The original version was 6-7 hours. Remake/remaster will likely be similar. It's interesting how in recent years this length has somehow become a problem. The original Call of Duty was 7 hours long, and nobody questioned why the game was full price. It's no wonder the AAA industry jumped on the open world train to pad game length.It better be 20 bucks if its just the campaign and nothing else,the campaign is what 4 hrs or less.
Are you for real? The new Infinity Ward are an exceptional studio run by top notch talent (they recruited the lead developer of The Last of Us and a selection of other Naughty Dog developers). Did you play Infinite Warfare's campaign?Here's a tip for you Activision, cancel whatever junk the Ghosts guys were working on for this year and just release MW2 multiplayer.
I'll be honest, if I could get a remastered version of the campaign without multiplayer for a cheap price, I'd prefer that.This is still nonsensical to me. The campaign was awesome but people want the whole thing.
I'm sure a remake of one of the most beloved singleplayer FPS games of all time will struggle to move units.Well, good luck selling this remaster without the multiplayer.
Why would they sell the multiplayer portion at all? They want people playing MW4. There is zero benefit to them splitting the userbase of a game guaranteed to sell 20-30 million copies. If you want MW2 maps, characters, etc, then you buy MW4.They are probably going to sell the multiplayer portion separately for double the price.
At this point i'd almost guarantee MW4's multiplayer is a copy and paste of MW2's with stuff like OMA dropped and a few maps swapped in for new ones and weapons reskinned besides the classics.This is still nonsensical to me. The campaign was awesome but people want the whole thing.
Honestly with MW4 im expecting 50% old maps (Highrise, Sub Base, Favelea, Derail, Estate and either 1 of Skidrow, Rundown, Underpass, Quarry or Invasion)Yeah, I always suspected it's going to be SP only, it's the most logical move for them to concentrate together all of the player-base into a single game where they'll push microtransactions. I'm guessing they'll remake some of MW2's popular maps like Terminal and Highrise for this year's COD (which is probably going to be MW4) to compensate for this. I'm fine with that tbh, loved the campaign and I'm in for new MW action.
It would be insane if MW4 also included most of the maps remastered from MW2/3. People wouldn't be able complain about lack of content if it launch with 35-40 maps. One can dream...
Releasing a Call of Duty game every year by itself splits the userbase. It also hasn't stopped Activision from using season passes for maps and selling the original COD4 DLC maps as DLC for COD4 remastered.Why would they sell the multiplayer portion at all? They want people playing MW4. There is zero benefit to them splitting the userbase of a game guaranteed to sell 20-30 million copies. If you want MW2 maps, characters, etc, then you buy MW4.
They're almost certainly remaking MW3's campaign as well. Why would they want to remake MW3's MP and further split their userbase when they could simply add MW3 content to MW4? Standalone releases are justified for singleplayer games. They aren't justified for MP games, and that's why the annual release model for MP games has so many problems. The annual releases of CoD games are largely justified by the campaigns. Otherwise they could keep updating a single game for a decade or so.
There is a world of difference between releasing a new Call of Duty every year on a rotating sub-series, and releasing three games in the same subseries in the same year. (Assuming MW3's campaign remaster is also coming this year.)Releasing a Call of Duty game every year by itself splits the userbase. It also hasn't stopped Activision from using season passes for maps and selling the original COD4 DLC maps as DLC for COD4 remastered.
And they need to use old maps in the new game because that's how to cheat at making maps.Campaign only is such a weird choice
That would be my guess. If Infinity Ward is going back to Modern Warfare then I suppose it would make sense not to release a remaster of MW2's multiplayer as they'd want to push people to the new game.
Yeah, the SP was good. The Multiplayer (the main selling point) on the other hand was tier 1 trash.Are you for real? The new Infinity Ward are an exceptional studio run by top notch talent (they recruited the lead developer of The Last of Us and a selection of other Naughty Dog developers). Did you play Infinite Warfare's campaign?
My assumption is it'll be bundled with Modern Warfare 4, much like MWR was. I could be wrong though.Well, good luck selling this remaster without the multiplayer.
It's only the main selling point to the multiplayer audience. Sure, multiplayer gamers outnumber singleplayer ones by a huge margin. But you're essentially dealing with two different games in the same package, by different teams. It's more than a little irritating how entwined they become. A developer makes the best game they possibly can, but because people who aren't interested in their game hate the OTHER game made by a different team but sold in the same box, their game gets labeled as "Shit", and so on.Yeah, the SP was good. The Multiplayer (the main selling point) on the other hand was tier 1 trash.
Ok activision do right by the other 20+ million install base out there.
I guess they could just smoosh MW2 and MW3's MP since they're kinda similar and just make THAT MW4's multiplayer? That would be a strange part in the reveal tho wouldn't it? They'd have to explain that MW4 is more of a MW Remastered collection. Even then the main issue they'd run into is that MW3 had a "package system" where you'd pick what role you wanted to play out of Assault, Support, or Specialist and your scorestreaks would change with whatever role you picked. And on top of that MW2 has KILLSTREAKS while MW3 has SCORESTREAKS. Damn, I just don't know where they're going with this.
This level had some very complex lighting and fx. In today's engines, the lighting wouldn't be anything special, but back then It was a technical monstrosity to get multiple dynamic lights like fire, lightning, and moonlight to play together nicely and look good.
The FX pass was also a nightmare. Second Sun had 3 levels worth of FX running: a pre/post EMP set, the ISS (International Space Station) set, and the raining set. That combined with the hundreds of dynamic entities used to rip the ISS apart put the entity budget past what the engine could handle. I had to write a script that could unload every entity out of the level at start up and then stream them in at the required moments.
Why would they sell the multiplayer portion at all? They want people playing MW4. There is zero benefit to them splitting the userbase of a game guaranteed to sell 20-30 million copies. If you want MW2 maps, characters, etc, then you buy MW4.
They're almost certainly remaking MW3's campaign as well. Why would they want to remake MW3's MP and further split their userbase when they could simply add MW3 content to MW4? Standalone releases are justified for singleplayer games. They aren't justified for MP games, and that's why the annual release model for MP games has so many problems. The annual releases of CoD games are largely justified by the campaigns. Otherwise they could keep updating a single game for a decade or so.
Imagine if Call of Duty 4 had been published by Valve. Instead of releasing sequels, they would have continued to add content to Modern Warfare and changed it patch by patch. (While stuff like Black Ops would have been a different series.) Team Fortress 2 is a very, very, very different game to the Team Fortress 2 that released back in 2007. Some argue it's a significantly worse game. That's the peril of this model, and it's worth reflecting on. People get upset about relatively minor changes to Call of Duty games. Imagine radical changes taking place over several years.That disregards the nuances of game design and balance. I don't like CoD4's multiplayer, and I wasn't a big fan of MW3's multiplayer, but I love MW2's multiplayer. And yet the three share extremely similar characters, settings, weapons, etc. Different studios have different design philosophies, even in approaching a series as allegedly cookie-cutter as Call of Duty. Those even change between games by the same studios as they listen to feedback and reevaluate what they thought worked or didn't work for their last game. It's these philosophies more than anything that lead me to playing or skipping a Call of Duty multiplayer title in any given year. If they were similar enough that you could just update a single game for a decade and have it result in the same experience, then why do I feel so divisive about each entry?