Please look forward to Resident Evil 2 and Devil May Cry 5 then =p
I'll give you RE2 but I'd argue DMC games are long if you're doing it right and not just bumbling through the campaign once.
God of War is one of my favorite experiences this gen, but there's a good three or so hours that could have been cut from the latter half that would have resulted in a tighter experience overall.
In my opinion, the problem about long RPGs is not that they're long, but that you need to do all kinds of studying and planning when you play them.
Which is fine when they first come out and everyone is around learning and teaching each other, but it gets harder the further from release date.
Also people that goes in with the 'clearing backlog' mentality tends to want to just get things over and done with to scratch one of a list so those types of games might be frustrating.
It's not that they're not amazing, but God of War's pacing would have improved if it cut the return visits to the mountain and Hel. Maybe two hours of the game gone but that's the fat. Spider-Man and God of War both could've had less busywork collectibles (ugh Odin's Ravens) and more substantial side content. Red Dead could have had mechanical improvements so less time was wasted. Length doesn't equal amazement.
Imo both the entire mountain cave levels in God of War are the most filler and boring content in the game. Pacing destroyer.
Agreed. The idea that the players are 'demanding' longer games is silly too. The majority of people aren't finishing these games. God of War has a 54% completion rate and that's incredibly high. Spidey is up there too but others are much lower. RDR2's epilogue hasn't even been finished by 20% of players. AC Odyssey is at 23%. Far Cry 5 at 35%.
It's not that they're not amazing, but God of War's pacing would have improved if it cut the return visits to the mountain and Hel. Maybe two hours of the game gone but that's the fat. Spider-Man and God of War both could've had less busywork collectibles (ugh Odin's Ravens) and more substantial side content. Red Dead could have had mechanical improvements so less time was wasted. Length doesn't equal amazement.
I understand that a person's time is valuable but what kind of world do we live in when people object to having long, great gameplay experiences?