I like to think of myself as a pretty decent CoD player, and my K/D is at 0.95 and W/L at 1.72. Now you can put this down to the general design of the game encouraging so much camping and I'm of the old school, so I'm constantly moving to different objectives and thus getting shot quite often from the million vantage points scattered about.
That's the biggest issue with this games map design, it was MADE FOR campers. Sooo many secure spots to just bunker down in until you get a good killstreak reward, so if the SBMM is matching me against decent players who pay enough attention to know what the current meta is, that makes the experience for someone like me utterly insufferable, and trust me there are plenty of "me"; old school CoD players who treated the game closer to an arena shooter rather than a "tactical" sit in this room until I get a match turning killstreak attitude that is infesting this game.
It turns a typical play session into a roller coaster of emotions. One minute you're in a match with like minded individuals and suddenly the game feels like CoD again, then the very next match (after you've been dumped back to the menu mind you. Lord forbid you actually want to stay with the players you've found) the experience is the complete opposite because you've just been dumped into a Picadilly match that is half over on the clock and well and truly over on the scoreboard.
Basically when it comes to SBMM, the negatives far outweigh the positives. It has to go.
Right, I see - but is that what's actually happening in the majority of your games now? In my experience I get the odd game every now and then where people don't really move much but most matches have pretty healthy movement. I'm running and gunning constantly and for the most part I have fun. If there's a spot that people are bunkering down in, I go to punish them (but usually flop). I don't think most people playing this want to just stand still for 10 minutes - but perhaps it's more common elsewhere - I'm in the UK.
I'm not sure how the SBMM actually decides where to put you, it might be based on how good your engages are or possibly more likely your score per minute. When I get in tougher matches, people are still moving, they're just better at it. You still get the one or two players that like to stay in their spot with a sniper or rarely an LMG. If someone is getting a huge score-per-minute by holding put in some spots, they're probably doing the right thing for that situation.
In my opinion getting a few skilled campers doesn't outweigh lower skilled players having a reasonable chance at doing well. But if your games are just ruined now I can see that being frustrating. If you keep your playstyle perhaps you'll drop SBMM to a more fun level, which may be what's happened with me.
i have an open Nat and it takes me ages to find games too.
As I said yesterday matchmaking is broken (maybe since the last update) as I've had m/kB players in my lobby (supposed to be input based) and one game on Saturday I was in an entire lobby with m/kB people whilst on Xbox and long wait times (over a minute!)
I wish we had more information on the cross-play and how it works, because it can't just be based off input.
I was getting lots of games with controller players while playing on PC too (with KB&M). I wasn't sure what was going on as I too thought it was input based - some people mentioned they were playing with friends who played on console but it doesn't sound like that's the same reason for putting you in a match with all pc players.
One guy with a controller absolutely dominated us on shoot house btw.
I think it takes me about 30 seconds or a minute to get in a game with cross-play off. I find that really good as I come from Overwatch's 10minute+ dps role queues.
Also, this
may help someone having issues with dev error 6067 - I started getting that error after re-installing the latest nvidia drivers again, but this time chose to also install geforce experience (for recording). I thought it might have something to do with the highlights being on, while also enabling instant replay (with recording desktop enabled in the privacy controls) and then alt-tabbing in and out between matches while recording which caused the video card driver to fail. I'm not 100%. But it resolved after uninstalling the drivers, restarting in between uninstalls just in case, and then selecting "clean install". Problems gone and I can record fine - though I have disabled the desktop recording. It may be worth a try to just not install geforce experience if you're still getting the error.
One complaint I have is that in replays it shows the person who killed me had a reasonable amount of time to do so, but from my view they just swung by and decimated me. I might just be getting old but even the timing of the sound of gunfire from when I see them doesn't seem to match up - like it sounds much slower (and more reasonable) on the replay - they turn a corner, see me then react and shoot - compared to the instantly pop around a corner and be shooting at me as I experienced it. I've heard people call it peeker's advantage before. This happens a little more often than I would like. If there's a setting to increase the server rate or something to lessen the effect, I really hope they up it a bit. -- ahh, nvm, we're on P2P, I forgot.
Oddly, one time - and this might be a different issue, it sounded like a single deep and loud bullet from a sniper that kills me but I watch the replay and it's an m4 with at least 3 (much softer) bullet sounds.