Krig-6 is the best imo.
Krig-6 is the best imo.
This is how I feelAK is clearly the best, and most versatile AR. FAMAs is easily the worst right now.
M4, Krig, and QBZ are all good depending on what you're looking for. I wouldn't say any of them are leagues better than the other, but they all perform well in certain roles.
Interested to see how the Groza plays.
I thought krig was 4-5 with 1 headshot
Why does nobody use the type 63? Blows my mind how good it is.
Why does nobody use the type 63? Blows my mind how good it is.
Type 63 is my favorite gun. I can't snipe so it's pretty much my counter-snipe gun to stop people from head glitching lolWhy does nobody use the type 63? Blows my mind how good it is.
I am kinda liking the QBZ after playing a few rounds with it.What assault rifle do you guys recommend? I use the Krig 6 mostly.
I am kinda liking the QBZ after playing a few rounds with it.Why is this gun even in game? It was designed in the 1989 and issued in 1995 while Cold War is early 1980s...
COD hasn't ever really cared about weapons being exactly when they were made. They want it to be close, and that's really it.I am kinda liking the QBZ after playing a few rounds with it.Why is this gun even in game? It was designed in the 1989 and issued in 1995 while Cold War is early 1980s...
63 is better
What assault rifle do you guys recommend? I use the Krig 6 mostly.
delete them with the aug before they get in close range lolHow do you counter the gallo? Seems by far best gun in the game and I feel bad abusing it too
Anyone else crashing constantly now on PC? I don't know what happened. I guess the Cyberpunk driver?
Krig-6 has the worst TTK due to its low fire rate and nearly identical damage to every other AR (headshot multiplier aside). Any other 5-shot kill AR is a better choice (FAMAS aside, due to having unusably bad levels of recoil), with the QBZ being a standout among the 5-shot kill rifles.
[0081] FIG. 3B illustrates a table providing an exemplary list of parameters of a gameplay session that are modified based on a player's skill level and the corresponding experience for players of different skill levels. For example, in a first-shooter gaming environment, when a first player aims his weapon at a target, a parameter defining the tolerance for how accurate the player's aim must be to hit the target is modified based on the acquired skill level of the player. The computer assigns the tolerance for how accurate the player's aim must be to hit the target differently based on the skill level of the first player. A player having a higher skill level will be assigned a lower tolerance parameter and therefore, will have to be more accurate in aiming in order to hit the target. A player having a lower skill level be assigned a higher tolerance parameter and, therefore, could be less accurate in aiming in order to hit the target.
Imma need some receipts on that. A patent doesn't mean that it's currently implemented like that.
Imma need some receipts on that. A patent doesn't mean that it's currently implemented like that.
So, I bought the disc version for PS5 back at launch and installed it to my PS5. I haven't played it though. Just popped it in to check out the campaign and it told me I need to download additional content. Its now downloading campaign 1 add-on, but apparently there is a campaign 2 add-on and campaign 3 add-on. How can I trigger the download for these as well? I just want to download it all at once (like I thought I did at install).
Started noticing more and more Youtubers making videos about that patent. I honestly don't know what to believe but it does explain some of the fuckery going in games I've had. Disgusting if true is all I'll say.
This game has crashed my ps5 too many times for me to keep playing it.
I wish I had played Black Ops 3 and 4 to compare. I'm interested in what else people find and if Activision/Treyarch speak on the matter. Probably not though. Functionally it's still COD on some level so I'll play it and just walk away from it when Im tired lol.Cold War uses the same engine as Black Ops 3. So you have to ask yourself why in the hell does the netcode feels worse than Blops 4 when both have the same tickrate at 60hz in 6v6?
Details on how Activision's SBMM works
TLDR: If you're a skilled player, it'll be much more difficult for you to aim than a players at a lower skill level
It's too much of a coincidence. Hip firing never works for me in this game. Aim assist works against you and there have been reports on hit detection on Mouse and Keyboard being off.