When I say that, I mean in fully playable form and not just a real-time cinematic. I also don't mean the SNES graphics, but rather the renders they made before they were converted to something SNES friendly. Also, I'm factoring in the advances they made to the rendering as the series progressed. Like in the first game, the fur was just a normal mapped texture, but from DKC2 - 3, the fur had individual hairs. Yes, I'm aware that these models are not polygons, but that's why I think this is an interesting question to ask.