IMO they REALLY need to up the contrast on player models.
It's fucking impossible to see people many times. There have been times in Azhir Cave where I know there's an enemy because I see his name, but when I shoot I'm not even shooting at him because I can't see, I'm just guessing where he is from his name.
And it's not just in that map, people blend into the environment on EVERY map, it's infuriating. At first I thought it was my TV. Then I thought it was my colorblindness (none of the options help), but now I'm realizing a lot of people are experiencing the same issue. I get into gunfights all the time and I can't even control my recoil or aim properly because people just blend into the background.
It's should be an easy fix, but I doubt they'll do it.
They won't. This has been a complaint since the beta. Nothing happened. I play in front of a 65-inch 4K TV and I have a hard time seeing enemies. I chalked it up to poor eyesight and colorblindness, but my friend who has perfect vision also said the same thing. He can't see shit. Friggin' devs can't even do this correctly.
What's wrong with mounting?
I don't get it either. Sure it's annoying when you run into one but it's kinda doing what it's supposed to do, not sure exactly what could be done to nerf them and still have them be useful except maybe make it so they don't blow up when you shoot them.
I run claymores primarily and feel they're OP. Blast radius is too wide, you can die even if you're not in the laser radius, and I think even from the sides. I got a 22-killstreak going mostly with claymores.
Honestly, this is probably the most positive I have ever felt about a CoD multiplayer after a week+ of playing since Black Ops 2. From Ghosts up to Black Ops 4, there had always been things about how each game felt that bothered me. Only twice was it so bad that I flat out just dropped the game after a month or two (Ghosts and Black Ops 4), but all the others I stuck with, but never to the degree of Black Ops 2. This is probably the most negatively that I've seen the community react to the new game at launch, but also the first time that I don't really share the negative sentiment of the rest of the community. I enjoy the slower pace of the game compared to some of the more recent entries, I don't seem to be having the same issues with other players using M4s, 725s, Claymores, and Riot Shields, I like a good portion of the maps, and I think mounting is a really neat mechanic. I'm actually kind of worried that they'll overreact to the community and end up shifting the game speed back in the "run and gun with SMGs being the most viable" direction.
Most of my actual complaints fall outside of the gameplay. I don't like how the challenges are set up compared to past entries, and in-game voice chat sounds booty, but is the only way for me to talk with friends on console that can't be arsed to set up a Discord.
I take it you didn't like the past CODs? If so, I understand why you like this. Longtime COD players (COD4 onwards), like me? Yeah, we hate it. This promotes camping and super slow movement and that's it. It heavily punishes those who move hence why you see matches end via time limit instead of score (which is insane to see in TDM matches). Attachments, footsteps, sprint speed, ADS time, etc. all promote a slower playstyle. I'm fine with the devs wanting to keep camping stuff in to help less experienced players, but not at the expense of those who want to run 'n' gun.
Man, I have been playing Call of Duty and talking about issues that need to be fixed about it on the net for a very long time, and this is
easily the most noise I have ever heard about very specific issues in the game, in particular the map design and the OP weapons (725, claymore and M4). Even the akimbo shotguns of MW2 didn't kick up as much of a stink as this. Infinity Ward will have to act quickly. Those issues alone deserve their own patch at this point, it would be well received at least.
There's noise because it's shit. This is the shittiest COD game I've ever played. It's like the devs don't know their own fanbase. If I wanted to play something slower, I'd play Siege. If I wanted large scale warfare that's not half baked, I'd play Battlefield.
This reminds me of Homefront multiplayer.
I've said it before, if anyone from Infinity Ward posts or visits here, I will pay actual real money to watch them play. Heck, have them do it and donate the earnings to charity. Only caveat is they need to play in random matches and not be in a squad. I really, really want to see them do well and how they deal with the shit spawns, shit maps, shit weapon balance, and overall camping.
Mind, I still have a positive K/D and I'm pissed. Imagine those who go 2.5 K/D in past CODs who go negative here.
I don't like the guy either but claiming he sucks at the game is quite the hot take. There are obvious issues with the game right now, and he is far from the only one pointing them out. You probably have to go back to some of BO1's original maps to find this much spawntrapping and killstreak spawn abuse. The anti-camping measures of a decade of COD: gone, now it's Ghost being OP again, the self-regenerating claymores, the dark corners to hide in, and so on. The low TTK's issues, further increased by the terrible netcode. And not only the maps are pretty fucking bad, there's just not enough of them, as a lot of room is taken by disappointing modes that people don't really want to play (10v10 maps in particular). This isn't a tactical game. Siege is tactical. Battlefield, to an extent, is tactical with its squads and classes. This game's tactics: be as passive as possible to protect your killstreak which will then net you a billion free kills. Sorry but that is bad design, and the reactions around Reddit, Twitter, the pro gamer scene, influencers, gaming forums is revealing.
I've been getting flak over my review where I gave the game 7.3 in the comments section, but slowly people are realizing I saw the issues a mile away that they are only noticing now. There's some deep flaws with the game right now, which is too bad because it does some things in an excellent way (movement, the feeling of shooting guns, the animations, the graphics, the Gunsmith, etc.). Hating a gaming personality in particular doesn't make his argument invalid considering he is very right. In that clip alone he died two cheap deaths, one caused by the poor netcode, visibility and weapon balance and the other by the claymore spam (which you can only really counter if you're high level and are willing to sacrifice a cool perk or two).
I just hope Infinity Ward reacts to this quickly, because with other mainline CODs still very playable and with a large population, the various BRs out there, the new Battlefield update, their own COD Mobile... people don't necessarily have a reason to stick around. This isn't 2009 when everyone and their grandma was on MW2 and any other multiplayer shooter barely made sense. Today they've got serious competition, and if a couple weeks in the community is not enjoying the game, it'll be a hard ask telling them to come back because the game is finally good. At this rate, if they don't fix their shit, I fully expect BO4 to have a bigger playerbase than MW does in like 6 months*. And you know fully well that BO4 wasn't exactly a fan favourite.
*Unless the rumored F2P battle royale mode they're working on runs off the same executable as the main game: in that case, the influx of free players will obviously trump any other COD that isn't COD Mobile.
Holy crap! This! So much this. Same reaction as I have. I said this before, if Reddit, YouTubers, Twitter, forums (such as this one) ALL have the same sentiments (majority), then maybe -- just maybe -- something is
really wrong. Can you link me to your review? I didn't review it on my site, but someone else did and gave it an 8.5 (liked campaign, even MP). I said I'd give this a 6.5 or 7 if this was me since MP was the big thing about COD and this one clearly fails in almost every aspect.
This game promotes a passive playstyle and NOT going after objectives. It's like that Joe Cecot guy decided to devolve shooters and used the biggest franchise in gaming to do it on.
Thing is, the only way IW will listen is if their player base dwindles. They already sold a fuckton, so complaints will go on deaf ears (remember COD: WWII?) until shit hits the fan and everyone stops playing, and they know they need to fix it lest their game dies fast.
It's as if this game wasn't made by veterans at Infinity Ward, but a random indie who only ever made single player games and has no idea how to balance weapons, how to design maps, how to place objectives.
Seriously, this is stuff that Infinity Ward themselves have solved for various games in a row already. How is it that we're back to issues from 10-12 years ago?
My take? Their lead game MP designer isn't a vet of COD games. I dunno. There's no way this is an old school IW dev and can fuck things up this bad.
It's obvious to me that either the devs or Activision have decided to go with a "presentation first" approach to this game, because it is clearly the best CoD has been from a presentation perspective in a long time, but the laser focused approach to polishing how the game looks and feels to play has come at the cost of the important factors under the hood that make good shooters work and keep the cogs turning.
In other words, they've neglected the basics when it comes to multiplayer FPS, and now the wait begins for what feels like the day one patch on like, day 40.
I never thought of this but yeah, makes sense.
People wanted old-school MW back, so IW probably said "fuck it, if that's what the people want, they'll get it". I can't find another explanation, tbh.
No. We (longtime fans) just wanted boots on ground COD MP. You can't just forget the years of evolution shooters had just because you're going back to standard modern settings.