Inspired by Tuco Benedicto Pacifico 's recent thread about XCOM 2 and taking as a fact that XCOM 3 should be well in development at this point. Name whatever you think could improve the current experience, either borrowing from the classic games or introducing mechanics that are new to XCOM.
My personal wishlist:
My personal wishlist:
- A plot that is focused on humanity. Bringing the alien perspective didn't make much sense when you are the commander of XCOM. It felt out of place and it's not like the writing was stellar to begin with.
- Lore. Lots of lore. If Firaxis are going to turn it into a proper tactical RPG, lore should be a priority. Get your ass to Mars.
- Multiple bases around the world, althought I think XCOM 2 worked around them very well with the factions.
- Old school base management. Make it meaningful.
- Ramp up the difficulty/crush stat progression so you are forced to field rookies even more oftenly. Let those bodies hit the floor.
- More zannier enemies. I thought XCOM 2 was excellent in that regard. OG X-Com/UFO was incredibly corny and I loved what XCOM 2 did with the aliens.
- Aliens that can snipe.
- Make Chrysalids even bigger assholes.
- Improve flamethrowers.
- Underwater missions. Or at very least maps with bizarre settings that are heavily tied to the main plot.
- Find new ways to toy with the Lost. Those missions were incredible.
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