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What mode are you going to play first?

  • Campaign

    Votes: 1,203 62.2%
  • Special Ops

    Votes: 31 1.6%
  • Multiplayer

    Votes: 699 36.2%

  • Total voters
    1,933

MrDaravon

Member
Oct 25, 2017
1,983
I need an adult to explain to me how in the actual fuck you play Ground War if you're not super hardcore camping and sniping? I have to play that mode now for flag caps for one of the missions, and my first two games I went 0-22 and 2-32. I was midway on my team's board both games. I literally do not understand how to play this mode with the *instant* TTK this game has. It's absolutely fucking impossible to cover angles out in the open, so unless you're camping a building I just don't understand. This is not a problem for me in Battlefield or other large scale games.
 

Deleted member 2254

user requested account closure
Banned
Oct 25, 2017
21,467
I don't think I've ever seen a FFA match in other CODs end due to the time expiring, as that's always been a fast-paced mode with tons of kills at any moment. I played an hour earlier, all FFA. Every single match ended on time limit, 10 minutes. Lowest was 13, highest 26. And that shit counts killstreaks, too!

It's unbelieveable how much people camp in this game. Then again the second you don't you're mauled down by a camper, so...
 

Kotto

CEO of Traphouse Networks
Member
Nov 3, 2017
4,466
Now we out here calling people bad because they criticize the game. Thats when you know you have nothing constructive to say to defend this game's mess but want to come through here with their lame ass drivebys
 

Deleted member 2254

user requested account closure
Banned
Oct 25, 2017
21,467
Now we out here calling people bad because they criticize the game. Thats when you know you have nothing constructive to say to defend this game's mess but want to come through here with their lame ass drivebys

I mean, we had people saying DrDisrespect is bad at Call Of Duty, so I guess anything goes to defend the game.
 

excaliburps

MP1ST
Verified
Oct 25, 2017
337
I need an adult to explain to me how in the actual fuck you play Ground War if you're not super hardcore camping and sniping? I have to play that mode now for flag caps for one of the missions, and my first two games I went 0-22 and 2-32. I was midway on my team's board both games. I literally do not understand how to play this mode with the *instant* TTK this game has. It's absolutely fucking impossible to cover angles out in the open, so unless you're camping a building I just don't understand. This is not a problem for me in Battlefield or other large scale games.

You don't. You camp and just go for kills. Otherwise, prepare to be mowed down by rooftop campers. There is NO point in going after objectives since it doesn't reward you anyway.

The amount of stupidity in this game is really irritating me to the point that I want to punch someone in the face for being this stupid. I mean it. This is the stupidest multiplayer game that I'm sad to say sold a ton of copies. A travesty.

Now we out here calling people bad because they criticize the game. Thats when you know you have nothing constructive to say to defend this game's mess but want to come through here with their lame ass drivebys

I mean, we had people saying DrDisrespect is bad at Call Of Duty, so I guess anything goes to defend the game.

I have this theory that those who defend this shit of a game are those who either don't play COD regularly, or do bad in 'em. Now, they can finally say they're good at a COD game even if that means going 5-2 an entire match.

Can we all remember to friggin' grill that Joe Cecot guy when IW announces their next COD game? I swear, that dude is happy with the camping and has NEVER mentioned that the game's pace is an issue or that his game is just full-on camper city.

Even Robert Bowling (former IW dude) pointed out how these asshats are using "Endless places to hide" as a selling point.

[/QUOTE]
 

Deleted member 135

User requested account closure
Banned
Oct 25, 2017
11,682
I just don't understand how they could completely drop 10 years of progress in the series. Even simple shit like explosives not working or having reduced damage for the first few seconds of a round, killstreaks having become scorestreaks, or earlier flipped spawns.
 

ornery

Member
Nov 15, 2017
626
We should make a comprehensive list of all things we want buffed and nerfed, just for shits and giggles

Nerf:
725

Buff:
Molotovs
 

ornery

Member
Nov 15, 2017
626
I just don't understand how they could completely drop 10 years of progress in the series. Even simple shit like explosives not working or having reduced damage for the first few seconds of a round, killstreaks having become scorestreaks, or earlier flipped spawns.

This game was built on a new engine. Theres bugs, as with most games. Give the devs time to iron them out.
 

MrDaravon

Member
Oct 25, 2017
1,983
Pointman is absolutely not worth dropping Ghost/Hardline/Recharge for. It's the most stacked perk slot. If it was in slot 1 or 3, or maybe if scorestreak didn't reset on death or something maaaaaaybe, but otherwise lol no. I'll live with only getting enough kills in a life to get a VTOL a couple times a day or something rather than give up Ghost and have the entire enemy team know where I am at all times because there are always a thousand UAVs up. The perk selection and what slots they are in are really not great in this entry.

Playing with a SMG brings movement and speed closer to what I'd like, but you still get outdone by people camping in corners with shotguns. At this point I'm close enough where I'm gonna hit 55 then I think I'm done and will just be picking up BO4.
 

Jarrod38

Member
Oct 25, 2017
12,759
No need to nerf the 725. The only time I get killed by the 725 is on Hackney Yard since everyone likes to go to the warehouse and battle it out.
 

Tabby

Member
Oct 25, 2017
7,403
It really is, it's required someone hide just to complete. I came so close by competing it until the dumbasses on my team didn't hide when they saw me going for the last scrambler. Spent the whole match hiding and then I trusted a random to do the same while I tried to finish things.

The only tactic I can think of that will work, is to have a sniper with a rocket launcher hide on the roof of the stadium.
 

excaliburps

MP1ST
Verified
Oct 25, 2017
337
Pointman is absolutely not worth dropping Ghost/Hardline/Recharge for. It's the most stacked perk slot. If it was in slot 1 or 3, or maybe if scorestreak didn't reset on death or something maaaaaaybe, but otherwise lol no. I'll live with only getting enough kills in a life to get a VTOL a couple times a day or something rather than give up Ghost and have the entire enemy team know where I am at all times because there are always a thousand UAVs up. The perk selection and what slots they are in are really not great in this entry.

Playing with a SMG brings movement and speed closer to what I'd like, but you still get outdone by people camping in corners with shotguns. At this point I'm close enough where I'm gonna hit 55 then I think I'm done and will just be picking up BO4.

Yep. Same. I'm at level 55 now. Waiting on one more patch and if it's clear IW has no intention of making things better for non-campers, then I'm dropping this. They can go cater to the newbies, and let's see how long those people stay.

The perks system here is a joke. ALL the best ones are at perk 2, and there's no reason for it. The have a bunch of useless perks that no one will ever use (Tune Up for one), and took out Lightweight, Dexterity and everything that helped people move and aim faster.


This game was built on a new engine. Theres bugs, as with most games. Give the devs time to iron them out.

The entire "new game engine" argument really doesn't apply here since what he's referring to are gameplay decisions not tech-related ones. :)

I just don't understand how they could completely drop 10 years of progress in the series. Even simple shit like explosives not working or having reduced damage for the first few seconds of a round, killstreaks having become scorestreaks, or earlier flipped spawns.

Learn to adapt, brah!11 bE TAtc1al!!

I can't wait until YouTubers all drop this and then that's when IW will try and save the game by doing massive changes.
 

VirtualCloud

Member
Aug 3, 2018
778
hmm, idk how to feel about it still. I honestly believe gameplay wise its the best entry yet. Yes some things need changes such as shotgun range and claymore nerfs but my biggest gripe with the game has to be the map design. I think the maps just promote camping more than ever before.
 

Remmy2112

Member
Nov 5, 2017
1,142
Pointman is absolutely not worth dropping Ghost/Hardline/Recharge for. It's the most stacked perk slot. If it was in slot 1 or 3, or maybe if scorestreak didn't reset on death or something maaaaaaybe, but otherwise lol no. I'll live with only getting enough kills in a life to get a VTOL a couple times a day or something rather than give up Ghost and have the entire enemy team know where I am at all times because there are always a thousand UAVs up. The perk selection and what slots they are in are really not great in this entry.

I've got some bad news for you if you're running Ghost and the enemies have a UAV up. If an enemy UAV is up you are invisible to it, as long as you are not firing, but if you take a shot then Ghost disables for about 4 seconds and you will appear on the minimap and compass. It's why I try to have a launcher or an FMJ weapon to instantly knock out any UAV.
 

XDevil666

Banned
Oct 27, 2017
2,985
Dam I'm getting some good flow in the maps last night and today, really enjoying this as much as I did WW2

I think playing the campaign actually helped as I'm using the smoke more to flank
 

Quample

Member
Dec 23, 2017
3,234
Cincinnati, OH
Just give me a reason not to use the M4/725 combo. I probably have a 1.5 k/d with it (still not great I know)...but switch to something else and I struggle haaaard to go positive. The extremely fast TTK is gonna make this game difficult to balance.
 
Last edited:

ornery

Member
Nov 15, 2017
626
Yep. Same. I'm at level 55 now. Waiting on one more patch and if it's clear IW has no intention of making things better for non-campers, then I'm dropping this. They can go cater to the newbies, and let's see how long those people stay.

The perks system here is a joke. ALL the best ones are at perk 2, and there's no reason for it. The have a bunch of useless perks that no one will ever use (Tune Up for one), and took out Lightweight, Dexterity and everything that helped people move and aim faster.




The entire "new game engine" argument really doesn't apply here since what he's referring to are gameplay decisions not tech-related ones. :)



Learn to adapt, brah!11 bE TAtc1al!!

I can't wait until YouTubers all drop this and then that's when IW will try and save the game by doing massive changes.

How would 'simple shit like explosives not working' be considered a gameplay decision?
 

Moose

Prophet of Truth - Hero of Bowerstone
Member
Oct 25, 2017
10,203
My favorite thing about the 725 is they could reduce its default range in half and it would still be a completely viable weapon.
 

Deleted member 135

User requested account closure
Banned
Oct 25, 2017
11,682
ow would 'simple shit like explosives not working' be considered a gameplay decision?
I was talking about the mechanic where explosive damage was heavily reduced for the first ~5 seconds of a round so players couldn't lob a grenade/GL/etc at the enemy spawn/spawn area objective and get a ton of kills.

This has been a thing since at least Black Ops 2 if not earlier.

Like this should never happen in a modern COD.
 
Oct 25, 2017
3,965
Osaka, Osaka
Something miraculous happened last night. Spawns flipped for me on Picadilly. It was such a surprise that I was actually disoriented for a second.

You mean you didnt just get stuffed behind that double decker ad naseum?

Ive not been a CoD fan, and this is the first one Ive purchaed with my own money and am playing strictly for fun, but damn am I surprised how bad the spawning.

Still love the game though
 

Deleted member 2254

user requested account closure
Banned
Oct 25, 2017
21,467
I hated BO4 but I'm actually excited to see what 3arc has in store next year...I wouldn't mind a BO1 remaster.

They could cut corners with that for sure considering how complicated their development will be taking over from Sledgehammer, either by throwing in a BO1 remaster or launching with relatively limited content with a lot of classic maps, weapons, etc..
 

poklane

Member
Oct 25, 2017
28,268
the Netherlands
I just don't understand how they could completely drop 10 years of progress in the series. Even simple shit like explosives not working or having reduced damage for the first few seconds of a round, killstreaks having become scorestreaks, or earlier flipped spawns.
1 word: nostalgia. EVERYTHING about this game is Infinity Ward betting on getting people to like the game because of nostalgia.
I hated BO4 but I'm actually excited to see what 3arc has in store next year...I wouldn't mind a BO1 remaster.
Seriously all Treyarch has to do is make a MP with half decent maps and BO1/BO2 like gameplay without Specialists or any scumbag mtx and it's automatically the best CoD MP this entire gen.
 

ornery

Member
Nov 15, 2017
626
I was talking about the mechanic where explosive damage was heavily reduced for the first ~5 seconds of a round so players couldn't lob a grenade/GL/etc at the enemy spawn/spawn area objective and get a ton of kills.

This has been a thing since at least Black Ops 2 if not earlier.
I mean, its kinda implied. You are correct, though.
 

calibos

Member
Dec 13, 2017
2,033
People still complaining about Camping? Put about 15 hours in the past 3 days and haven't thought about it. Campers get shredded in the games I'm in. The tools are all there to fight this and map knowledge kills most of it.

There is a problem with spawn trapping on a couple maps for sure though. Arjalov, Euphrates and Piccadilly can be brutal if the other team traps you and is organized.
The 725 really just needs a range reduction for one shots or an overall damage rebalance, but one of the best parts of this game is that guns are hard hitting. To change this would diminish the game to me.

Also, Gunfight puts this game above all other CoDs for me. Best mode ever.
 

Deleted member 2254

user requested account closure
Banned
Oct 25, 2017
21,467
There is no excuse for Infinity Ward ignoring a whole decade of improvements and balancing to the formula. Ghost shouldn't work on still players. There should be no closed spawns like in Piccadilly. Spawns should flip when you're trapped. Objectives should be placed in a way to have both teams access them in fair ways. Claymore spam should not have come back. Maps shouldn't have this many blind corners. Killstreaks shouldn't have come back to replace the much better pointstreaks. The streaks shouldn't have been made OP again with few ways to counter them.

There's no excuses. Infinity Ward solved these things too between MW3, Ghosts and Infinite Warfare, so it's not like they were Treyarch quirks or something. COD was hilarious fun back in the days of MW1 and 2 but they were also unbalanced and many things aged poorly as a lot of other shooters and COD episodes solved the inherent issues with their killstreaks and whatnot. In no way it makes sense for a new game to delete EVERYTHING the games did since then to improve the formula. I get wanting to walk away from the advanced movement, the futuristic stuff, the rainbow coloured maps and skins, the run-n-gun subbing a more tactical gameplay. But they went too damn far, that's the issue.
 

Jarrod38

Member
Oct 25, 2017
12,759
There is no excuse for Infinity Ward ignoring a whole decade of improvements and balancing to the formula. Ghost shouldn't work on still players. There should be no closed spawns like in Piccadilly. Spawns should flip when you're trapped. Objectives should be placed in a way to have both teams access them in fair ways. Claymore spam should not have come back. Maps shouldn't have this many blind corners. Killstreaks shouldn't have come back to replace the much better pointstreaks. The streaks shouldn't have been made OP again with few ways to counter them.

There's no excuses. Infinity Ward solved these things too between MW3, Ghosts and Infinite Warfare, so it's not like they were Treyarch quirks or something. COD was hilarious fun back in the days of MW1 and 2 but they were also unbalanced and many things aged poorly as a lot of other shooters and COD episodes solved the inherent issues with their killstreaks and whatnot. In no way it makes sense for a new game to delete EVERYTHING the games did since then to improve the formula. I get wanting to walk away from the advanced movement, the futuristic stuff, the rainbow coloured maps and skins, the run-n-gun subbing a more tactical gameplay. But they went too damn far, that's the issue.
You have to adapt.
 
Jun 1, 2019
277
IW could try lowering bullet velocity and lessening the auto aim before lowering the TTK. All of the guns are currently way too easy to use considering how lethal they are. Snipers could use a lot more bullet drop too, I tried sniping on that one ledge in that everyone snipes on in Karst and you barely have to adjust your aim to hit people( with the AX50 I didn't have to adjust my aim at all actually).
 

HiLife

Avenger
Oct 25, 2017
39,984
I hope BO keeps specialists. I really liked having different characters with abilities.
 

Deleted member 2254

user requested account closure
Banned
Oct 25, 2017
21,467

I adapted, I'm camping like 99% of the community now and I'm getting like 10 claymore kills per match plus another 10 or so with the OP shotgun or the first assault rifle everyone has, with the rest being done with the cheap killstreaks. I can play in this game well enough to get good results, and I have no issues with a more tactical approach. But stuff like lack of spawn protection and camper advantages everywhere are things that are ISSUES, they have been issues 12 years ago too and the franchise SOLVED them. The fact we go back seems simply unbelieveable to me. Seriously, is there anyone who asked for noobtubes on spawns again? Is that really the old school experienece people wanted?
 

Deleted member 2254

user requested account closure
Banned
Oct 25, 2017
21,467
I had a oldschool experience with MW 1 Remastered . It lasted about 45 minutes before i uninstalled that badboy.

MW:R reminded me how far we've come, if anything. Terrible spawns, bad weapon balance, OP killstreaks that even count as further kills in your streak so you can have choppers effectively generate other choppers. There were fun times, some good maps and such, but the game didn't age all that gracefully in many ways. Black Ops 2 feels like a game from another generation given how many issues from MW1-3 it fixed.
 

Crocodilelogic

Attempted to circumvent ban with an alt account
Banned
Oct 29, 2017
728
this game has broke me i'm now playing more tactical lmao.



shield guy was annoying the shit out of me all game so I made my own class. the shield is so dumb I literally edited my class during my kill streak.
 

Alienous

Member
Oct 25, 2017
9,627
There is no excuse for Infinity Ward ignoring a whole decade of improvements and balancing to the formula. Ghost shouldn't work on still players. There should be no closed spawns like in Piccadilly. Spawns should flip when you're trapped. Objectives should be placed in a way to have both teams access them in fair ways. Claymore spam should not have come back. Maps shouldn't have this many blind corners. Killstreaks shouldn't have come back to replace the much better pointstreaks. The streaks shouldn't have been made OP again with few ways to counter them.

There's no excuses. Infinity Ward solved these things too between MW3, Ghosts and Infinite Warfare, so it's not like they were Treyarch quirks or something. COD was hilarious fun back in the days of MW1 and 2 but they were also unbalanced and many things aged poorly as a lot of other shooters and COD episodes solved the inherent issues with their killstreaks and whatnot. In no way it makes sense for a new game to delete EVERYTHING the games did since then to improve the formula. I get wanting to walk away from the advanced movement, the futuristic stuff, the rainbow coloured maps and skins, the run-n-gun subbing a more tactical gameplay. But they went too damn far, that's the issue.

It is irksome. There are poor choices to the extent that I have to wonder what the multiplayer designers were thinking.

Claymores have been an issue in the series - multiple games in the franchise have tried to address their balance, some have omitted them entirely. So you would think, in designing a new Call of Duty, it would be a known trouble area. Yet in the game you can have two of them, you can put them behind doors, you can have them replenish, they explode without a chance to move away. There's E.O.D., then basically no other attempt that I can see to curb their power.

As you highlighted there's pointstreaks. In Modern Warfare 3 it was identified that the killstreak system didn't encourage team behaviour. That has been expanded on in all of the Call of Duty games since. In this game you have to use a perk slot to be rewarded for playing the objective. Why?

It's really bizzare. There's 12 years of these games to look at, within the franchise and outside of it, and there are glaring mistakes that you think would get caught at the concept stage.