I think the strange mix of genres and franchises is both a success and a failure
the success is mixing zelda and a rhythm game, because the music is awesome and so much fun to move to
the failure is the mix of a roguelike and adventure game. instead of complementing each other it kinda ruins both.
it just doesn't really make sense.
this game is not supposed be played like a roguelike, it's too easy for that and too big, although you can finish it in 30minutes, I know.
but the mechanics are still rooted in a roguelike.
the result of that is that unlike the original necrodancer, which motivated for dozens of hours, Cadence of hyrule is kinda over when it's over and that happens in 5 to 6 hours.
I guess I could play with a different character or some modifiers or try to do the leaderboards, but these things do not motivate me personally and I honestly doubt a large fraction of players will be motivated by this.
there is just something missing to properly motivate players after it's done, or it should not have been that easy in the first place.
I am just bummed because I love to play it but I can't find a reason to. I started a zelda run and it's honetly not different enough, i have worse block and the spear is still the best weapon and that's not really going to motivate me for another playthrough.