This is the first COD game where I actually shut the console off because I booted into a server, saw the map and thought "Fuck it, I dont care about these maps"Maps are in a good direction. Just port the rest of CoD4 maps or throw some MW2 maps in there and remove all of the base maps from the game. I literally could not imagine that a single person would care if Piccadilly or Caves was removed.
Definitely not luck. It's a based on your previous few (5) matchesWait so is that the reason why all of my matches have been super sweaty because of SBMM? I didn't even realize it was in the game haha. I just kept thinking it was because it was the luck of the draw.
Don't know why they were messing with perfection. Shipment was pure arcade fun. Same as rust.As a note, Gaming Revolution did say he heard Shipment was being redesigned.
Though I think he also said it tested poorly and they might go back to classic
My problem is when your in a higher bracket, you're basically forced meta weapons to compete.Seriously, if a dev wants to match people based on skill just make a proper ranked playlist with season rewards ffs.
- Worse connections, the more you prioritize skill the worse connections and matchmaking times will be
- Like you said, it's stressful. Not everyone wants to have to sweat their balls off whenever they play CoD, sometimes you just wanna jump into a few games and have fun, SBMM makes this impossible
The single biggest problem is that there's no feedback for what skill cohort you're placed into, so there's no good barometer for progress.So what exactly is the argument against SBMM?
From what I understand, players who do well start to get matched with players who also play well but the good players don't want to be matched against other good players all the time because it's stressful?
So they'd like to loosen SBMM so that they can play less skilled players sometimes and have more casual matches where they can still out perform the other team?
This. It won't happen but it'd be at least nice to see some sort of acknowledgment of things even if they're not going to change, and they're very obviously aware of the complaints per those internal notes.
Decent maps + a loosening of SBMM would probably be enough for me honestly. I mostly just got fed up of being at an outright disadvantage trying to level new guns and go for camos because most of my opponents were using gold M4s, 725s and AUGs. Remakes/ports of older maps aren't necessarily my first pick, but at least we know what we're getting there, and at least it's an improvement over the existing maps so I'll take it.
I will also give them credit for making it so everyone can apparently unlock the "base" versions of the weapons, unless there turns out to be some hidden lining there.
Wait so is that the reason why all of my matches have been super sweaty because of SBMM? I didn't even realize it was in the game haha. I just kept thinking it was because it was the luck of the draw.
This is the post that makes the rounds on reddit that I've posted here before, I disagree with some of it but it's a good overall post:
In *most* games I'm totally fine with SBMM. The dealbreakers in CoD for me specifically are:
-It fucks up groups that have players of wildly disparate levels. I had two friends buy the game who are....significantly worse than me, they got absolutely curbstomped playing with me across multiple sessions, they both sold their copies and I outright have told two other friends who were asking me if they should get it with the $38 BF deal to not get it because they'd be in a similar boat. YMMV on this one if you're a solo player of playing a similarly skilled group of course.
-Most games don't have a wide range of weapons with lots of levels and skins to unlock. You can go back and see posts from me in this thread where I spent like 2 weeks getting fucking railed 90% of the time because I wanted to hit max level (not camo) on the SCAR which is an awful fucking gun, but SBMM was matching me against people of a similar level using way better guns (aka M4s etc) so I lose encounters repeatedly that I would have won otherwise. Not a good time.
-CoD has a focus on killstreaks, and as a pretty average player it's even harder than it was before to get higher killstreaks. In earlier entries in an evening I'd get a couple AC-130s etc, not every game but just enough where it was something I could shoot for and get occasionally. In this game it's a struggle for me to even get a VTOL because if SBMM is working as intended, you're fighting people at about the same skill as you so getting 8+ kills a life is gonna be much harder than before.
The first two points are the biggest ones for me. And yes I know Ground War doesn't have SBMM, but that mode is garbage; tanks + CoD ttk + snipers not having to headshots to kill like BF just do not work in CoD IMO. Of course half of responses to anyone wanting SBMM to be loosening/removed is "you just want to pubstomp" acting like there's not a vast gulf between "every match being a struggle" and "going 40-0" soooooo. I also personally feel CoD is a more casual experience but that one's a fair debate on both sides.
It's actually kind of insane how good the gunplay is in this game that I even still entertain putting it back on considering the above, the community complaints, and some of the worst spawns and maps I've ever seen in a multiplayer game (Bridge + Picadilly are easy 2 of the top 3 worst multiplayer maps of all time). I've actually gone back to Battlefront 2 and having a better time there, and that game has crazy fucking issues (different issues mostly, but still massive issues).
Yes, it sucks in every way.For anyone who has gotten a Gunship is anyone else disappointed in this one compared to previous ones?
Dude there has been times when I've ran right past someone in my sight cause they blend in to map too damn much. I've seen others do it as well.What's infuriating to me is, Infinity Ward has ALL the stuff to make possibly one of the best COD MPs ever (no hyperbole). No Supply Drops, free maps, crossplay, gunplay is solid, etc. All sunk in by stubborness. Some have suggested that they make a "noob room" if they're scared that newbies will not play after being stomped, and I agree. Crysis did it before, and it kinda worked then.
I think what gets me the most is the enemy visibility issue. I died three times in Hackneye Yard today since I kept going back to the same spot just to see if I can spot that person who killed me. All three times? Nope. He was covered by shadow in one of the awnings or something. Just insane.
I can handle SBMM, i can handle that every match I play is at 50-75ms (I'm in Asia(, but the enemy visibility is what gets me. Add in that there's no red dots, super camping meta, and it's just a recipe for disaster. I usually play COD (outside of work) to have fun, but I find that I don't even have that and just hate myself for playing it.
Yes. COD YouTuber Xclusive Ace proved this. You're basically graded every five matches, and when you do well, you're going to be put in a lobby that will make your balls sweat (not in a good way).
This is honestly baffling to me. I mean, if a car salesman sold a fleet to a company and didn't return calls, we'd get lawsuits. IW just flat out left the subreddit, and only answers tech questions on Twitter. Oh, of course they acknowledge any positive stuff tweeted at them, too.
We just want confirmation or acknowledgement. You know those times when your pay gets delayed and the HR peeps have an update of "no update?" That's way better than being ignored. I don't blame the subreddit for being super negative now.
Gunplay in this is solid. I actually like it a lot. TTK is fine with me too. Euphrates Bridge is my most hated map ever. Even when we win, I feel like a cheater since I camp the enemy's spawn with a sniper. That shit is insane. I have no clue how that got past game testing.
Tavorsk in Ground War is super broken too. There's this building for the A side that if you camp, you can see people literally spawn on the firehouse thing. Me and the squad I was with just picked them off, and I gather, some of them quit. We unleashed streak after streak, and I feel for them since we did it not by skill, but by exploiting the game.
I thought vacant was backlot and was hyped and while vacant is still good it has a few power positions that will be annoying if people camp heavy.Excited for Crash, don't get the love for Vacant would have preferred Downpour.
- Aniyah Palace in Ground War: Currently focused on new Season 1 content, and they want to eventually add it to Ground War.
- Dead Silence: For Pubs, they will lower the footstep volume overall. Devs working closely with pros to test out what works best.
- Perk Balance: Cecot says Infinity Ward may have made some mistakes with perks and put too many in Perk 1 slot. They need to analyze more to see how to change it to balance it better.
- Tank Nerf: IW is working on nerfing the tank to reduce the straight shots it can make to avoid camping on the hills.
- Spawns in modes: Cecot says they are working on ways to improve the spawns across all modes and maps. Still figuring out best ways to balance it effectively.
- Map Voting: They don't want map voting because data from previous games shows that players leave if their vote does not win, which causes lobbies to break up. YouTubers suggested to add a Vote to Skip option; Cecot said they will look into this.
- Staying in Same Lobby: In regards to staying in the same lobby after the match, there is an error in the game that does this often; they wanted it to be where you can stay in the same lobby but it resets every several games to change it up, but that did not get implemented fully into the game for launch.
- Mini Map: They have no plans to change the mini map. The design of it now was how they intended for it to be in this game. Cecot said they want the UAV to be more of a reward. Swagg says they asked why Ghost is so powerful then and Cecot apparently said they would look at that more, but they want mini map to stay as is.
- Damascus Camo Issues: They are working to fix issues with unlocking the camo, and they have fix coming soon.
- Skill Based Matchmaking: At first Cecot mentioned that its a "hot topic" and he "can't really talk about it." Matchmaking in Modern Warfare is "not the same as Infinite Warfare" and that it is "different in every Call of Duty." He said that connection is "big priority." He said they are "constantly tweaking it."
See that what I wanted was some kind of communication from the head guy but should have not taken this long.
They need to replace whoever is in charge like they did with WWII
Some really fucking stupid answer here in my opinion. When it comes to the mini-map he's basically saying they're putting their fingers in their ears while screaming "LALALA CAN'T HEAR YOU LALALA", I don't even need the precise location of enemy gunfire on my map, just give me the general direction so I don't have to look at 2 separate HUD elements at the same time.
The answer as to why there's no map voting also makes 0 sense, as if people won't leave as well when you force a bad map down their throats.
Also, why close lobbies after a few games "to change it up"? It's fucking public matches, changes are that after 3 or so games so many people will have left to be replaced by another player that I'm playing with completely different people than I was half an hour ago anyway.
Also lol at the fact that he simply can't comment on SBMM, Infinity Ward is fully aware people hate it so they're just avoiding the topic.
The single biggest problem is that there's no feedback for what skill cohort you're placed into, so there's no good barometer for progress.
Digging into my own stats, I see that I have gotten demonstrably better at the game since I started playing (the first guns I leveled had about 10-20% accuracy; the latest guns I've been using have about 20-30% accuracy); my average score per game has also gone up from around 1000 to 2000, and my average kills have also gone up from 15 in the first few days of gameplay to now 30 on average.
Yet my K:D has dropped from 1.10 in the first week to now 1.04, and K:D is the one big stat the game throws in your face. Feels bad.
Get this dude off CoD. Sounds like he's the problem. Bunch of non answers.
Some really fucking stupid answer here in my opinion. When it comes to the mini-map he's basically saying they're putting their fingers in their ears while screaming "LALALA CAN'T HEAR YOU LALALA", I don't even need the precise location of enemy gunfire on my map, just give me the general direction so I don't have to look at 2 separate HUD elements at the same time.
The answer as to why there's no map voting also makes 0 sense, as if people won't leave as well when you force a bad map down their throats.
Also, why close lobbies after a few games "to change it up"? It's fucking public matches, changes are that after 3 or so games so many people will have left to be replaced by another player that I'm playing with completely different people than I was half an hour ago anyway.
Also lol at the fact that he simply can't comment on SBMM, Infinity Ward is fully aware people hate it so they're just avoiding the topic.
What about after matches always having to find a new lobby every time.
Some really fucking stupid answer here in my opinion. When it comes to the mini-map he's basically saying they're putting their fingers in their ears while screaming "LALALA CAN'T HEAR YOU LALALA", I don't even need the precise location of enemy gunfire on my map, just give me the general direction so I don't have to look at 2 separate HUD elements at the same time.
The answer as to why there's no map voting also makes 0 sense, as if people won't leave as well when you force a bad map down their throats.
Also, why close lobbies after a few games "to change it up"? It's fucking public matches, changes are that after 3 or so games so many people will have left to be replaced by another player that I'm playing with completely different people than I was half an hour ago anyway.
Also lol at the fact that he simply can't comment on SBMM, Infinity Ward is fully aware people hate it so they're just avoiding the topic.
What about after matches always having to find a new lobby every time.
The key difference is that those are team games in which coordination is a key part of the gameplay, and the game itself is tuned primarily for the competitive scene. Players are incentivized to win, not "do well"--and their Elo is adjusted based on the outcome of the match, not their personal performance. COD is fundamentally a selfish game, as each player goes into a match with their own progression objectives. Your barometer is primarily your K:D, and the game is actively pushing down against you. Stabilizing in COD feels very different than stabilizing in League.I agree that this sucks but TBH I'm not sure how it's different from any other big game. They all have hidden skill ratings in their quick play modes they use for matchmaking.
League of Legends / DotA 2 / Overwatch / Siege / etc. All of the unranked game modes have a completely hidden Elo-style value assigned that they use for matchmaking.
Of those games I've really only played the first 3, but you get similar feelings in all of them, where you're technically getting better but it can be really hard to tell due your opponents equally getting better. Hell in stuff like League your stats will naturally trend worse as you go up as the people in the lowest ranks are so derpy at ending the game properly that you can get 100+ total kill games but then as you go up people play smarter & safer and will naturally trend your KDA down.
I guess the only exception those games has is in LoL / DotA you have other metrics that will trend up as you get better (e.g. CS if you're a laner in LoL), whereas CoD doesn't have much.
Some really fucking stupid answer here in my opinion. When it comes to the mini-map he's basically saying they're putting their fingers in their ears while screaming "LALALA CAN'T HEAR YOU LALALA", I don't even need the precise location of enemy gunfire on my map, just give me the general direction so I don't have to look at 2 separate HUD elements at the same time.
The answer as to why there's no map voting also makes 0 sense, as if people won't leave as well when you force a bad map down their throats.
Also, why close lobbies after a few games "to change it up"? It's fucking public matches, chances are that after 3 or so games so many people will have left to be replaced by another player that I'm playing with completely different people than I was half an hour ago anyway.
Also lol at the fact that he simply can't comment on SBMM, Infinity Ward is fully aware people hate it so they're just avoiding the topic.
Activision please "shuffle" this ass like you did with WW2.
Some really fucking stupid answer here in my opinion. When it comes to the mini-map he's basically saying they're putting their fingers in their ears while screaming "LALALA CAN'T HEAR YOU LALALA", I don't even need the precise location of enemy gunfire on my map, just give me the general direction so I don't have to look at 2 separate HUD elements at the same time.
The answer as to why there's no map voting also makes 0 sense, as if people won't leave as well when you force a bad map down their throats.
Also, why close lobbies after a few games "to change it up"? It's fucking public matches, chances are that after 3 or so games so many people will have left to be replaced by another player that I'm playing with completely different people than I was half an hour ago anyway.
Also lol at the fact that he simply can't comment on SBMM, Infinity Ward is fully aware people hate it so they're just avoiding the topic.
Professional player Aches is claiming that Infinity Ward is lying when they say they're working with pros to figure out what to do with Dead Silence
My work sells those 15 min Douple XP Moutain Dews for 50 cents. I'm not proud of the amount of those I've bought :-/
Professional player Aches is claiming that Infinity Ward is lying when they say they're working with pros to figure out what to do with Dead Silence
Yes but it's fine as isWhat's the complaint with dead silence? People want it as a perk?
It was this way in other COD games.Are they serious? They want no footsteps as a perk so it's constantly active? So you have no idea where the fuck that person just came up from? And people complain about the respawns. I feel like I cheat when I activate dead silence.
The difference is that those are team based games. So yeah it makes sense to have a soft SBMM in quick play so teams aren't just thrown together with RNG.I agree that this sucks but TBH I'm not sure how it's different from any other big game. They all have hidden skill ratings in their quick play modes they use for matchmaking.
League of Legends / DotA 2 / Overwatch / Siege / etc. All of the unranked game modes have a completely hidden Elo-style value assigned that they use for matchmaking.
Of those games I've really only played the first 3, but you get similar feelings in all of them, where you're technically getting better but it can be really hard to tell due your opponents equally getting better. Hell in stuff like League your stats will naturally trend worse as you go up as the people in the lowest ranks are so derpy at ending the game properly that you can get 100+ total kill games but then as you go up people play smarter & safer and will naturally trend your KDA down.
I guess the only exception those games has is in LoL / DotA you have other metrics that will trend up as you get better (e.g. CS if you're a laner in LoL), whereas CoD doesn't have much.
Skill-based matchmaking -- using Elo/MMR to determine who you match with.
If IW is being silent cause it wants to stick to it's guns, all I gotta say is....
Why?
What about insta dying to claymores, getting shot from enemies you can't see, having to keep an eye on every single window and vantage point, getting heard from a mile away, or having there be one weapon that dunks on all others, is fun?