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vestan

#REFANTAZIO SWEEP
Member
Dec 28, 2017
24,635


Timestamp @ 16:30

A lot of folks have come to Valve in the past decade are working on this as well. The Campo Santo guys are involved in this, Jay, Erik writing "Portal 2", they're now working on this...

Thought this was interesting. Geoff dropped this in his interview with Valve. There was a thread a few days ago wondering where their next game In The Valley of the Gods was and I'm guessing this explains why the game has seemingly dropped off the map for now. Full-speed ahead for HL: Alyx at the moment but I wouldn't be surprised if we got a re-reveal for the game later into 2020.
 

Avitus

Member
Oct 25, 2017
12,919
With most of the gang back and a positive response to Alyx, I hope they dive back in to make Portal 3 or HL3. Has to be invigorating to see the energy around this title.
 

LabRat

Member
Mar 16, 2018
4,234
some of the writing in the trailer really felt like a campo santo game but maybe that's just me
 

Prophet Steve

Member
Oct 26, 2017
1,177
I suspected this to be one of the reasons they removed the references. After the release it'll probably get picked up again and it'll be remain to be seen what Valve is going to work on then.
 

Serene

Community Resettler
Member
Oct 25, 2017
52,534
If this delays In the Valley of Gods, then whatever

if it means the game never comes out at all, then it's a huge disappointment
 

Damn Silly

Member
Oct 25, 2017
7,194
So I'm sure they wouldn't work on Alyx id they didn't want to but I was more intrigued by In The Valley Of Gods than it at the moment.
 

Komo

Info Analyst
Verified
Jan 3, 2019
7,110
If this delays In the Valley of Gods, then whatever

if it means the game never comes out at all, then it's a huge disappointment
I'm sure this is just a delay to the game. I doubt Camp Santo will literally drop their game entirely because they were working on another game.
 

CommodoreKong

Member
Oct 25, 2017
7,710
Most, if not all of Valve's game developers are going to be working on this, especially the closer and closer it gets to release. It's just how it works at Valve. Doesn't mean Valley is cancelled.
 

Rumble

Member
Oct 25, 2017
261
Hamilton, Ontario
As someone who misses Idle Thumbs and Important if True dearly, it makes me happy to know that my favourite video game people are now working on one of my favorite video game series.
 
Oct 25, 2017
6,123
Brooklyn, NY
Most, if not all of Valve's game developers are going to be working on this, especially the closer and closer it gets to release. It's just how it works at Valve. Doesn't mean Valley is cancelled.

if Alyx wasn't Valve's first story-driven single-player game in nearly a decade and if it didn't owe its existence to Valve trying to push proprietary hardware, I'd be more inclined to believe that. as is, I'll believe it when I see it
 

Darryl M R

The Spectacular PlayStation-Man
Member
Oct 25, 2017
9,721
So is Valley of the Gods still being worked on? I really enjoyed what the team made previously and I am super excited for Valley.
 
Oct 27, 2017
13,464
So is Valley of the Gods still being worked on? I really enjoyed what the team made previously and I am super excited for Valley.
EJmLfMfXkAYJhca.jpg:large
 

Prophet Steve

Member
Oct 26, 2017
1,177
So is Valley of the Gods still being worked on? I really enjoyed what the team made previously and I am super excited for Valley.

I think it has been paused for a bit or at least is being worked on at a lower pace, but I suspect that there are a lot of developers at Valve that after finishing Half Life Alyx are hungry to work on another singleplayer game.
 

SpartyCrunch

Xbox
Verified
Oct 25, 2017
2,499
Seattle, WA
To me, as a massive fan of both Idle Thumbs and Firewatch, I'm absolutely thrilled that they reworking in the next Half-Life game. What an awesome turn of events and it's been such a thrill watching them over the last decade!

I also hope they'll eventually get back to In the Valley of the Gods, but since this is the reason that's been delayed....yes please.
 

thepenguin55

Member
Oct 28, 2017
11,815
Particularly interesting thing about this to me is the Campo guys always seemed pretty unimpressed by VR. Though their podcast has been dead for awhile so maybe they've since turned around on VR?
 

filkry

Member
Oct 25, 2017
1,892
Particularly interesting thing about this to me is those guys always seemed pretty unimpressed by VR. Though their podcast has been dead for awhile so maybe they've since turned around on VR?

They were huge Half-Life fans on the cast, though.

Gotta say, Jake Rodkin must be living his dream life. Got to make games in his two favourite franchises (Monkey Island, Half Life), and released two genre-defining award-winning games in the interim (Walking Dead S1, Firewatch).
 

thepenguin55

Member
Oct 28, 2017
11,815
They were huge Half-Life fans on the cast, though.

Gotta say, Jake Rodkin must be living his dream life. Got to make games in his two favourite franchises (Monkey Island, Half Life), and released two genre-defining award-winning games in the interim (Walking Dead S1, Firewatch).

Right, so maybe just being able to work on anything Half-Life related was enough? Still a little surprising. Also just makes me wonder if maybe this game really does justify the need to be in VR and maybe that pulled them in?
 

Deleted member 28523

User requested account closure
Banned
Oct 31, 2017
2,911
judging from everything we know now it seems they wanted all hands on deck for HL: Alyx to get it shipped. And in the interview with Geoff Keighley they say they really want feedback and to see how everyone likes HL: Alyx. This makes a lot of sense if the rumors of wanting In the Valley of the Gods to be a VR game is true.

I think they really just wanted to push out there big VR game before comitting to any other big projects.
 

Ckoerner

Member
Aug 7, 2019
786
This could just be translated as "hey we work at Valve now working on a couple games, we shouldn't make it seem like we're only working on 1"
I'm more of a glass half-full kinda person on these things.

To be more specific even, "Hey we're working on this secret game that we can't talk about yet so let's make sure our social media bios don't let slip any secrets". Now that Alyx has been announced we might get more clarity in the future on the status of other games like The Valley of the Gods.
 

Ghostswillpass

One Winged Slayer
Member
Oct 27, 2017
239
Damn Firewatch was so good, I really hope that after this they don't get put on projects that never see the light of day, it'll be such a waste of their talent.
 

Dest

Has seen more 10s than EA ever will
Coward
Jun 4, 2018
14,057
Work
Reminder that Valve employees are pretty much free to work on whatever project they want to. It's possible some Campo Santo people were more interested in working on HL:VR and it's possible other people at Valve went to work on In The Valley of Gods.
 

Deleted member 5322

User requested account closure
Banned
Oct 25, 2017
1,523
Duncan Fyfe said he was working on the game as early as September so I could see it still being worked on in some capacity

 

Deleted member 5322

User requested account closure
Banned
Oct 25, 2017
1,523
My serious guess at what's actually going on here: In the Valley of Gods was only being worked on for a year and change when they got brought on to Valve. Half-Life: Alyx and other projects were farther along by that point, and along the way they worked on smaller things like Artifact and DOTA: Underlords in some capacity. Eventually HL:A became a priority for Valve to ship in time for March so that team got roped into the project to help it get out the door and then the team + extra Valve folk get put back on ITVOG as their next single-player focus project as practice for making a traditional mouse-and-keyboard first-person story-based experience as practice for the real-deal Half-Life 3. I could totally see a trailer for ITVOG being shown at The Game Awards with a new release year of 2020, or maybe we're looking at 2021.
 

CommodoreKong

Member
Oct 25, 2017
7,710
Reminder that Valve employees are pretty much free to work on whatever project they want to. It's possible some Campo Santo people were more interested in working on HL:VR and it's possible other people at Valve went to work on In The Valley of Gods.

It's not entirely accurate that Valve employees are free to work on whatever they want. This recent interview with John Shoenick explains how things work at Valve (not that the response isn't word for word what he said like a normal interview, but re-written based on what he said since it wasn't an interview done for a website or something like that)


Q: How many people work on TF2 and what do they do for the game?

A:The number of people working on TF2 changes daily. It can be as low as 2 people or up to 15 people. The concept of "TF Team" (or even Dota team, CS:GO team, ...) is actually a confusing misnomer.

Valve as a company has about 340 employees with diverse talents. Their employees consist of artists, level designers (e.g. map makers), systems programmers, animators, database administrators, hardware specialists, and so on. Valve doesn't section off their 340 employees into groups like "these 20 work on TF2" or "these 30 work in CS:GO." Instead, people move from project to project based on the project's needs and importance to the company as a whole.

There are rooms in the office designated for each project (though they can obviously change based on which projects become more important). For example, there's a TF2 room, Dota room, CS:GO room, steam room, and so on. When a project needs more people working on it, the necessary people will wheel their desks over to its room. (Disclaimer: I have not seen how many desks are in the TF2 room.)

Someone from the TF Team went to the CS:GO room to fix an issue with their linux buildbots crashing. (A buildbot is a complex program that compiles all their source code into binaries.)This Valve employee wheeled their desk from theTF2 room over to the CS:GO room to solve the problem. Why did a TF Team member go fix a CS:GO issue? Said employee is a genius linux guy and the CS:GO team needed a linux pro, so this employee moved from TF2 to CS:GO to fix their linux issues, then moved back to TF2.

When Valve was building the Jungle Inferno update, the artwork was made largely by the CS:GO team. The same reason above applies; the TF Team needed artists to draw the graphics for Jungle Inferno (such as the main menu graphics) and the CS:GO team had a few artists, so the TF Team went to the CS:GO room to ask people to help them with the Jungle update, and said artists wheeled their desks over to the TF2 room. Once the artwork was completed, those artists wheeled their desks back to the CS:GO room(or wheeled to another room working on a project that needed artists).

As demonstrated above, Valve is a flat hierarchy company and does not have managers. However, this does not mean that employees are free to work on whatever they want.Employees don't have as much freedom to choose their projects as outsiders seem to think they do. Rather, because nobody is a manager, everybody is a manager (the opposite of "if everyone is super, nobody is super").

When CS:GO needed a linux guy, they assumed the manager position and got someone from the TF Team to work for them. Similarly, when the TF Team needs artists, they put on their manager cap and went to the CS:GO room to get people to help finish their project.

To come back to this question again, the question is flawed because it doesn't fit with how Valve works as a company. People come and go from projects all the time based on company needs and priority. At one point the TF2room may have had 15-20 employees (such as when they were making MvM in 2012). I don't know how many people are in the TF2 room right now, but that number is useless considering it could very well change (for better or for worse) the next day or week or month.

I would assume the vast majority, if not all of the Campo Santo developers (along with pretty much all game developers at Valve) are spending most of their time at Valve working on HL Alyx right now because that's the number one priority for the company.
 

megalowho

Member
Oct 27, 2017
2,562
New York, NY
Good folks to have involved on a flagship narrative product for sure. Hoping this does not mean the end for Campo Santo's adventure game ambitions.
 

Falchion

Member
Oct 25, 2017
40,963
Boise
As long as Campo Santo will have the time to deliver the title they've been working on since before the acquisition I'm sure they're happy to help.