If the creator of those characters and that story came out and said anything along the lines of "Yeah that was my original intent, but we ended up having to change it" then yeah, fuck yeah. Restore the creator's original intent. Further expand the world and characters. heaven's know Fire Emblem could use more characters that are more than just paper thin personalities...
I dislike the idea of users imposing change to creative vision. Specially after completion of the work. I prefer user welcoming more broad changes going forward. Empowering creators to go ahead and explore those characters in their vision. I don't want professional game creators making my OC, i want them to create characters i gravitate towards. And if i can cast my OC in that mix, i'll do so gladly.
Let me use a dumb and super extreme example.
If an RPG had an Homophobic character... not implied... just straight up, homophobic... i wouldn't want the creator to remove that character or change it. I would simply deny that product my attention or money. Because that's his creative vision, that's what they wanted to write and make. And they are allowed to do that. Im allowed to find that dumb and 150% fucking stupid to do... and i can hope they never make a dime out of it and that their creative vision never leads to profit or success... but i wouldn't want to force them to change it "cause i really like the brand it's attached to" .
On that same note... there is this...
"many of the male characters already actually can have an implicit..."
Implicit. So maybe the creator's intent was to be left to your interpretation cause they didn't want to get explicit about it. I would rather say "well i hope next time you feel comfortable going explicit, cause that soft touch implicit stuff is boring as hell... btw, if you don't, i just might stop caring all together." than going "we all know what you meant, just CHANGE IT" .
Get out of here with your thinly-veiled homophobia masquerading as "muh creative vision" (a concept which, incidentally, applies to large-scale game development less than you believe it to, given the hundreds of people involved, the writers room, the developmental flux, the corporate pressures, the budget restrictions, etc., all of which infringe on "creative vision"). And Three Houses isn't a fully completed work, hence the laying out of the DLC dates in the coming year as goals for change, however farfetched it may be.
This is not a campaign to harass and force a poor little lone writer to adjust their personal visionary project. It's merely a signal to the large companies — and the many developers, producers, financers, and writers involved — that we, as a group, desire further representation. It's innocuous at worst, productive at best, for something that means a great deal to many people. Fire Emblem isn't homophobic Persona; it has a sizeable queer fanbase, in large part due to the series' longstanding history of gay inclusion, however sub-textual or controversial some may have been.
Regardless of your mincing of words, Three Houses has various m/m supports that are not-at-all-subtly romantic. It makes little sense in that context -- even ignoring the egregious and transparent inequality -- for the avatar not to be able to S-support said characters. Let's take the heterosexual avatar romance options: every single member of the opposite sex --
every one, including the conveniently bisexual same-sex options -- is romanceable, which needless to say is unrealistic. It's an undeniable double standard; the avatar is inherently a function of wish fulfillment... but only for certain audience members? Well, consequently, we have very right to voice displeasure at that as fans and customers.
Ah, but if we're bemoaning "creative vision," I guess we should go ahead and strip all corporate funding and influence from game development, consigning 99% of games to the happy fate of non-existence. What a weak and fallacious argument.