of necessity for self defense, it actually made a little more sense in 2013, given that she was fighting for her life against people who wanted to murder her. In shadow it feels like lara has taken on the role if the hunter instead of the hunted, and it makes her come off as a little more sadistic. I would be lying if i said it wasnt fun at least, but it feels out of character. Combat isn't inherently bad, but the way she kills in this makes her seem like a blood thirsty killer rather than someone who is simply defending themselves
 
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OP

fireflame

Member
Oct 27, 2017
2,275
I don't feel bad for killing anyone or anything in videogames. I am very capable of keeping reality seperated from fictional videogames.
I do as well from a rational point of view. But from an emotional point of view I guess we are different maybe.. There is this "I know this is not ture, but this does impact me" feeling.
 

Aztorian

Member
Jan 3, 2018
1,456
I do as well from a rational point of view. But from an emotional point of view I guess we are different maybe.. There is this "I know this is not ture, but this does impact me" feeling.
I never really felt guilty or bad about NPC's. Although not entirely true. If the game has a good and long story and you build a relationship with a character I would rather not do anything bad to them if I had to. But for random guards, police, or civilians.. Not really.