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What mode are you going to play first?

  • Campaign

    Votes: 1,203 62.2%
  • Special Ops

    Votes: 31 1.6%
  • Multiplayer

    Votes: 699 36.2%

  • Total voters
    1,933

Rixan

Member
Oct 25, 2017
1,394
Was on a 3-4 week hiatus from this game because work got pretty nuts towards the end of the year, but I've been playing a bit over Xmas break and finally got my fucking Nuke (on shitty Tavorsk District of all maps)
 

Rixan

Member
Oct 25, 2017
1,394
Not the most exciting gameplay by any means but conveys general flow of a non-campy groundwar nuke

 

HiLife

Avenger
Oct 25, 2017
39,616
Yeah. In BO4 you can tell that they balanced the game's TTK around Blackout first and then transferred it over to MP. So the healing system, everything was tuned so that Blackout TTK and feel would be seamless with the MP side. This is what worries me about MW's BR mode when it drops...If the TTK is exactly the same as the MP in this game then it'll be a horrible experience.

Games like Halo, Apex and Destiny are always way more rewarding when you kill a player because it actually take some work and skill. COD has always been a twitch shooter and that's what helped make it so popular but it never felt this unforgiving.

If SBMM wasn't implemented in Apex I probably wouldn't have left that game but it ruined it for me. Maybe it's just going to take more time to really get used to this COD vs BO4 where it was instant (due to Blackout).

So I've been playing on my buddies Xbox and yo...private lobbies while tweaking the HP to 130 feels fucking amazing. It feels closer to BO4, maybe even slightly longer but it's the closest setting to it. Try it out with a party if you can, and be amazed by how aggressive you can play. My lobby of 6 collectively agreed on how fun firefights actually were because we could take 1 bullet and still challenge the opposition. We also agreed to keep it a stim pack only for the tactical just to further replicate the feel. We're just trying to figure out a good field upgrade thats similar to BO4s specialists. But yeah HP 130 and Stim packs for tacticals was the absolute funnest time I've had with the game. You REALLY feel the gunplay.
 

Salty AF

Member
Oct 30, 2017
6,107
So I've been playing on my buddies Xbox and yo...private lobbies while tweaking the HP to 130 feels fucking amazing. It feels closer to BO4, maybe even slightly longer but it's the closest setting to it. Try it out with a party if you can, and be amazed by how aggressive you can play. My lobby of 6 collectively agreed on how fun firefights actually were because we could take 1 bullet and still challenge the opposition. We also agreed to keep it a stim pack only for the tactical just to further replicate the feel. We're just trying to figure out a good field upgrade thats similar to BO4s specialists. But yeah HP 130 and Stim packs for tacticals was the absolute funnest time I've had with the game. You REALLY feel the gunplay.

Interesting. Will try this for sure. I really do like the feel of the guns and the sound effects. Just needs this TTK tweak to make the game better and maybe they'll adjust it in an update....I remember when Treyarch adjusted the TTK (for the worse) in BO4 and people complained so my hope is that some of the TTK complaints would be addressed from IW on this one.
 

HiLife

Avenger
Oct 25, 2017
39,616
Also removing the compass in general and leaving the classic minimap has made me enjoy the private lobby even more. It feels so good. Idk why the compass was even a thing. Feels weird looking at the top of the screen, and the top left just to gather my bearings.
 

J-Wood

Member
Oct 25, 2017
5,749
I'm having a weird issue with the mobile app. I have my xbox and psn account linked to my activision account. In the mobile app, the loadout editor and heat map stuff never loads for when i'm on the PSN account. When i switch to xbox, they load without issue.

I had blops4 for xbox and modern warfare on ps4. Are those features not supposed for MW or something? Logging out and back in doesn't do anything.
 

PeskyToaster

Member
Oct 27, 2017
15,312
I've been using the lever action carbine as my sniper and it's pretty fun. You can get some real quick kills back to back and it's fun to kill other snipers with it. Just aim for the giant light to get an easy headshot.
 

Jarrod38

Member
Oct 25, 2017
12,661
I hope 2020 is a real turning point for IW with the communication with the community. If not they better hire a better community manager and promote someone to Joe's position.
 

mullah88

Member
Oct 28, 2017
951
I'm having a weird issue with the mobile app. I have my xbox and psn account linked to my activision account. In the mobile app, the loadout editor and heat map stuff never loads for when i'm on the PSN account. When i switch to xbox, they load without issue.

I had blops4 for xbox and modern warfare on ps4. Are those features not supposed for MW or something? Logging out and back in doesn't do anything.
Loadout editor only shows black ops for me, I don't believe they work for mw
 

Saucycarpdog

Member
Oct 25, 2017
16,301



Summary
-SBMM is still the same.
-Average lobby K/D of his dummy account was much lower than those of his main account.
-Encountered the most Christmas noobs on dummy account.
-Did see some Christmas noobs on main account but those were actual good players.
-Found that host does have some effect on SBMM if a group is made up of different skill levels.
 

HiLife

Avenger
Oct 25, 2017
39,616
I like how the community was convinced this would be going the realism route and "I'm so tired of these childish camos catering to the childish Fortnite crowd. Thank god IW will cater to real gamers with nitty gritty camos."

Pink anime oden : okay.
 

Nome

Designer / Self-requested ban
Banned
Oct 27, 2017
3,312
NYC
I hope 2020 is a real turning point for IW with the communication with the community. If not they better hire a better community manager and promote someone to Joe's position.
It's not their CM's fault. Not sure how to phrase this without throwing shade, but CMs are relatively low in the hierarchy and aren't actually in charge of communications policy. Usually they're beholden to the marketing head, studio head, executive producer, or some other lead.
 

PeskyToaster

Member
Oct 27, 2017
15,312



Summary
-SBMM is still the same.
-Average lobby K/D of his dummy account was much lower than those of his main account.
-Encountered the most Christmas noobs on dummy account.
-Did see some Christmas noobs on main account but those were actual good players.
-Found that host does have some effect on SBMM if a group is made up of different skill levels.


I don't really get the whole thing around SBMM. It sounds like pretty basic matchmaking we've had since Halo 2. What are we trying to prove with all this? They've always taken into account connection and some sort of ranking derived from a combination of metrics.
 

Salty AF

Member
Oct 30, 2017
6,107
I don't really get the whole thing around SBMM. It sounds like pretty basic matchmaking we've had since Halo 2. What are we trying to prove with all this? They've always taken into account connection and some sort of ranking derived from a combination of metrics.

Because of the fact that SBMM can be implemented in many ways, there's definitely a good and bad way to use it in a game. For Apex Legends, Respawn literally fucked their own game due to the way SBMM was implemented in casual play and many top players and even mid level players like myself have since left the game. I haven't played enough MW to know how bad the SBMM implementation is yet. I remember Halo had SBMM but it was really loose and it seemed like it basically put players into two camps: 1) Players who can aim and shoot moving targets or 2) People who can't aim and they move their character like a tank.
 

Alek

Games User Researcher
Verified
Oct 28, 2017
8,467
Summary
-SBMM is still the same.
-Average lobby K/D of his dummy account was much lower than those of his main account.
-Encountered the most Christmas noobs on dummy account.
-Did see some Christmas noobs on main account but those were actual good players.
-Found that host does have some effect on SBMM if a group is made up of different skill levels.

The 'christmas noobs' met on his main account were quite likely to be smurfs, I would think.
 

Alek

Games User Researcher
Verified
Oct 28, 2017
8,467
The term Christmas noobs just refers to someone who are new to the game due to low rank or low hours played.

They could be smurfs, or they could be CoD fans who just waited till Christmas to get the game.

What I meant is, given that the ones who he met on were both low level accounts and performing well, it's more likely that they're smurfs than christmas newbs.

Every day I have friends messaging me on PSN asking if I want to play with them on their smurf accounts. Most of them are Apex Legends players (because most of my friends play that rather than this) but it's a big issue right now since SBMM has blown up. If you look at reddit, the vast majority of the hardcore community want SBMM gone.
 

RecRoulette

One Winged Slayer
Member
Oct 25, 2017
26,044
I hope 2020 is a real turning point for IW with the communication with the community. If not they better hire a better community manager and promote someone to Joe's position.

I don't think their communication is the best, but a lot of folks expecting detailed roadmaps around the holiday were just asking for disappointment.

I like how the community was convinced this would be going the realism route and "I'm so tired of these childish camos catering to the childish Fortnite crowd. Thank god IW will cater to real gamers with nitty gritty camos."

Pink anime oden : okay.

Hell, even before that it was the rainbow dragon camo (which I love using while leveling up guns)
 

Jarrod38

Member
Oct 25, 2017
12,661
I don't think their communication is the best, but a lot of folks expecting detailed roadmaps around the holiday were just asking for disappointment.



Hell, even before that it was the rainbow dragon camo (which I love using while leveling up guns)
I know that the holidays I don't expected anything but something needs to change in 2020 though.
 

ryan299

Member
Oct 25, 2017
4,425
Just got this game and it's a mess. Even in ground war you still get spawn killed a ton. The screen shake is out of control. My god
 

Saucycarpdog

Member
Oct 25, 2017
16,301
I know that the holidays I don't expected anything but something needs to change in 2020 though.
I do wish they would give better heads up on certain updates and also not leave certain changes out of the patch notes.

But anyone expecting "communication" about SBMM, radar, footstep audio, or camping are setting themselves up for disappointment.
 

Alek

Games User Researcher
Verified
Oct 28, 2017
8,467
I do wish they would give better heads up on certain updates and also not leave certain changes out of the patch notes.

But anyone expecting "communication" about SBMM, radar, footstep audio, or camping are setting themselves up for disappointment.

SBMM isn't for us so I don't think there will be much communication on it, but the rest they might be.

As for SBMM it just relates to player retention. When developers talk about player retention the crucial time points are typically 7, 14, 30 and 90 day retention. The point is, if you're still playing for 90 days, if you're playing Call of Duty games year on year, and especially you're engaging with the MTX. The complaints about SBMM on reddit and the like are almost unanimous, but those players just aren't who they're targetting with SBMM because they're already engaged.

Ultimately it's about putting that first time player experience in front of the experience of long term players for the sake of better early retention and MTX conversion rates. I don't think they'll speak meaningfully on this unless it starts to damage their brands reputation or something, which seems unlikely in the long run. Though it does seem to be all that everyone's talking about right now.
 

Salty AF

Member
Oct 30, 2017
6,107
SBMM isn't for us so I don't think there will be much communication on it, but the rest they might be.

As for SBMM it just relates to player retention. When developers talk about player retention the crucial time points are typically 7, 14, 30 and 90 day retention. The point is, if you're still playing for 90 days, if you're playing Call of Duty games year on year, and especially you're engaging with the MTX. The complaints about SBMM on reddit and the like are almost unanimous, but those players just aren't who they're targetting with SBMM because they're already engaged.

Ultimately it's about putting that first time player experience in front of the experience of long term players for the sake of better early retention and MTX conversion rates. I don't think they'll speak meaningfully on this unless it starts to damage their brands reputation or something, which seems unlikely in the long run. Though it does seem to be all that everyone's talking about right now.

This is interesting. Thanks for the info here.

So basically, SBMM is only hurting the most dedicated and engaged players. I'm going to bet these are the players who are spending the most on MTX too. Respawn's Drew McCoy was infamously quoted on Reddit as saying (paraphrasing here) "The majority of you are a bunch of freeloaders". He then made a comment later on about how doing sales on items "barely moves the needle" because the people who are going to buy items will buy them full price anyways (again paraphrasing here).

So the question then becomes: Does SBMM ultimately end up turning away the very people that financially support the game? I'll tell you my personal answer - I didn't buy a single item of the new Holo-Day Bash in Apex and it wasn't because the quality wasn't there....It's because I don't know how much longer I'll be playing the game.
 

ohhthegore

Member
Nov 25, 2017
660
So I think I've gotten 2 or 3 gift packs but still havent got this one yet, dafuq

xajh5a1jgy741.jpg
 

Alek

Games User Researcher
Verified
Oct 28, 2017
8,467
This is interesting. Thanks for the info here.

So basically, SBMM is only hurting the most dedicated and engaged players. I'm going to bet these are the players who are spending the most on MTX too. Respawn's Drew McCoy was infamously quoted on Reddit as saying (paraphrasing here) "The majority of you are a bunch of freeloaders". He then made a comment later on about how doing sales on items "barely moves the needle" because the people who are going to buy items will buy them full price anyways (again paraphrasing here).

So the question then becomes: Does SBMM ultimately end up turning away the very people that financially support the game? I'll tell you my personal answer - I didn't buy a single item of the new Holo-Day Bash in Apex and it wasn't because the quality wasn't there....It's because I don't know how much longer I'll be playing the game.

I think that's relatively fair to say that SBMM hurts the most dedicated players more, yeah.

Even if you're terrible at shooters and SBMM helps you get a footing in the game when you start out, puts you in lobbies where you can compete, it actually pushes you up in rank until you get to the edge of where you can compete over time. So in the long term, the game feels like it's getting harder, not easier. The player feels as if they're becoming less, not more competent. I don't think that benefits the player experience of anyone in the long term.
 

Deleted member 1726

User requested account closure
Banned
Oct 25, 2017
9,661
This destroy 15 vehicles with launchers is fucking impossible! It seems it's only apcs and tanks and nothing else.

yet trying to blow them up is nigh on impossible with three rockets
 

RingRang

Alt account banned
Banned
Oct 2, 2019
2,442
I've received at least 3 gift drops, and maybe even 4. Can't remember exactly. I've played about 80 hours of the game since launch.

My number one complaint with the game right now is gun balance. There are so many guns in this game that just feel worthless right now. Pretty much all of the LMGs, almost all of the Subs, and a few of the assault rifles. The M4A1, M13, and the Kilo all feel very comparable to me. The RAM is not far behind. I just want more variety in the guns I use, but every time I try and branch out it feels like I'm competing with one arm behind my back.
 

Dringus

Member
Oct 27, 2017
1,929
For the free gift stuff, my buddy said i should see one yet i kept moving left and right with dpad over the bundles and didn't see one. I then randomly used the triggers to cycle through them and one appeared. No idea how or why, but maybe others will find a free gift bundle that way? it was as if i wasn't able to access it via dpad but cycling with the trigger revealed it... I was confused, but sure enough a free one was there waiting for me.
 

Saucycarpdog

Member
Oct 25, 2017
16,301
SBMM isn't for us so I don't think there will be much communication on it, but the rest they might be.
I already read through and posted in the SBMM thread in gaming discussion, so you don't need to explain it to me.

The other complaints seem to be things IW don't want to move on. The footstep audio has only been nerfed incrementally, they already said they're not changing the radar any further, and camping is just a side effect of those two along with how OP claymores are.

I still regularly play the game, but only ground war. Quick play has just become a chore to play.
 

RecRoulette

One Winged Slayer
Member
Oct 25, 2017
26,044
do they?

edit: do they have to be enemy ones? Just tried ones in my spawn and not one counted

Damn, I wonder if they patched that for camo challenges. It's been awhile since I did it.

Or maybe they can't be in your spawn, I know I did a challenge last week where I needed to destroy 10 vehicles and I just destroyed ATVs, they might have been close to a capture point though.
 

Deleted member 1726

User requested account closure
Banned
Oct 25, 2017
9,661
Damn, I wonder if they patched that for camo challenges. It's been awhile since I did it.

Or maybe they can't be in your spawn, I know I did a challenge last week where I needed to destroy 10 vehicles and I just destroyed ATVs, they might have been close to a capture point though.

just tried ones in the enemy spawn next to their flag and it didn't count.

apparently to IW vehicles are only apcs or tanks. Despite getting an xp label of destroyed vehicle when blowing up an atv
 

Salty AF

Member
Oct 30, 2017
6,107
Just hit Level 10. Like most COD's - the game is growing on me and ofcourse, just like most COD's, it'll probably start to annoy me at some point down the road once the honeymoon period wears off. For now though, I'm really liking the gunplay/shooting mechanics and sound effects. Graphically it looks incredible on my Xbox Slim. I haven't even created a custom class yet. Been just running with the burst fire on the standard assault class.
 

Deleted member 34132

User requested account closure
Banned
Nov 23, 2017
732
Just had a nice match Kill confirmed. 28 - 10 with 22 confirmed and 15 denied. Also got 3 cruise missiles in that match.
Some days ago I said I'd rather take a grenade than the stim. Forget that. I tried the stim and that shit is awesome. Especially with the restock perk.

Just hit Level 10. Like most COD's - the game is growing on me and ofcourse, just like most COD's, it'll probably start to annoy me at some point down the road once the honeymoon period wears off. For now though, I'm really liking the gunplay/shooting mechanics and sound effects. Graphically it looks incredible on my Xbox Slim. I haven't even created a custom class yet. Been just running with the burst fire on the standard assault class.

If you like it, stick to it. I've had enough after 7 hours of playtime and abandoned it for several weeks. Last week I returned to it and played around 21 hours in one week. Once you get where the usual camping spots and spots for claymores are the game gets much easier.

Also remove TDM from quickplay. That's the worst camping ground ever. Currently I just play Domination, Kill Confirmed and Hardpoint and they are awesome to play. Also those modes can be true XP bombs.
 
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Nome

Designer / Self-requested ban
Banned
Oct 27, 2017
3,312
NYC
Just hit Level 10. Like most COD's - the game is growing on me and ofcourse, just like most COD's, it'll probably start to annoy me at some point down the road once the honeymoon period wears off. For now though, I'm really liking the gunplay/shooting mechanics and sound effects. Graphically it looks incredible on my Xbox Slim. I haven't even created a custom class yet. Been just running with the burst fire on the standard assault class.
The gunplay is good until you realize that the best weapons with the best attachments remove the gunplay and just turn things into lasers. Then you're just playing Star Wars.
 

TRU

Banned
Nov 9, 2017
521
This is interesting. Thanks for the info here.

So basically, SBMM is only hurting the most dedicated and engaged players. I'm going to bet these are the players who are spending the most on MTX too. Respawn's Drew McCoy was infamously quoted on Reddit as saying (paraphrasing here) "The majority of you are a bunch of freeloaders". He then made a comment later on about how doing sales on items "barely moves the needle" because the people who are going to buy items will buy them full price anyways (again paraphrasing here).

So the question then becomes: Does SBMM ultimately end up turning away the very people that financially support the game? I'll tell you my personal answer - I didn't buy a single item of the new Holo-Day Bash in Apex and it wasn't because the quality wasn't there....It's because I don't know how much longer I'll be playing the game.

I had a post on here over a month ago about this same topic. Here is a snippet of my take on it (spoiler it backs up everything you say. )


"Your hardcore crowd spends way more money long term than your casual crowd. I have a hard time believing the casual crowd played BO4 as often as I did into August. It seems they are throwing the middle finger to the people who are spending dollars, to chase the people who spend pennies. It makes no sense at all to me other than misguided greed. Activision is so reliant on this franchise that it pretty much is the whole portfolio by itself, which has forced them into this path to get every last cent out of everyone, while not realizing they are alienating the ones who purchase the bulk of their micro-transactions."
 

Nome

Designer / Self-requested ban
Banned
Oct 27, 2017
3,312
NYC
I had a post on here over a month ago about this same topic. Here is a snippet of my take on it (spoiler it backs up everything you say. )


"Your hardcore crowd spends way more money long term than your casual crowd. I have a hard time believing the casual crowd played BO4 as often as I did into August. It seems they are throwing the middle finger to the people who are spending dollars, to chase the people who spend pennies. It makes no sense at all to me other than misguided greed. Activision is so reliant on this franchise that it pretty much is the whole portfolio by itself, which has forced them into this path to get every last cent out of everyone, while not realizing they are alienating the ones who purchase the bulk of their micro-transactions."
Gonna offer an alternate opinion here, as I agree that it's harmful to the playerbase, but I disagree on the reasoning.

Developers measure retention for two reasons. Reason #1 is because it feeds directly into business metrics like LTV (lifetime value). Reason #2 is because it's a proxy for fun, as there's no quantifiable measurement of fun. The latter is dangerous for data-driven developers, who see negative qualitative discontent but positive quantitative data. Thus, they can arrive at the conclusion that their course of action is correct and dismiss the qualitative feedback as a vocal minority.

This can be correct, but it's quite often incorrect, because retention is still just a proxy--it can be directly manipulated through directed design. Battle passes, seasonal changes, and daily quests can all improve retention numbers and DAU even if players aren't having fun. After all, if the majority of feedback is around TTK, SBMM, and camping (all of which would be indicated through D3-D7 dropoff analysis), but if you're focusing on the LTV impact of D14-D90 retention, then you're going to completely miss the forest for the trees.

In other words, I don't think they're alienating their hardcore crowd in the way you think they are. They would be wiser to address the actual D1-D7 funnel, which indicates issues with gameplay (not systems, not MTX, not content)--and is the thing they're conveniently not talking about and not actually addressing (and is also the thing that dedicated fans have pointed out need to be addressed). Basically, whoever is refusing to bend on gameplay needs to eat their ego and be open to changes. Even DICE recognizes this with Battlefield, which is why they're continually trying to push TTK/TTD changes on the community.
 
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PeskyToaster

Member
Oct 27, 2017
15,312
I got juggernaut out of a care package on Shipment and my buddy got like 3 harriers. We each had over 70 kills by the end.
 

Freedonia

Member
Oct 27, 2017
1,046
I liked the balance that Shoothouse and Shipment brought to each other, but I was getting sick of Shipment (I legit joined a game in progress where the enemy team was scattered around for a perfect spawn trap).

I didn't like drop zone, I'd rather have Cranked back (Cranked Hardpoint would be amazing)