I think the maps are fine for the most part in their main areas, they just really gotta wind in some of the outer edges imo. On the lighter end on Piccadilly doesn't really need a full city block extending on either end, and on the more dramatic end the palace doesn't need a whole ass village that's practically the size of other maps outside of it. I think the idea was to make it so the general spawn zones had more breathing room to avoid spawning into immediate death, but the problem now is that at best you have an obnoxiously long walk back to the action, and at worst you get locked down into one of those back areas because the enemy team can hang back far enough to avoid the proximity trigger on flipping the spawn while still keeping you boxed in (like the barn area of that mountain village map).
That said I'm not sure the bridge can be salvaged, that boy ain't right.