Ray tracing and 60fps at like 1080p-1440p or dynamic res with a DLSS-like solution is the sweet spot.Not just 60fps, but 60fps with raytracing. Don't force raytracing only on fidelity modes, give users the options to have 1080p60 with raytracing. Let the TV upscale 1080p to 4k if need be.
While every game that's fast paced should have a 60fps option(so nearly every game), games that are slower paced and turn based should be perfectly fine at 30fps.
I hope every device that chooses not to include a choice between fidelity and performance gets roasted online.
No reason not to anymore.
People have wanted this with every new gen and all it takes is some massive AAA game to come along with a 30fps game that looks amazing in screenshots and gifs and everyone loses their mind about how incredible it looks and we're back to not caring.
For me, I wish 60fps was the baseline and we had games trying to look as good as they possibly can at 60fps. I'm not gonna sit and say that 30fps is unplayable or 'a slideshow' (Christ, I think most GOTY candidates this year largely still be 30fps, no?) but 60fps is undeniably better.
Yeah, that's fair. If it does have 4k then it being at 30fps would make more sense since 4k is demanding. However it should be a choice for a turn based game since it's not like playing a shooter, fighter, platformer or anything else that's fast paced for the most part.A turn-based game should be able to hit 60 fps with ease on PS5 and Xbox Series X. If it somehow has state of the art graphical fidelity, a 4k30 setting could be acceptable if it also offers a 60 fps performance mode. But really, what are the odds of a turn-based game being given a big budget these days?
I'm still annoyed that Valkyria Chronicles 4 is capped at 1080p30 even on PS4 Pro.
Damn, sounds like Hollywood brainwashed you to think that smoother motion is a bad thing.When I see the difference I actively dislike it. It just looks like bad motion smoothing and dejudder processing on tvs when I notice it. Overwatch was a game I consistently was bothered by the way 60FPS looked. I can't stand high framerate video either.
That's what the OP is saying, no?Hell no, I rather us have options 30fps, 60fps and 120fps. I'm disappointed Assassins Creed Valhalla doesn't offer 30fps for candy eye stuff.
Had to re-read OP's post several times, perhaps you're right. English's not my first language, my apologies.
I feel like we're completely ignoring how PC GPUs age. Running today's games at high fidelity 60fps is not the same as expecting it from what is releasing 5 years from now. Even the RTX 3080 won't last forever.
Are you willing to accept medium settings for your 60fps, or do you expect the fantasy of no compromises to actually come to fruition? PC gamers make the choice of dropping setting as their systems age, while we've never seen console developers willing to offer such a thing. Which do you think they'll sacrifice first, framerate or image quality? It's a self-evident reality, why consoles have been stuck at 30fps in the first place.
We haven't even seen next-gen games yet. Demon's Souls is a great amuse-bouche, but is far from a plated course.
The realities of console gaming will return. Sorry to be a downer.
Yeah on PC I rely on medium-high settings to hit 60fps since I don't max out games usually.I feel like we're completely ignoring how PC GPUs age. Running today's games at high fidelity 60fps is not the same as expecting it from what is releasing 5 years from now. Even the RTX 3080 won't last forever.
Are you willing to accept medium settings for your 60fps, or do you expect the fantasy of no compromises to actually come to fruition? PC gamers make the choice of dropping setting as their systems age, while we've never seen console developers willing to offer such a thing. Which do you think they'll sacrifice first, framerate or image quality? It's a self-evident reality, why consoles have been stuck at 30fps in the first place.
We haven't even seen next-gen games yet. Demon's Souls is a great amuse-bouche, but is far from a plated course.
The realities of console gaming will return. Sorry to be a downer.
Console games have finally crossed over into having graphics settings, so there's no excuse now.
If it takes a drop to 1080p, developers should offer it. That's perfectly fine.
Naughty graphics designer on 60fps vs 30fps.
"A note on 30fps vs. 60fps: It's not as simple as you think. When we render at 60 fps, we have around 16ms per frame to render. A big chunk of that frame budget is reserved for the basics: polygons and material costs.
Let's say that, to give an example, in a dense scene there is about 10ms of cost per frame, just for the basics. This leaves us 6ms for things like ambient occlusion, screen space reflections, subsurface scattering, particle, bloom, and other post processing effects that serve to make things super cute. This is not a large budget.
But what happens if we go down to 30fps? We now have 33ms per frame for rendering. We have the same base cost of 10ms, but 23ms remain for the nice stuff. It is practically a budget for the advanced features FOUR TIMES higher.
Games running at 60fps make significant sacrifices in rendering quality to achieve a higher frame rate. It's not a magic button we press to suddenly double the FPS. If a gameplay runs at 30fps, it often makes sense to aim for 30fps with better rendering ".
The general assumption is that 30fps gives you double the frame time for additional graphical bells and whilstles etc, but as this more detailed analysis highlights, it's actually in some cases 4x more for graphics extras, as the rendering time for base elements eats away a large portion of that frame time, so the remaining amount is far more limited to the point where the difference is massively exasperated with a 30fps game vs a 60fps one.
First 2-3 responses in the thread were the same accidentally(?), and it became a running joke.Ok, so now someone has to explain to me what's the deal with the phrase "I bloody hope so" in this thread. :)
I'm sure they can crunch it out.Doing that on consoles potentially compromises game design and the degree of ambition. I'd rather have games going for visual prowess designed from the ground up around 30fps so they can maximise design, fidelity, scope and optimisations around it, instead of potentially limiting things by being beholden to 60fps too.
I just don't think developers will drop that low.Of course. Do that on PC all the time.
Those compromises are always way smaller than the enormous compromise of 30fps, where everything is choppy as soon as anything moves. Give me 720p, remove effects, no raytracing... What ever it takes, just hit a stable 60fps as the absolute minimum.