To be fair there's not a single multiplayer map that I'd say is truly good. Some are passable but all of them have obvious flaws.
Bridge is horrible if you get the side of the bridge where the bus is at. Just too hard to get out and make progress. Piccadilly I actually have no issue with. Enough routes out of the alley and smoke goes a long way as well. People just play it like such assholes the timer seems to run out on the match often. You are not a pro, your K/D will not win you anything in life. Let's move around. Lol.
The main problem with Piccadilly is you get stuck in spawn and it never flips because the enemy can corner you without getting close enough to force a flip. So they know exactly where you are you're getting spawn killed the entire match.
The main problem with Piccadilly is you get stuck in spawn and it never flips because the enemy can corner you without getting close enough to force a flip. So they know exactly where you are you're getting spawn killed the entire match.
This is the only way I've been able to do well. Probably because I'm 30 so I don't have great twitch reflex skills any longer, but yeah, playing with a rushing mindset is a great way to get frustrated.I have been really enjoying this years cod...i have forced myself to slow down and always check my corners than simply running and gunning like a blind chicken and have benefitted the results
True.The Bridge and Piccadilly are probably the worst Call of Duty maps I've ever played in the entire series.
Also true.
Are you using single fire mode? brief footage I've seen of it looks like it kicks like a mule in auto.Damn dude, Oden is deadly in longer range shootouts. Definitely replacing MK2 in my MK2/725 class with it.
Don't bother, clearly sitting in a corner listing for footsteps is the only way to play MW.
I may be misremembering but I think that one of the CODs had a perk that made footsteps stand out so that if you wanted to soundwhore you had to sacrifice something for it like Ghost.
I specifically said you don't know until it goes live because no amount of pre-release testing is worth a day of live impressions.I seriously doubt any old map will translate well into the new game anyway. Good level design is difficult but they have had the time and resources to develop them. And as far as not knowing, you have plenty of opportunities to test the maps before release.
You would think that on their 50th cod game they would have this process down by now.
Are you using single fire mode? brief footage I've seen of it looks like it kicks like a mule in auto.
Scar is pretty decent in semi auto too, I struggle to use it full auto even with attachnents lol
I've had Bridge games go to where one entire team is spawn camped into a single house and the game doesn't flip them or anything.Grazna Raid is awful - with the bridge, you can go the long way round and get out of the spawn camping shenanigans
Kidding me, another game with some rank 120 clown who instantly gets all the absolute worst killstreaks and ends the game with a 999 kdr. What's the SBMM doing for me, other than slowing down matchmaking and putting me in near-100ms ping lobbies? Clearly nothing else.
With Cave I just wish they'd cut off some of the south middle and open buildings cleaning it up a tad.
I do not think you would say the same thing if you were on PC/mkb.
I specifically said you don't know until it goes live because no amount of pre-release testing is worth a day of live impressions.
Nah, I stand by what I say. Anyone's who's experienced internal playtesting culture at a big game dev will tell you the same. Going live doesn't just give you "more feedback" and data, it gives you honesty. Internal playtests are rarely truly honest.You did not say no amount of pre-release testing is worth a day of live impressions, and that is frankly some nonsense.
Day 1 live impressions are just that, first impressions. They are not going to be the same as day 2 or day 30. Yes, you have more feedback. But so what? Plenty of games come out with way better designed maps from day 1 and they are refined and sometimes given major design changes.
This is not some new genre. And not even remotely new modes. They have many years of experience doing this work. These are not just data driven optimizations. They are macro level design choices. It is like they hired someone who thought they knew better than everyone else in the FPS space on how to design maps, and it turns out their design is just shit.
Elaborate.
You get solid headphones for 30 EUR.
Are you using single fire mode? brief footage I've seen of it looks like it kicks like a mule in auto.
Scar is pretty decent in semi auto too, I struggle to use it full auto even with attachnents lol
Challenges big broken right now. I'm working towards the Shiba charm and had 3/5 "get 10 kills in a row without dying" and switched my mission (it specifically says progress would be saved) and when I switched back it went back to 0/5 - I was devastated and pissed but I figured fuck it and tried for another 10 kills, when I got it the progress jumped back to 4/5 like it properly should be.There was a daily yesterday that had the first calling card I ever actually liked and wanted to get for getting 60 shotgun kills, but progress wasn't going up at all so I figured it was bugged and I ignored it. Now I get on today and it was apparently tracking but not updating but I'm at 30/60 but with only 28 minutes left before it goes away which is absolutely not going to happen (I'm trash at the game). I'm actually really fucking annoyed.
I will say this.. and I'm not sure if this was a part of the last game but being able to EDIT YOUR LOADOUT COMPLETELY IN GAME is a lifesaver.
I'm playing on PC but the Scar is pretty bad.Sit rep pro was a big deal in MW3
How's the ScarH in this? Mw2 version is probably my favorite gun in the series.
I will say this.. and I'm not sure if this was a part of the last game but being able to EDIT YOUR LOADOUT COMPLETELY IN GAME is a lifesaver.
Challenges big broken right now. I'm working towards the Shiba charm and had 3/5 "get 10 kills in a row without dying" and switched my mission (it specifically says progress would be saved) and when I switched back it went back to 0/5 - I was devastated and pissed but I figured fuck it and tried for another 10 kills, when I got it the progress jumped back to 4/5 like it properly should be.
Scary in the moment but it seems to be mostly visual and the proper progress is being tracked....somewhere
Yeah I'm liking it. I think it's a one-shot head shot with Stopping power.I use the Oden in full auto and it is a monster. Aim at torso level and 2-3 rounds they dead. It usually headshots with the recoil kick. Once you get the attachments to stabilise it a bit (e.g stocks) it is a stone cold killer.
Add on stopping power rounds and godamnnn
odd, i couldnt find any other option other than enabling cross play in the options menu...
I use the Oden in full auto and it is a monster. Aim at torso level and 2-3 rounds they dead. It usually headshots with the recoil kick. Once you get the attachments to stabilise it a bit (e.g stocks) it is a stone cold killer.
Add on stopping power rounds and godamnnn
Yet to try it, will do.I use the Oden in full auto and it is a monster. Aim at torso level and 2-3 rounds they dead. It usually headshots with the recoil kick. Once you get the attachments to stabilise it a bit (e.g stocks) it is a stone cold killer.
Add on stopping power rounds and godamnnn
Nah, I stand by what I say. Anyone's who's experienced internal playtesting culture at a big game dev will tell you the same. Going live doesn't just give you "more feedback" and data, it gives you honesty. Internal playtests are rarely truly honest.