I find that very hard to believe.The numbers thrown around for the cost of it would say so, I saw 300 million from various people online.
Seems like they are just wasting money to me.I mentioned this in another thread, but this video game initiative of theirs is to leverage AWS. That's why they have no issue having the game on Steam. They're probably not interested in single player experiences unless there's an integral online component to it.
That includes the costs to develop the engine iirc
A game like this really needs to be very good to have a chance against stuff like Overwatch, Apex Legends, or Valorant. Just such a competitive space for game success they went after.
Amazon and Google have been a joke in gaming, and I hope it stays that way.
They took millions to make, but they sure as hell didn't take 300 of them. RDR2 was probably the most expensive and it is ballparked at around 80-110 million to produce.
So far haha. I do think their MMO has a decent chance of doing well but otherwise this whole initiative seems like a mess (remember their cancelled game that was in beta?). I don't know of any other large project besides Star Citizen that's taken on Lumberyard either (another avenue to push AWS). I can see the logic in that there's a lot of money to be made if the game industry takes up AWS at large, but I don't know if this is the best way to advertise it. Time will tell.
Yeah, you need Quality and Timing. A lot of good games just die because they come in late or the rare two early.A game like this really needs to be very good to have a chance against stuff like Overwatch, Apex Legends, or Valorant. Just such a competitive space for game success they went after.
I think Amazon probably should have jsut started with "make a good game" before they tried to buy streamers lol. Riot's strategy with Valorant wouldn't have worked if the game wasn't good.If you are not going to buy a couple dozen influencers to play your online game exclusively for a few days, you game is probably going to fail. That is where we are at right now with these online-exclusive shooters.
Should be included on Amazon Prime to become an instant success.
Yeah, you need Quality and Timing. A lot of good games just die because they come in late or the rare two early.
The game itself is average. It's one of the most "eh, it's fine" games released in the past year or so. My biggest complaint (aside from bugs) is that it just feels so slow. The combat feels slow, the traversal feels slow, the matches feel slow... and not even in a "We need to be very tactical and careful and plan everything out before the attack" sort of slow, but the "I feel like my character is moving at half the speed it should be" kind of slow lolI honestly forgot this released due to the lack of "exposure" on this forum. I recall the thread about it being released on the 21st but after that, didn't see any new threads.
That I can believe. They paid $50 -70 million for CryEngine and have spent the last 5 years working on the engine so yeah that lines up about right.
Gonna' go ahead and agree with Ambient80 on this one. Those games collectively definitely cost less than $300m to make, there's no way Crucible's budget was $300m, that's insanely unrealistic.
That I can believe. They paid $50 -70 million for CryEngine and have spent the last 5 years working on the engine so yeah that lines up about right.
Worst way to make an impact is to create a brand new game with your brand new studio in a blood red ocean.
Why companies keep going after those multiplayer shooter bucks I will never know. I guess it's like a lottery ticket for the investors.
Thanks for the information. Man, they have a long way to go with Lumberyard.Michael Pachter on Twitter
“@YangCLiu @ballmatthew I suppose if you throw in all Lumberyard engine costs, maybe. The studio was formed 2015, so four years is probably right. We thought 200 developers and around $100 million, but you’re closer to the information flow than me. That’s why Unity and UE5 make sense”twitter.com
Just where I read that from if you wanted more context, good ol' Pach
This, especially if there only goal is to milk the market more rather then actually deliver content people want. Stop designing games and services only goal being to create maximum shareholder value using buzzwords of what they think we want just to be a part of the gaming industry.Amazon and Google have been a joke in gaming, and I hope it stays that way.
Maybe cos it's big bucks?
People laughed at Riot for chasing a shooter and that became a massive success even before it's launched.
Crucible just isn't getting good reviews and doesn't have a hook, that's its problem, not that it's a multiplayer shooter.
But Riot isn't exactly a small name in gaming. They leveraged their talent and their brand to make and market Valorant. Amazon is not a gaming brand, at all.
People betting against Riot in multiplayer surprised me.Maybe cos it's big bucks?
People laughed at Riot for chasing a shooter and that became a massive success even before it's launched.
Crucible just isn't getting good reviews and doesn't have a hook, that's its problem, not that it's a multiplayer shooter.
It looks really lackluster in the ign review
Also shockingly boring character design for a hero shooter
Yeah, I just meant the development, although I admit that I didn't specify. Including the marketing you're totally right that it would blow out well over $300m. RDR2 is estimated between $80-$100m, GTAV is estimated somewhere over $137m and TLOU likely wouldn't touch either of those being that they are like one seventh of the size of Rockstar (approx 300 staff compared to over 2000 staff). It's definitely approaching $300m, but I'd be surprised if it was above it.rdr2, gta5 & tlou definately cost more than 300m combined. Crucible is probably about right around 20-30m, and at least their marketing spend seems to have been zero.
rdr2 was $100m to develop, 100m again in marketing. gta5 was 150m to develop, maybe double again in marketing. tlou was probably much cheaper in comparison.
edit: GTA5 was 265m all in, dev & marketing. Excluding marketing i'd struggle to guess if it's over or under 300m for all 3 - probably pretty close.
Destiny under activision was given 50m/yr with a 10yr contract to develop and market a live service game, which seems about right for something at its ambition level.
You don't necessarily have to be a huge name to make a big hit (although it certainly helps).
PUBG was successful without a huge name behind it.
Epic didn't really have a big name among the public and Fortnite still became huge.
First thing I thought about when I say the footage. Gigantic looked and played way better. Shame.It looked like Gigantic and I'd rather have played that instead, and that game is actually dead.
Was Battleborn 3rd Person? I don't even remember.
True, but PUBG wasn't an immediate hit. It took a while. It was also one of the earliest BR games.
Fortnite BR was a surprise for everyone, including Epic. Before that it (meaning the save the world component) was mostly used as tech demo for unreal engine.
Those games were able to capitalize on a brand new genre just after its infancy, when people wanted something with more polish and better production.
Crucible is arriving very late to the multiplayer shooter genre and not offering anything new, or better, than what's out there in the dozens if not hundreds of other games.
No way The New World doesn't at least come out. If that fails then sure.I think this is the nail in the coffin for Amazon Game studios. That division has not had a single success since it's inception. I wonder how long they'll keep it going before pulling the plug?