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What mode are you going to play first?

  • Campaign

    Votes: 1,203 62.2%
  • Special Ops

    Votes: 31 1.6%
  • Multiplayer

    Votes: 699 36.2%

  • Total voters
    1,933
Oct 25, 2017
29,415
What if they, like

added Stopping Power
Honestly i'd probably raise TTK, add Stopping power that makes it the current TTK,
Add dead silence as a perk
Overkill needs to be Perk 2 as well

I'd have Perk 2 slot with:
Hardline
Overkill
Ghost
Stopping Power
maybe Dead Silence
Kill Chain
Restock

Pointman moves to Perk 1
High Alert can move to either 3 or 1

Ghost + Cold-Blooded + Suppressor should be 100% off radar permanently again

I'd remove mounting for everything but maybe snipers unless you have a bipod.
 
Last edited:
Oct 25, 2017
12,495
Stopping power and dead silence as perks is a big negative to me. OTOH, raising TTK sounds good. Overkill to perk 2 is w/e to me. I personally rather see some buffs to perk 1 slot, or revamps.

I do not think perks are an issue, but always open to changing some things up.
 

Xtortion

One Winged Slayer
Member
Oct 25, 2017
6,633
United States
Honestly i'd probably raise TTK, add Stopping power that makes it the current TTK,
Add dead silence as a perk
Overkill needs to be Perk 2 as well

I'd have Perk 2 slot with
Overkill
Ghost
Stopping Power
maybe Dead Silence

Pointman moves to Perk 1

Without Stopping Power, Dead Silence as a perk would probably the best competition for Ghost in tier 2. I think SP could fend off Ghost well enough to move Dead Silence to Perk 1 or 3, though.

Perk balance in this game is jacked up either way, though. No idea what they were thinking with some of this stuff. Imagine thinking High Alert belongs in the same tier as Ghost and Restock.
 

excaliburps

MP1ST
Verified
Oct 25, 2017
337
I'd really like to have the red dots back on the minimap rather than on the compass.
This should help the camping problem a lot. That said, people can and will use silencers. But there's teh ADS tradeoff so there's that at least/

Yea, overkill has nothing to counter balance right now.
Also, spotter needs to better highlight enemy equipment. As it is now it just blends in to the map cause it's so dull.
I run this usually and I swear, sometimes it bugs out and I can't see the outlines at all. It got so frustrating that I just swapped it with Battle Hardened.

I believe that was one of the leaked parts about the overhaul patch.
TheGameRev said it's coming "end of November." I hope his leak is correct. :) Now, at least campers will give away their spots when they're hiding. I just have to battle the visibility issues. LOL!

Perks are pretty unbalanced in general imo. Overkill+Amped dominates a lot of loadouts. If you're not using Overkill, you're probably using EOD due to the prevalence of claymores (this is the first CoD where I use the Flak Jacket perk To dodge claymores rather than frags/Semtex). High Alert is pretty useless in Perk 2 and I'd rather see its ability added to Spotter to increase its viability in Perk 3. Scavenger is also weak with how easy it is to refill ammo with 5.56 and 9mm weapons...giving a bit of field upgrade meter or refilling tactical grenades with scavenger packs would give it a boost. Ghost is just way too good in a game with two cheap UAV streaks. It should be UAV immunity only imo and move the other immunities to Cold Blooded.
The perks placements are weird too. Most of the strong ones are in Perk 2 (Ghost, Restock). I also miss Lightweight and that one which lets you run while reloading, and a bunch of other stuff.

If rumors are true, IW will release perks as free DLC, so it might be a case of saving those as free content.

On another note: I experienced a pretty annoying bug. Was on Piccadilly, managed to earn a Sentry Turret, got flashbanged while setting it down, thankfully, I didn't die but the Sentry won't deploy, I can't switch weapons and essentially sitting there waiting to be killed. Sigh. I had a VTOL and Chopper Gunner next and it was so annoying, I just quit. :(
 

poklane

Member
Oct 25, 2017
27,857
the Netherlands
Some of you seriously want Stopping Power to return?! That perk is the biggest crutch perk video games has ever seen simply because you're forced to run it because you're at a huge disadvantage every gunfight otherwise.
 

poklane

Member
Oct 25, 2017
27,857
the Netherlands
That's why you make a dedicated perk tier that only has SP, Ghost and possibly Juggernaut ;)
And then everyone is forced to run SP/Jug because otherwise they're at a huge disadvantage every gunfight and the UAV spam increases tenfold because nobody is running Ghost anymore. Putting in SP and Jug would make the game 5x worse than it already is, throw them in the same tier as Ghost and you might as wel start adding in Danger Close Noobtubes, One Man Army and Commando while you're at it.
There's a reason SP and Jug weren't in the later games: its outright impossible to balance.
 

excaliburps

MP1ST
Verified
Oct 25, 2017
337
That's why you make a dedicated perk tier that only has SP, Ghost and possibly Juggernaut ;)
Yeah, surprised at this too. Stopping Power can't be a perk or everyone will use it, no? Unless they make it useless?

Perks are fine for me to be honest. Dead Silence can stay as a Field Upgrade if they lower the crouched walking sound or walking sound? Overkill is fine with me too. Past CODs had it and it wasn't really OP. It's OP now since the weapon balancing is whack. Haha!

I do agree that Perk slots should maybe be switched so other Perk tiers can get some love too.
 

Xtortion

One Winged Slayer
Member
Oct 25, 2017
6,633
United States
And then everyone is forced to run SP/Jug because otherwise they're at a huge disadvantage every gunfight and the UAV spam increases 10 fold because nobody is running Ghost anymore. Putting in Jug would make the game 5x worse than it already is, throw it in the same tier as Ghost and you might as wel start adding in Danger Close Noobtubes, One Man Army and Commando while you're at it.

The idea is that you should have to make a significant sacrifice to be invisible to UAV and reduced damage by one bullet seems fair for stealth in a game that's so centered around information on where enemies are located. Ghost currently has no competition in Perk 2. Stopping Power is bar none the best answer to a Ghost heavy meta without making Ghost crappy like in Blops where it forces you into one playstyle. Then the concern is that everyone will run either SP or Ghost, which is why you put them in a separate tier all by themselves.
 

Saucycarpdog

Member
Oct 25, 2017
16,283
Yeah, surprised at this too. Stopping Power can't be a perk or everyone will use it, no? Unless they make it useless?

Perks are fine for me to be honest. Dead Silence can stay as a Field Upgrade if they lower the crouched walking sound or walking sound? Overkill is fine with me too. Past CODs had it and it wasn't really OP. It's OP now since the weapon balancing is whack. Haha!

I do agree that Perk slots should maybe be switched so other Perk tiers can get some love too.
Overkill would be better if it was in the perk 2 slot like other CoD's. Then you would have to give up ghost or kill chain to use it.

I think they should add a perk that delays claymore detonation like Scrambler Pro did in MW2.
 
Oct 25, 2017
29,415
Some of you seriously want Stopping Power to return?! That perk is the biggest crutch perk video games has ever seen simply because you're forced to run it because you're at a huge disadvantage every gunfight otherwise.
I only want it to balance the other perk issues, some people want higher TTK so it would help somewhat
Even if Overkill got moved into Perk 2 I think its still going to be either-or as crutch perks.
I feel like Ghost, Stopping Power and Overkill at the very least spread it just enough to make some difference

You also nerf it a bit, it was like 40% more damage in COD4.
have it be maybe 15~% more damage.
 

Xtortion

One Winged Slayer
Member
Oct 25, 2017
6,633
United States
Overkill's usefulness is skewed a bit due to Amped. That combo is absolutely ridiculous when you're packing a shotgun secondary. Don't think Overkill belongs in Perk 3 tho, so idk what to do about it. But that combo is definitely perk 2 worthy.
 

Danny

Member
Oct 25, 2017
96
Finally completed Operation Paladin last night. I gotta admit though....I used the "Putting Dr Morales into the helicopter" invincibility glitch to complete it.
 
Nov 16, 2017
1,735
After playing this game and being near constantly railed, a buddy of mine told me to try BO4 again. Almost immediately started playing like my old self and not the sub 1 k/d player MW makes me into. Might go back to that until patches fix up MW or Battle Royale.
 
Oct 27, 2017
4,530
Godamn, there is a broken spawn in St Petrograd that I keep getting fucked by. Twice already I've watched a killcam of a guy running in that atrium area and suddenly I just spawn right in front of him and they shoot me in the back. I have video of both times, just need time to edit it down.
 
Oct 27, 2017
16,534
Honestly i'd probably raise TTK, add Stopping power that makes it the current TTK,
Add dead silence as a perk
Overkill needs to be Perk 2 as well

I'd have Perk 2 slot with:
Hardline
Overkill
Ghost
Stopping Power
maybe Dead Silence
Kill Chain
Restock

Pointman moves to Perk 1
High Alert can move to either 3 or 1

Ghost + Cold-Blooded + Suppressor should be 100% off radar permanently again

I'd remove mounting for everything but maybe snipers unless you have a bipod.
Mounting should be taken out definitely. Also, pointman should be an option like specialist is if they won't switch the system over to scorestreaks. I wasn't a fan of scorestreaks previously but I see it's importance now.
how exactly would you counter balance someone running two guns? Or do you mean a negative about it? Because your post reads like it needs something to counter it
There's nothing negative, I guess I wasn't clear. I'm just saying that there's no other perk in the 1 slot that can really compete with it so most people pick overkill.
 

Remmy2112

Member
Nov 5, 2017
1,139
I have a max level 680 and the ADS range is insane on it. I put every range increasing attachment on it and also ones that increase ADS speeds. Makes it real good. I am curious about this R9-0 though. I thought it was just another two-shot like the 725 but your description sounds a little different. I generally snipe and use a shotgun as my secondary.

Far from it, actually. It has about 14 shells when fully loaded. The way it works is that you can fire two shells semi-automatic, with an extremely fast fire rate, then you pump it to load two more shells, and the pump animation is as fast or faster than the 680, I believe. Rinse repeat, slay. The only downside is if you end up firing a single shot to kill a target then you'll need to dump a shell to ready up two more or reload to do the same.
 
Oct 25, 2017
12,495
Breh do you know how good perk 2 would have to be to make Ghost unappealing

Hardline would have to shave multiple kills off streaks and Restock would need to be like a 10 second cooldown

Why do you want to make ghost unappealing so badly? Ghost is fine. If anything, they should nerf the things that ghost counters. That would make ghost less necessary to avoid frustrating gameplay. Anyway, my main point stands that there are options other than nerfs or moving things. Just cause you thought up a few bad ones means very little.
 

PeskyToaster

Member
Oct 27, 2017
15,312
The problem isn't Ghost but that UAVs are so low and so powerful. Way more powerful than any other killstreak at that tier and above until like VTOLs. I'd say get rid of it and just keep Advanced UAV.
 

Xtortion

One Winged Slayer
Member
Oct 25, 2017
6,633
United States
Why do you want to make ghost unappealing so badly? Ghost is fine. If anything, they should nerf the things that ghost counters. That would make ghost less necessary to avoid frustrating gameplay. Anyway, my main point stands that there are options other than nerfs or moving things. Just cause you thought up a few bad ones means very little.

Ghost currently dominates Perk 2 with little competition. CoD is designed so that whoever has first shot will win the typical gunfight, so stealth is generally the best advantage you can have. Putting a stealth perk in a tier where it's going to be picked the vast majority of the time makes no sense to me in terms of balance. Ghost is further empowered in MW due to players being able to chain a personal UAV into a regular UAV with a total of only four kills. Without severely hampering Ghost to the level of how Blops does it, it's not going to be balanced aside from putting something like Stopping Power or Dead Silence in that slot. How would you even nerf UAVs? I'd be in favor of removing Personal UAV from the game since it always felt like a crutch streak to make up for the original lack of minimap, but regular UAV is the same as it's ever been except it costs an additional kill compared to the old MWs.
 

Zaubrer

Member
Oct 16, 2018
1,394
Shoot house 24/7 is no longer fun with all the drop shotting bunny-hoppers and corner camping. Back to HC Kill confirmed.
Yeah. It's so annoying that they keep supporting this kind of childish play. People used to play Halo and jump around no problem, but what's the point of jumping around corners ugh
 

Deleted member 1726

User requested account closure
Banned
Oct 25, 2017
9,661
It's
Mounting should be taken out definitely. Also, pointman should be an option like specialist is if they won't switch the system over to scorestreaks. I wasn't a fan of scorestreaks previously but I see it's importance now.

There's nothing negative, I guess I wasn't clear. I'm just saying that there's no other perk in the 1 slot that can really compete with it so most people pick overkill.

Gotcha, I only run it on my sniper class, everything else has EOD or scavenger
 

Xtortion

One Winged Slayer
Member
Oct 25, 2017
6,633
United States
The problem isn't Ghost but that UAVs are so low and so powerful. Way more powerful than any other killstreak at that tier and above until like VTOLs. I'd say get rid of it and just keep Advanced UAV.

UAVs used to be even cheaper in the old MWs at 3 kills (and were forced on your loadout in CoD4 so everyone had them). I wouldn't say the basic UAV in MW is noteworthy in any way, just that it's ineffective because of how many players run Ghost.

When Ghost is an easy pick, it can make it harder to play aggressively due to the lack of information you get. So a lot of people will just slow roll it or choose not to move at all.
 
Oct 25, 2017
12,495
Ghost currently dominates Perk 2 with little competition. CoD is designed so that whoever has first shot will win the typical gunfight, so stealth is generally the best advantage you can have. Putting a stealth perk in a tier where it's going to be picked the vast majority of the time makes no sense to me in terms of balance. Ghost is further empowered in MW due to players being able to chain a personal UAV into a regular UAV with a total of only four kills. Without severely hampering Ghost to the level of how Blops does it, it's not going to be balanced aside from putting something like Stopping Power or Dead Silence in that slot. How would you even nerf UAVs? I'd be in favor of removing Personal UAV from the game since it always felt like a crutch streak to make up for the original lack of minimap, but regular UAV is the same as it's ever been except it costs an additional kill compared to the old MWs.

Easy nerf to UAV is to move personal to 4 kills and team UAV to 5 kills. Probably makes a big difference too. That is just one simple change too. That plus slightly buffing one or two of the others, or adding functionality to one or two of the others, can be more than enough. It is not worth making the game overall worse just to give some supposed sense of balance to the perk choices in a single tier, if it means adding dead silence or stopping power to permanent perks. That is like shooting yourself in the foot to get rid of a cramp. Ghost being a dominant perk for competitive players is not even a big deal in a game where awareness via audio cues is dominant. I would rather ghost be the only good tier 2 perk than adding stupid shit in like dead silence and stopping power outside of their current placement as field upgrades.
 
Oct 25, 2017
29,415
how exactly would you counter balance someone running two guns? Or do you mean a negative about it? Because your post reads like it needs something to counter it
The slot with Overkill needs more valid choices so every single person isn't only using it.
Overkill is too powerful with little trade off.
Overkill was the most balanced in COD4 because the trade off was that you had 2 weaker guns without Stopping power.

Overkill needs to be in a collection with something like Ghost at the very least to balance it a bit.
 

Redria

Member
Oct 28, 2017
252
Enjoying the game so much more now that less people seem to be using the 725, I only got killed by it once today which is fantastic.
 

ara

Member
Oct 26, 2017
12,998
The revolver is good y'all


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Nome

Designer / Self-requested ban
Banned
Oct 27, 2017
3,312
NYC
Yeah. It's so annoying that they keep supporting this kind of childish play. People used to play Halo and jump around no problem, but what's the point of jumping around corners ugh
What about jumping corners is childish?
What's your preferred method of turning a corner?