Can't say I'm surprised. Destiny has been a financial flop for Activision. They went into it expecting the next Halo and got a niche appeal shooter at best. Good move for both sides.
all exclusivity is grossoh right, forgot this was a sony forum.
ahem. well done bungie. excited for what you have in store for us in the future.
And Microsoft owned Bungie yet they were let go.
I'll definitely blame Bungie for giving into Activision's goals for Destiny over their own. I just don't think it is an indictment of Bungie's ability to make great games, especially after Warmind and Forsaken.Yea absolutely and I do blame Bungie on that. If you remember before D2 launch Bungie was saaying how they want Destiny 2 to be a game that people pick up and play for a while and drop until next DLC, or play when they feel like, make exotics super common and also less powerful. This was obviously going to affect the regulars. Now before Forsaken they said they wanted to cater to their regular players, make exotics super rare and powerful. This dilly dallying shows a lack of focus.
Bungie was not owned by Activision, that is the difference.is this good news for Bungie?...sounds like it...I wish Bioware would announce their split from EA
Bungie was the exception, not the rule. Microsoft understood that if it were not for Bungie there would be no Xbox division. Better to negotiate a deal to keep the Halo IP and let Bungie buy back their independence in order to keep a good business relationship in the future.
Blizzard and Activision are tied at the hip, not happening...plus, outside of Overwatch, they haven't exactly been lighting the world on fire as of late.
So I mean...now that Bungie is independent, what kind of content trajectory do most players actually want to see from Destiny moving forward? Ditch D3 and just release large expansions to the existing engine for the foreseeable future?
FTFY:
But Warmind was Vicarious Visions and an awful lot of Forsaken was High Moon studio.I'll definitely blame Bungie for giving into Activision's goals for Destiny over their own. I just don't think it is an indictment of Bungie's ability to make great games, especially after Warmind and Forsaken.
Lots of people want that, myself included. At least the first part will happen for sure.I think Destiny becomes full blown MMO with monthly subscription fees.
You're a gentleman and a scholarAs others have said, it's from Vault of Glass, the first Destiny raid. Luke worked on it, so it's fitting for him to say that. He also was the lead on TTK, which was when Destiny really first got good. All the hate at Luke over base D2 shows how short some people's memories are. Also: launch D2 was better than launch D1. Don't @ me; you know it's true.
FTFY:
I hope they have better plans than releasing expansions for an existing title when it comes to funding a 500+ employees studio. :)
Bungie gets $100M from Chinese gaming company to grow to 'multi-franchise' studio
I have no idea how they go forward.So I mean...now that Bungie is independent, what kind of content trajectory do most players actually want to see from Destiny moving forward? Ditch D3 and just release large expansions to the existing engine for the foreseeable future?
Bungie got 100m from Netease last year. I wonder if Netease will invest more now. https://www.polygon.com/2018/6/1/17418862/bungie-netease-investment
To be fair, most games that run into the hundreds and thousands of hours of play time don't offer any reason to do campaign missions after you do them once. Games like Diablo only have the story mode there as a vehicle to get you to the end game content. Same for Path of Exile (though to a slightly lesser degree).Destiny 2 was never gonna come out completely fine after the reboot mid development, I agree on that. That said had the game given the playerbase a reason to continue after the running through the content, I think people would have been somewhat happy and not felt like jumping ship after D2's launch.
There wasn't any reason to do campaign missions after your initial run through. There wasn't any incentives to do adventures after you had out leveled them. There was no reason to engage with strikes after completing them once. Exotics were given out like candy and with no random rolls you got every good gun within a 3 weeks. Crucible would have never needed to have been gimped with weapon slot or balance changes had they had a focus on the core fans from the start.
These are design decisions that wouldn't have needed massive increase in manpower or a mid dev reboot shouldn't have affected Had D2 been focused on core players from the start. Bungie has definitely made poor decisions but if they stuck to their guns Destiny could have had significantly more goodwill.
That's probably exactly what will happen though.
Sure, but was the decision to change the focus from accessibility to endgame content made VV/HM or Bungie? Not to diminish what they have done, but I sincerely doubt Bungie wasn't the main reason why D2 has completely changed focus. What I'm saying is the quality of content wasn't launch D2's problem, it was incentivizing player to continue engaging with that content more than once.But Warmind was Vicarious Visions and an awful lot of Forsaken was High Moon studio.
I know but Halo 1 2 3 and Reach carry a fuckload of weight, and you have to remember a huge lot of XBox users are now PSN users. So it would carry more weight then you think.It would but look how many ps4's a marketing deal with Sony destiny sold in 2014. And that was multi platform. Imagine what an exclusive would do. You have to remember the Playstation brand is huge compared to xbox.
Insane but probably for the best for both parties at this stage.
"Destiny 3" would need to be next gen and thats a lot of money but clearly the brand is in the gutter with only a hardcore dedicated fan base left now.
With this news I dont expect D3.
Don't you know their past? That's impossible.. Hell, they even said they will self publish.
Lol niche shooter lmaoCan't say I'm surprised. Destiny has been a financial flop for Activision. They went into it expecting the next Halo and got a niche appeal shooter at best. Good move for both sides.
? Together they created one of the biggest IPs in gaming that consistently scored and sold well.
I choose to believe it was Bungie's decision but I admit I'm not too sure on that because just when they decided to focus on regular players they also decided to split from Acti. But D2 is still an Acti published game and it's still gonna have this new focus on regular players despite that so again I'm not too sure.Sure, but was the decision to change the focus from accessibility to endgame content made VV/HM or Bungie? Not to diminish what they have done, but I sincerely doubt Bungie wasn't the main reason why D2 has completely changed focus. What I'm saying is the quality of content wasn't launch D2's problem, it was incentivizing player to continue engaging with that content more than once.
I wouldn't be surprised if Joe Staten talking about his experience would have turned Microsoft off the idea potentially.? Together they created one of the biggest IPs in gaming that consistently scored and sold well.
They split amicably.
I dont see any evidence of any breakdown of relations.
Bungie bought themselves outWow, the sales figures recently must have been baaaaaad if they let them go early. Wonder how much money will now be missing from the bungie budget and then how the recover it by picking what publisher next?
? Together they created one of the biggest IPs in gaming that consistently scored and sold well.
They split amicably.
I dont see any evidence of any breakdown of relations.
? Together they created one of the biggest IPs in gaming that consistently scored and sold well.
It's known MS had to sort out
They split amicably.
I dont see any evidence of any breakdown of relations.