Hmmm someone told me it took them 14 hours to beat, and they didn't go out of there way to slowdown.
Cyanide is the mother of all 7/10 developers to be sure. It's not a bad thing, I love styx to death. But from what i've seen on the streams it's quite a bit more polished then there usual titles.
Took me 10, and I was pretty thorough about trying to pick up all the lore and stuff. 15 chapters, most around 45 minutes.
Took me 10, and I was pretty thorough about trying to pick up all the lore and stuff. 15 chapters, most around 45 minutes.
Hey! Game looks very interesting. Can you please confirm at what time the review embargo ends?Hey folks, Ben from Focus Home here, if you've got any (reasonable, answerable) Qs, I can probably answer. I wasn't one of our lead guys on the game but I did a bunch of work on it, voiced thegameplaytrailers, and have done thevarious streams.
I believe it's midnight CET, the same as the release time (in about an hour). There's definitely been some confusion and not being on the PR squad I don't know 100%, but that's what I heard last.Hey! Game looks very interesting. Can you please confirm at what time the review embargo ends?
Glad your overall positive about it, was the atmosphere and story properly Lovecraftian?Took me about the same time, and tried to be pretty thorough.
I liked the game, but I wish it was more of a walking simulator. Gameplay has some very rough parts. There isn't a lot of stealth, but what is there is...unfortunate.
It's a pure stealth game with very good level design.What kind of game is styx? Focus Home is definitely a highlight pub for me this year. Vampyr The Council and The Surge, all gems in my book!
Is there an easy mode that makes any of the stealth stuff more forgiving? I don't have a lot of patience for bad stealth sequences and have no issues with playing on an easier difficulty if it means I can be frustrated less.
Is there an easy mode that makes any of the stealth stuff more forgiving? I don't have a lot of patience for bad stealth sequences and have no issues with playing on an easier difficulty if it means I can be frustrated less.
Cool thanksThere isn't. Outside of one sequence, I'd personally be surprised if it's a major issue even if it's something that really gets on your nerves, but we'll see what the reviews say.
I think the answer to this is yes but I'm not positive. Will try to find out tomorrow.
Thanks!I believe it's midnight CET, the same as the release time (in about an hour). There's definitely been some confusion and not being on the PR squad I don't know 100%, but that's what I heard last.
this is the right thing to do.
Graphics: 7.0
Character animations are stiff and unnatural, but environmental textures are crisp when not covered by fog.
Gameplay: 7.0
Game mechanics and character stats operate like the most immersive pen and paper RPG you've ever experienced.
Sound: 6.5
Haunting sound effects enhance the atmosphere, but are grossly inconsistent in tonality.
Fun Factor: 8.0
Haunting atmosphere, fascinating investigations, and monster calls prevail over bugs for a good time.
The budget limitations of a small studio are apparent. Animations are rigid, inanimate set pieces and clothing dance wildly as if to the tunes of the Old Ones themselves, and bug eyed characters stare dead and unending into the depths of what little soul the green has left me with. But despite its technical flaws, I couldn't help but be entranced by the story and the world around me, so much that I stopped noticing the technical flaws. Even as I write this, all I've been thinking about are the other endings and the details I've missed. Even now, it calls me back into the depths.
Does it feature similar run & hide mechanics as Amnesia and Outlast? I'm hoping it relies more on atmosphere and solving mysteries, than tedious jump scares and running contests with boogeymen.
No questions, just a big thank you personally, for giving those games and creators a shot with a cool publisher. You guys are alright in my book!Hey folks, Ben from Focus Home here, if you've got any (reasonable, answerable) Qs, I can probably answer. I wasn't one of our lead guys on the game but I did a bunch of work on it, voiced thegameplaytrailers, and have done thevarious streams.
Good enough for me. These days, I tend to get more enjoyment out of some rough-around-the-edges 7.5's than most of your typical GOAT-candidates.
What makes this game scary? Just atmosphere / story or does it have jump scares and shit as well, anyone knows?
If the atmosphere is great from start to finish or atleast it holds up more than in Dark Corners of the Earth and the game doesn't have game-breaking bugs, then it's already a great Cthulhu game.. you can't expect facial animations or the technical side of this type of a game to match those of AAA games.. hell, Vampire Bloodlines had better facial animations for more than 6 years than most game released in that time period but did it bothered me ? Not really.. I know what I can expect from different types of games made with different resources and budgets
I struggle to call Call of Cthulhu a good game, thanks to its crummy stealth, bad puzzles, terrible graphics, and wasted mechanics. However, its fantastic story and tabletop-styled mechanics sure made it one of the most interesting games I've played.
Hey folks, Ben from Focus Home here, if you've got any (reasonable, answerable) Qs, I can probably answer. I wasn't one of our lead guys on the game but I did a bunch of work on it, voiced thegameplaytrailers, and have done thevarious streams.
Call of Cthulhu is a game with huge ambition that partly delivers. In the beginning, its carefully constructed environments, controlled and deliberate tone, and focused gameplay promise an excellent Lovecraft experience. As the latter half of the game's eight hour runtime rolls around and as more disparate gameplay elements are introduced, though, it begins to fall apart, losing focus on all levels. It feels like there is an excellent five to six hour experience buried within Call of Cthulhu, but poorly executed genre obligations are piled on top. Cyanide clearly understands and has a love for the mythos of Lovecraft, but that can't save Call of Cthulhu from weak gameplay, genre tropes, and hamfisted story dumps.
Oh!
Channeling the pen and paper game that this effort is based upon, the skills that you elect to develop have a sizable effect on the number of ways you can resolve a given situation. Putting points into the Psychology skill for example, might allow an additional line of questioning to reveal a previously unknown clue, whereas piling points into the Spot Hidden skill will increase your visual acuity – allowing you to pick out difficult to see clues and items in the environment.
I don't know exactly what you need to do for each achievement off the top of my head, but some clever save file usage should mean you only have to do a couple of complete playthroughs and then use your saves to pick alternate results. You can do it with one, but you'd need a guide/incredible luck, I think.For the trophy/achievement hunting enthusiasts, about how many playthroughs is needed for the plat/1000 gamerscore? I know there's multiple endings, so a bit concerned about needing a bunch of playthroughs.
In my experience I had the option for twoI don't know exactly what you need to do for each achievement off the top of my head, but some clever save file usage should mean you only have to do a couple of complete playthroughs and then use your saves to pick alternate results. You can do it with one, but you'd need a guide/incredible luck, I think.
It isn't justIn my experience I had the option for twoOn my second run there were two additional ending options, and one fewer,when I didn't save a particular NPC.Either way the last autosave is before you have to make a choice.when I did save that NPC and they were present at the ceremony.